Paul Chote
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61dfcd87bc
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Load chrome.xml from mod
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2010-02-05 22:36:44 +13:00 |
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Paul Chote
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4c5f02b801
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Unfail dialog drawing
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2010-02-05 22:20:51 +13:00 |
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Paul Chote
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8090dda9ce
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C&C tab image; fix dialog border images
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2010-02-05 20:58:49 +13:00 |
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Paul Chote
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43bd1f1ea3
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Start pruning unused sequences
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2010-02-05 20:38:58 +13:00 |
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Paul Chote
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3ba2dae1dc
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Fix minimap palette
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2010-02-05 20:24:59 +13:00 |
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Paul Chote
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e3e4f4a853
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Add mod project this time; Fix trees
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2010-02-05 19:58:31 +13:00 |
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Paul Chote
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1ea8e212c4
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Create a mod dll for cnc
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2010-02-05 19:41:31 +13:00 |
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Chris Forbes
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9cdefee403
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fixing up various issues
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2010-02-05 19:36:18 +13:00 |
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Chris Forbes
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3b763d00fd
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allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space
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2010-02-05 13:05:03 +13:00 |
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Paul Chote
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20c631a7f9
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Forgot a file
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2010-02-05 12:36:47 +13:00 |
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Paul Chote
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6ef9bf830a
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Remove debug
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2010-02-05 11:02:50 +13:00 |
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Paul Chote
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e7f376dc58
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Fix player palette double-add bug
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2010-02-05 11:02:48 +13:00 |
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Paul Chote
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2a7f52edc7
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Fix most of the player color regressions
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2010-02-05 11:02:46 +13:00 |
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Paul Chote
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6c99b33364
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Fix graphic corruptions by returning the max palette number to 16
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2010-02-05 11:02:44 +13:00 |
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Paul Chote
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302af4edce
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Forgot a file
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2010-02-05 11:02:43 +13:00 |
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Paul Chote
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6821238710
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Extendable palette definitions. Contains many regressions, bugs and general hacks
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2010-02-05 11:02:41 +13:00 |
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Paul Chote
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1e01911b46
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Add a mechanism to add palettes via traits
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2010-02-05 11:02:39 +13:00 |
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Paul Chote
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e44c46200d
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Hack in a different terrain palette
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2010-02-05 11:02:38 +13:00 |
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Paul Chote
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9d2373b602
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Fix shroud by overriding with the ra version
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2010-02-05 11:02:37 +13:00 |
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Paul Chote
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f09bdfc49f
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Nod Airfield behavior (fly units from offscreen)
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2010-02-05 11:02:34 +13:00 |
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Paul Chote
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ae751ace98
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Fix animation continuity regression
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2010-02-05 11:02:32 +13:00 |
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Paul Chote
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d6f0839a1a
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Flesh out guided-dock concept; regress on animation continuity in RA mod
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2010-02-05 11:02:31 +13:00 |
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Paul Chote
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249c56d82f
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Start thinking about how the harv<->proc interaction is going to work
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2010-02-05 11:02:30 +13:00 |
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Paul Chote
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9638a9ab8d
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HQ and 3rd damage state sequences
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2010-02-05 11:02:24 +13:00 |
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Paul Chote
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ca8acee224
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Un-hardcode production audio
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2010-02-05 11:02:21 +13:00 |
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Paul Chote
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1038a9a7e8
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Fix bridges and trees
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2010-02-05 11:02:20 +13:00 |
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Paul Chote
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69aff6e0f0
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Basic mod works (can build up to PROC); disabled some features
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2010-02-05 11:02:18 +13:00 |
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Paul Chote
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ec849c19ab
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Load default packages from the default mod
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2010-02-05 11:02:15 +13:00 |
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Alli
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171ef0a77f
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Bug #32 fixed (a little hacky)
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2010-02-04 21:58:13 +13:00 |
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Alli
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95d545ff41
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player name setting
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2010-02-04 20:50:23 +13:00 |
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Chris Forbes
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c6168d318e
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multitrait support. '@' and anything after it is ignored in type lookup.
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2010-02-03 11:01:25 +13:00 |
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Chris Forbes
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0793e930fc
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actor culling to shroud bounds
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2010-02-01 22:15:00 +13:00 |
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Chris Forbes
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d3c5f56d52
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shroud-based scissor. eliminates a lot of shroud render
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2010-02-01 20:22:17 +13:00 |
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Chris Forbes
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6ea1745094
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tweaks
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2010-02-01 19:33:49 +13:00 |
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Chris Forbes
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9efede94af
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more chrome perf
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2010-02-01 19:22:12 +13:00 |
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Chris Forbes
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57d9055aeb
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bugfix in terrain renderer
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2010-01-31 21:14:02 +13:00 |
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Chris Forbes
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aba8872898
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reenable culling of actors to viewport.
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2010-01-31 17:38:00 +13:00 |
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Chris Forbes
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338f68dff7
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don't render overlay or smudge under shroud
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2010-01-31 16:58:36 +13:00 |
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Chris Forbes
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525fb59176
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may as well be consistent...
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2010-01-31 16:53:29 +13:00 |
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Chris Forbes
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e2ed45213c
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some perf improvements
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2010-01-31 16:51:22 +13:00 |
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Chris Forbes
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13041ea777
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Fixed trait ordering for rally point. Will fix bounding box guess soon.
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2010-01-31 16:36:37 +13:00 |
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Bob
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c4477455fe
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more.
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2010-01-31 13:55:01 +13:00 |
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Bob
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73c16d5d9d
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smart queries for World.Actors
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2010-01-31 01:27:50 +13:00 |
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Bob
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c012cf3c7f
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fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug)
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2010-01-30 18:37:27 +13:00 |
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Chris Forbes
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2e01e9f08f
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removing dead crap
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2010-01-30 11:26:35 +13:00 |
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Chris Forbes
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6187539dae
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moved ProductionItem into Traits.ProductionQueue's file
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2010-01-29 20:00:57 +13:00 |
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Chris Forbes
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938c45fc87
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moved gps into mod
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2010-01-29 19:58:28 +13:00 |
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Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Chris Forbes
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7283bc5273
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cleaning some cruft
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2010-01-29 19:54:07 +13:00 |
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Chris Forbes
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045439b666
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remove a use of Game.viewport in actor code
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2010-01-29 19:52:03 +13:00 |
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