Chris Forbes
|
6194791aab
|
aftermath packages get loaded that way too.
|
2010-01-20 21:55:15 +13:00 |
|
Chris Forbes
|
2de5e2da56
|
added icon
|
2010-01-19 16:50:00 +13:00 |
|
Chris Forbes
|
59c0791d93
|
renamed OpenRa.Game.* to OpenRa.*; a few other bits
|
2010-01-17 09:30:53 +13:00 |
|
Chris Forbes
|
e920ee8c92
|
netplay readying cleanup
|
2010-01-16 18:47:28 +13:00 |
|
Bob
|
b24983f0ef
|
basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
|
2010-01-09 14:25:54 +13:00 |
|
Chris Forbes
|
4427228c97
|
fixed settings Exists check
|
2010-01-03 22:56:40 +13:00 |
|
Alli
|
5757b904b2
|
uncommented settings.ini existance check
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2010-01-03 21:39:44 +13:00 |
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Chris Forbes
|
a1fc5406ea
|
settings stuff
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2010-01-03 20:07:56 +13:00 |
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Chris Forbes
|
e742097046
|
big cleanup of Controller mess
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2010-01-03 16:44:13 +13:00 |
|
Paul Chote
|
50cc9175bf
|
Repair-by-conyard moved into a user setting (disabled by default)
|
2010-01-03 12:55:37 +13:00 |
|
Paul Chote
|
e326b68592
|
Fix SequenceEditor
|
2010-01-03 00:55:16 +13:00 |
|
Paul Chote
|
df1c49dacb
|
Load custom settings from settings.ini (reading from commandline currently doesn't work)
|
2010-01-02 02:19:53 -08:00 |
|
Alli
|
7a32619b9b
|
some progress on Repair
|
2010-01-02 13:45:06 +13:00 |
|
Chris Forbes
|
43a8604ce9
|
hacked in selling to F3
|
2010-01-02 12:50:45 +13:00 |
|
Chris Forbes
|
802e60b847
|
unhacking a hack
|
2010-01-02 12:34:33 +13:00 |
|
Chris Forbes
|
7b8a3c4968
|
fixing up engineer behavior
|
2009-12-28 20:24:06 +13:00 |
|
Chris Forbes
|
982fde6d0a
|
force-move; cleaning some dead bits; etc
|
2009-12-23 21:48:15 +13:00 |
|
Chris Forbes
|
ef01cacd9a
|
IPaletteModifier hooked up; no impls yet
|
2009-12-23 20:56:04 +13:00 |
|
Chris Forbes
|
f57865bd32
|
crude map change support; quite a few things aren't right
|
2009-12-22 21:49:04 +13:00 |
|
Matthew Bowra-Dean
|
fa29cb8db8
|
Holding down left and right mouse buttons can be used a substitute for scrolling the game view on laptop mousepads/older mice
|
2009-12-20 18:38:49 +13:00 |
|
Chris Forbes
|
5bf3e05f03
|
routing modifier keys where they need to be
|
2009-12-16 11:31:53 +13:00 |
|
Bob
|
ca946ea7cf
|
started working on the Player-Actor.
|
2009-12-15 21:58:09 +13:00 |
|
Chris Forbes
|
6bf9bfd74f
|
control groups work
|
2009-12-07 16:32:01 +13:00 |
|
Chris Forbes
|
522bf234b8
|
#93 shift selection
|
2009-12-05 17:14:23 +13:00 |
|
Chris Forbes
|
2435e48a82
|
trimming 'using' crap
|
2009-12-05 14:23:59 +13:00 |
|
Chris Forbes
|
ee3699ae0e
|
fixed some things
|
2009-12-01 22:36:06 +13:00 |
|
Chris Forbes
|
83a0da9fee
|
fixes
|
2009-12-01 21:44:26 +13:00 |
|
Chris Forbes
|
aa4517c7ab
|
added ready/gamestart handling
|
2009-12-01 20:03:59 +13:00 |
|
Chris Forbes
|
235ff36792
|
frame0 runs continuously until game start (currently hacked onto F8)
|
2009-12-01 19:04:50 +13:00 |
|
Bob
|
ea096361bb
|
Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
|
2009-11-25 22:55:40 +13:00 |
|
Bob
|
c7e95c71b2
|
- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
|
2009-11-23 18:53:01 +13:00 |
|
Bob
|
d5d013ad32
|
Use main.mix, if it exists.
|
2009-11-23 16:33:01 +13:00 |
|
Chris Forbes
|
5b213473ad
|
moved starting units into session.ini
|
2009-11-19 18:07:57 +13:00 |
|
Bob
|
732f3c6c63
|
TileSet and Map are now in Rules, not Game
|
2009-11-19 17:08:23 +13:00 |
|
Bob
|
c0fe3fa4c9
|
[More whitespace fixes]
|
2009-11-19 15:18:13 +13:00 |
|
Bob
|
a17296ff8a
|
[Fixing indentation]
|
2009-11-19 15:02:04 +13:00 |
|
Chris Forbes
|
9a2f2f1cd7
|
chat
|
2009-11-18 20:53:10 +13:00 |
|
Chris Forbes
|
2c05e2d6e0
|
sidebar is dead. long live chrome
|
2009-11-17 20:32:52 +13:00 |
|
Bob
|
4c2171997f
|
Rendering continues while waiting for network; added "network" and "port" settings.
|
2009-11-16 19:22:08 +13:00 |
|
Chris Forbes
|
7f25733176
|
fixes #88
|
2009-11-10 21:56:15 +13:00 |
|
Chris Forbes
|
c00bce8bf8
|
lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though
|
2009-11-10 21:12:31 +13:00 |
|
Chris Forbes
|
9693593998
|
fixed #26 etc
|
2009-11-10 20:43:55 +13:00 |
|
Chris Forbes
|
6e4a53d49a
|
#85 fixed
|
2009-11-09 21:32:28 +13:00 |
|
Chris Forbes
|
df4b144df4
|
timestep control (rate=N); not failing at SharedRandom seed
|
2009-11-05 22:32:47 +13:00 |
|
Bob
|
edc4a8e6e7
|
Harvesting works better, and other related stuff.
|
2009-11-05 13:23:23 +13:00 |
|
Chris Forbes
|
a9126fc9ce
|
bdebug=true will show appropriate influence for current building
|
2009-11-04 18:18:17 +13:00 |
|
Chris Forbes
|
4ada055f06
|
more infantry tweaks; sidebar mouseover shows desc & prices now
|
2009-11-01 15:06:21 +13:00 |
|
Chris Forbes
|
db810105da
|
slightly nicer infantry behavior
|
2009-11-01 14:18:58 +13:00 |
|
Bob
|
c1a49f715d
|
Moved time-stepping out into Game. player ticks (including production) now run at the correct rate.
|
2009-11-01 12:10:17 +13:00 |
|
Chris Forbes
|
dbef9e4a45
|
killed PrepareOverlay
|
2009-10-31 23:24:39 +13:00 |
|