Paul Chote
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84b470017f
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Remove static Game.ModData references from widget logic.
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2016-02-23 23:34:34 +00:00 |
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Paul Chote
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ff2aabda9b
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Remove ModRules assumption from editor code.
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2016-02-23 23:32:59 +00:00 |
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Paul Chote
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a553b46d3b
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Remove upgrade pre-20151224 upgrade rules.
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2016-02-23 23:31:32 +00:00 |
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Oliver Brakmann
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1dcc43801a
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Fix broken map format upgrade
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2016-02-23 23:28:16 +00:00 |
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Paul Chote
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d2566d442c
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Load files for upgrading using the filesystem.
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2016-02-23 23:24:27 +00:00 |
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Matthias Mailänder
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ecbd1a0247
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Merge pull request #9509 from penev92/upgradeTickTank
Convert Tick Tank to use DeployToUpgrade + some fixes
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2016-02-23 23:33:38 +01:00 |
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Oliver Brakmann
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4f1fa3acec
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Merge pull request #10786 from pchote/mappreview-packages
Remove internal use of map paths.
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2016-02-23 22:52:54 +01:00 |
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abcdefg30
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063321ea6b
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Fix the horrible formatting in CustomBuildTimeValueExts
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2016-02-23 22:16:52 +01:00 |
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abcdefg30
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be1080f7bd
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Add support for playing an InsufficientFunds warning
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2016-02-23 22:16:51 +01:00 |
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Pavel Penev
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17ef6efefc
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Fix AttackFollow (and consequently AttackTurreted) firing at old target when the trait is reenabled
Most noticeable by ordering a deployed Tick Tank to fire at the ground, then undeploying it and deploying it again.
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2016-02-22 02:44:28 +02:00 |
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Pavel Penev
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07947179cd
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Don't crash on multiple Attack* traits
This is important for actors that use upgrades to switch between attack types.
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2016-02-22 02:44:25 +02:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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Paul Chote
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8a9bce45ec
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Remove map loading shim.
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2016-02-21 16:11:36 +00:00 |
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Paul Chote
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d492c23a6d
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Store map packages in MapPreview.
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2016-02-21 16:11:36 +00:00 |
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Paul Chote
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226081d379
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Remove map saving shim method.
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2016-02-21 16:11:36 +00:00 |
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Paul Chote
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573e26c887
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Load and save maps using packages.
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2016-02-21 16:11:35 +00:00 |
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Oliver Brakmann
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cf9f25eb0b
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Fix LobbyCommands not validating user-modifiable input
Validates all input that could have been changed with custom yaml rules.
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2016-02-21 16:50:43 +01:00 |
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Oliver Brakmann
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40514184d8
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Convert CRLF to LF line endings in LobbyCommands.cs
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2016-02-21 16:30:53 +01:00 |
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Matthias Mailänder
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3885f0b559
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Fix screen map updates for boundless actors.
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2016-02-21 11:34:33 +01:00 |
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Matthias Mailänder
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9d85ddb82c
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Merge pull request #10191 from abcdefg30/backfallDeathAnim
Add support for a FallbackSequence in WithDeathAnimation
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2016-02-21 10:18:47 +01:00 |
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Matthias Mailänder
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eedf5ce6f4
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Merge pull request #10785 from pchote/fix-shadow-height
Add terrain height support to WithShadow.
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2016-02-21 10:00:14 +01:00 |
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abcdefg30
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ff3f9356cc
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Merge pull request #10695 from bateramos/upstream/#10029
Bug fix #10029 Plane resupply
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2016-02-20 17:28:37 +01:00 |
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abcdefg30
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f7d53311e3
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Merge pull request #10751 from RoosterDragon/shuffle
Improve Util.Shuffle
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2016-02-20 17:04:44 +01:00 |
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Paul Chote
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04c40eddfe
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Add terrain height support to WithShadow.
