Commit Graph

918 Commits

Author SHA1 Message Date
Paul Chote
d4f8fe1666 Move map configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284 Move build radius configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a Move creeps configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
3c779d4101 Move starting units configuration to rules. 2016-03-07 21:41:13 +00:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
abcdefg30
09c48012d8 Merge pull request #10770 from AoAGeneral/upstream/myfeature
TD Balance Patch Revised. 021616
2016-02-29 15:47:01 +01:00
abcdefg30
726f446185 Fix the flare being invisible 2016-02-26 23:58:32 +01:00
Matthias Mailänder
286028eb0b Merge pull request #10820 from abcdefg30/tdBounds
Adjust the bounds of structures in TD
2016-02-24 20:40:07 +01:00
RoosterDragon
94638606fa Merge pull request #10680 from Mailaender/redcross-pip
Added artwork for the constant TD hospital healing power-up
2016-02-24 19:23:21 +00:00
abcdefg30
7f9c3e978e Adjust the bounds of structures in TD 2016-02-24 18:04:06 +01:00
abcdefg30
3496eed1e1 Merge pull request #10804 from obrakmann/fix10683_broken-dev-commands
Fix broken dev commands
2016-02-22 13:31:58 +01:00
Matthias Mailänder
2eca30db76 add non-generic tooltips from the original game 2016-02-19 10:19:20 +01:00
AoAGeneral
a8615dc1eb TD Balance Patch Revised. 021616
Grenadier damage vs light increase to 80 from 75.

Increase APC HP to 210 from 200.

Guard Tower damage vs heavy reduced to 30 from 35.

SAM damage increase to 35 from 30.

Light Tank movement speed reduced to 110 from 113.

Light Tank Cost increased to 700 from 600. (Build time increase to 17
seconds from 15)

Light Tank HP Decreased to 340 from 350.

Rocket Infantry damage vs none decreased to 30 from 50.

(Revised from https://github.com/OpenRA/OpenRA/pull/10761)

forums will be updated once check made with the notes about GT.
2016-02-16 00:22:09 -08:00
Oliver Brakmann
25bdad4ee5 Ensure widget creation happens after traits are loaded
This is to make sure that traits' `WorldLoaded` method runs before widgets are created.
2016-02-03 22:43:09 +01:00
Matthias Mailänder
19149e4c69 Add decoration when hospital healing is enabled in TD. 2016-02-03 22:14:03 +01:00
Oliver Brakmann
bbe8b199ed Add decoration when HazMat suits are enabled in TD 2016-01-31 17:10:46 +01:00
Matthias Mailänder
33f649e949 Grant Tiberium immunity from biolab captures. 2016-01-31 17:10:46 +01:00
Matthias Mailänder
76066c65bd Disable trainable dinos. 2016-01-31 17:10:46 +01:00
Oliver Brakmann
e532637a24 Merge pull request #10404 from Mailaender/legacy-map-import-refactor
Organized legacy map import into respective mod DLLs
2016-01-31 15:31:02 +01:00
Paul Chote
2d9bbd9405 Enable ClassicFacingFudge in TD. 2016-01-27 21:39:50 +00:00
Paul Chote
49eb521db0 Fix aircraft without sight being visible under fog. 2016-01-25 21:04:08 +00:00
Matthias Mailänder
2b38a0b279 add crate actors for legacy map compatibility 2016-01-24 15:40:31 +01:00
AoAGeneral
fb95776170 TD Balance Changes v1192016
Balance changes are as followed:

Increase power of AGT to 50 from 40.

MSAM faster reload to 45 from 100.

Increase APC damage vs light target to 105 from 100.

MLRS attack speed increase to 100 from 140.

Rocket Infantry damage increase to 35 from 30.

MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.

MCV unit HP increase to 950 from 750. armor type Heavy from Light.

MCV now requires both Command Center and Repair Pad to produce.

Construction yard HP increase to 2000 from 1400.

Repair pad HP increase to 600 from 400.

Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
2016-01-19 12:41:51 -08:00
Alexandre Oliveira
5ce454ce7b Decrease Engineer, Medic and Mechanic priority
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
Matthias Mailänder
c607c8532f Merge pull request #10443 from Truth99A/TD-BuildPaletteOrder-Change
Changed build palette order of structures for TD
2016-01-07 21:05:32 +01:00
Truth99A
3f156f6dda changed build palette order of sturctures for TD
changed the build palette order so that it follows the tech tree
images of the change + poll can be found at: http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=19220&postdays=0&postorder=asc&vote=viewresult
2016-01-07 12:38:50 +11:00
Paul Chote
8ce274ed79 Overhaul and rename WithActiveAnimation -> WithIdleAnimation. 2016-01-03 01:17:29 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
Emiel Suilen
3e63869bd1 Eliminated superfluous linendings 2016-01-01 16:22:19 +01:00
Paul Chote
a44b50c2ad Increase wall blocking geometry to a full cell. 2015-12-30 19:31:59 +00:00
reaperrr
7076dfaa4d HitShape Upgrade Rules
Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Paul Chote
12df496f5b Merge pull request #10015 from atlimit8/MapEditorTooltips
Add map editor only tooltips
2015-12-28 18:46:07 +00:00
Oliver Brakmann
5e04c45dd9 Merge pull request #10163 from teees/cruising
Added cruising upgrade to aircraft
2015-12-28 15:25:41 +01:00
Sean Hunt
8f4ec87b63 Factor silos needed warning to a new trait. 2015-12-27 14:40:37 -05:00
reaperrr
23dc6f64ac Merge pull request #9605 from Mailaender/nod-poweroffline
Added support for speech variants to CanPowerDown
2015-12-27 20:10:27 +01:00
Matthias Mailänder
a8d8764b81 unhardcode and self-document the notification 2015-12-27 11:44:41 +01:00
Paul Chote
372bbaf7b6 Overhaul WithDecoration trait. 2015-12-26 12:38:26 +00:00
teees
1869880aab Enable Hovers: when cruising, merged common aircraft rules into defaults 2015-12-16 13:44:13 +01:00
teees
c1c386a994 Removed default definitions for repair and rearmbuildings in Aircraft.cs 2015-12-15 18:44:05 +01:00
Pavel Penev
6f8b3c45b4 Add RenderDebugState trait 2015-12-07 01:41:19 +02:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
abcdefg30
e5bafe835f Merge pull request #9541 from reaperrr/rename-rendertraits-xy
Rename WithTurret, WithBarrel and WithReloadingTurret to include 'Sprite' in trait name
2015-12-05 00:24:37 +01:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
atlimit8
e417ecb93f Add map editor only tooltips 2015-11-25 17:28:29 -06:00
abcdefg30
944d8f8b11 Add more building explosions to cnc 2015-11-25 17:06:48 +01:00
reaperrr
88430f3a33 Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
Paul Chote
a081321790 Add copy/paste to the map editor. 2015-11-10 22:18:18 +00:00
Pavel Penev
5cf34f926b Fix the C17 delivery plane doing a steep dive when trying to land 2015-11-04 23:40:26 +02:00
Oliver Brakmann
214945a61f Merge pull request #9324 from atlimit8/ColorSpacePrefixes
Hex Color Parsing
2015-11-02 20:28:04 +01:00
atlimit8
168dab9707 Merge pull request #9706 from reaperrr/block-height
Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00