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2016-02-20 15:31:36 +00:00 |
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PedroFerreiraRamos
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bf97dd6b7b
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Bug fix #10029 Plane resupply
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2016-02-19 08:35:18 -02:00 |
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Paul Chote
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02ab54c9bc
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Load MapPreview data without initialising a full Map.
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2016-02-18 20:19:44 +00:00 |
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Paul Chote
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88f6daf57f
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Misc remaining FileSystem cleanups.
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2016-02-18 18:12:33 +00:00 |
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Paul Chote
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d573e21a48
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Traits open files via the Map.
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2016-02-18 18:12:33 +00:00 |
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Paul Chote
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7106d7ecdf
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Pass ModData to ILintPass.
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2016-02-18 18:12:33 +00:00 |
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Paul Chote
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24e9294741
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Tidy ModData/ModFiles usage in utility commands.
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2016-02-18 18:12:33 +00:00 |
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Paul Chote
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edf59b159f
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Small tidy in AssetBrowserLogic.
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2016-02-18 18:12:32 +00:00 |
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Paul Chote
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a4337648e1
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Use IReadOnlyFileSystem in MissionBrowserLogic.
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2016-02-18 18:12:32 +00:00 |
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Paul Chote
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a0141318d5
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Pass FileSystem in to InstallUtils.
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2016-02-18 18:12:32 +00:00 |
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Paul Chote
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9341055f50
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Use IReadOnlyFileSystem in UI code.
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2016-02-18 18:12:31 +00:00 |
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Paul Chote
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b347fade71
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Use IReadOnlyFileSystem in artwork loaders.
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2016-02-18 18:12:31 +00:00 |
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reaperrr
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4d3a4a32b9
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Merge pull request #10750 from obrakmann/drop-invalid-target
Fixed not dropping targets that are out of range if the attacker cannot move
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2016-02-18 17:02:48 +01:00 |
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Oliver Brakmann
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426bf0d975
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Merge pull request #10731 from RoosterDragon/fuzzy-singletons
Create singletons for AttackOrFleeFuzzy rulesets
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2016-02-17 21:25:03 +01:00 |
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Oliver Brakmann
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b28d03049b
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Merge pull request #10728 from Codes4Fun/bleed
Fixed domain index updates for bridges
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2016-02-17 20:46:23 +01:00 |
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Oliver Brakmann
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5866164c40
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Merge pull request #10353 from Mailaender/resize-map
Added a resize map command
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2016-02-15 21:10:39 +01:00 |
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Matthias Mailänder
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3a8d28e508
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Check for out of bounds map actors and remove them if so.
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2016-02-15 08:49:04 +01:00 |
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Paul Chote
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102880c80f
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Use the virtual filesystem to resolve MapFolder paths.
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2016-02-15 00:44:36 +00:00 |
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RoosterDragon
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3a99111a42
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Improve Util.Shuffle.
Reduce algorithmic complexity from O(n^2) to O(n).
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2016-02-14 22:22:00 +00:00 |
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Oliver Brakmann
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fe25b9501b
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Merge pull request #10723 from abcdefg30/nukeHardcode
Unhardcode the palette the missile weapon of the NukePower uses
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2016-02-14 22:43:38 +01:00 |
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abcdefg30
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b27950b517
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Unhardcode the palette the missile weapon of the NukePower uses
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2016-02-14 22:32:53 +01:00 |
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Oliver Brakmann
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ce62e456d7
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Fix TD gunboat attack behaviour
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2016-02-14 21:28:50 +01:00 |
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teees
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dc6d31cec8
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Fix turreted immovable actors not dropping targets that are out of range
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2016-02-14 21:28:50 +01:00 |
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teees
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e95cb7540d
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Fix immovable actors not dropping targets that are out of range
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2016-02-14 21:28:50 +01:00 |
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abcdefg30
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5327ea1418
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Fix crushed sequences not appearing due to an FrameEndTask
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2016-02-14 19:38:13 +01:00 |
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abcdefg30
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24ec7b0ad7
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Fix the mobile trait spamming crush-notifications
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2016-02-14 19:38:12 +01:00 |
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