Paul Chote
6777bb247b
Fix width of the MP filter checkboxes.
2015-11-22 01:01:05 +00:00
Oliver Brakmann
458de06727
Merge pull request #10056 from abcdefg30/rushwater
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Fix the rushAI building spens/syrds without being able to build naval units
2015-11-21 21:01:47 +01:00
Oliver Brakmann
16de21d41c
Merge pull request #10018 from pchote/fix-spy-cursor
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Restore targeting cursor when mousing over a disguised enemy spy.
2015-11-21 20:57:12 +01:00
abcdefg30
1a269d0f2e
Fix the rushAI building spens/syrds without being able to build naval units
2015-11-21 20:29:28 +01:00
abcdefg30
ff228b79ea
Merge pull request #10027 from atlimit8/FillEditorActorSelectionTooltipBlankLine
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Fill editor actor selection tooltip blank line
2015-11-21 20:20:39 +01:00
Pavel Penev
be49435265
Merge pull request #10035 from reaperrr/fix-orca-missile
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Increased default range of angles that missiles can launch at
2015-11-21 21:09:25 +02:00
abcdefg30
3fc9d23648
Merge pull request #10040 from teees/weap-fix
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Move weapons factory exit and waypoint closer to the building
2015-11-21 20:05:15 +01:00
abcdefg30
73dd073e08
Merge pull request #9798 from teees/medic-selfheal
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Lower GDI medic self heal speed
2015-11-21 20:00:41 +01:00
teees
c87a9de9a4
Lower gdi medic self heal speed
2015-11-21 19:25:50 +01:00
Paul Chote
65a7f2e863
Restore earlier spy targeting behaviour.
2015-11-21 18:06:47 +00:00
Oliver Brakmann
74db6f337d
Merge pull request #10023 from OpenRA/fixGpsDot
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Fix gps dot
2015-11-21 18:57:34 +01:00
Oliver Brakmann
ab260de203
Merge pull request #10007 from penev92/fixAttack
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Don't attack actors outside vision range
2015-11-21 18:57:11 +01:00
Pavel Penev
d235ea3a52
Don't attack actors that you can't see
2015-11-21 19:33:10 +02:00
Paul Chote
09b000f7cd
Merge pull request #10038 from r34ch/ammo-box-select
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Hide ammobox healthbar.
2015-11-21 14:06:55 +00:00
Matthias Mailänder
e4054ef8d0
Merge pull request #9956 from teees/radar-update-line
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Draw radar update line for mobile sensors array (TS)
2015-11-21 14:58:34 +01:00
Matthias Mailänder
645900d836
Merge pull request #8861 from atlimit8/NunitMakefileTarget
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Add `nunit` NUnit make target to Makefile.
2015-11-21 14:33:01 +01:00
atlimit8
39545c7150
Remove editor actor selection tooltip blank line
2015-11-20 22:56:44 -06:00
Pavel Penev
8d4d37ca46
Make GPS respect shroud
2015-11-21 01:11:40 +02:00
Pavel Penev
78e2eabd17
Remove byPlayer parameter from IFogVisibilityModifier.HasFogVisibility()
2015-11-21 01:11:38 +02:00
Pavel Penev
217c3881c6
Add IFogVisibilityModifier.IsVisible(Actor)
2015-11-21 01:11:37 +02:00
Pavel Penev
bfa23c18c0
Track GpsDot state per player
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Should let us fix the issue mentioned in https://github.com/OpenRA/OpenRA/pull/10007#issuecomment-157409237
2015-11-21 01:11:36 +02:00
abcdefg30
7afbe0d6fd
Merge pull request #10045 from r34ch/chan-scientist
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Rename Chan to Scientist.
2015-11-20 23:09:30 +01:00
DArcy Rush
23880afe05
Rename Chan to Scientist.
2015-11-20 20:38:10 +00:00
teees
5337c788ce
moved weapons factory exit and waypoint closer to the building
2015-11-20 07:39:03 +01:00
DArcy Rush
6db8eac009
Hide ammobox healthbar.
2015-11-19 22:57:19 +00:00
Oliver Brakmann
a4d864903d
Merge pull request #10022 from reaperrr/fix-point-art
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Fix waypoint, spawnpoint and camera editor art
2015-11-19 19:36:12 +01:00
reaperrr
af39d731a5
Fix D2k wormspawner editor art
2015-11-19 19:27:56 +01:00
Oliver Brakmann
6bc3c61f23
Merge pull request #10010 from penev92/fixUAN
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Fix UpgradeActorsNear revoking upgrades after the actor dies
2015-11-19 18:59:42 +01:00
reaperrr
1d020872ec
Increase the default range of angles that missiles can launch at
2015-11-19 15:02:19 +01:00
abcdefg30
c35f9007c3
Merge pull request #9582 from ChaoticMind/ctrl_backspace
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Implement some keyboard hotkeys for chat (TextFieldWidget)
2015-11-18 20:48:05 +01:00
Kevin Azzam
3c79e9075b
Add some hotkeys for OSX (cmd + arrow_keys, ctrl + k, and ctrl + d)
2015-11-18 18:44:02 +01:00
reaperrr
defab6959e
Fix D2k effect palette shadow index
2015-11-17 21:09:29 +01:00
reaperrr
88430f3a33
Fix mpspawn, waypoint and camera art
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All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
reaperrr
9827796ea8
Merge pull request #9997 from abcdefg30/d2kspeed
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Add production acceleration to d2k
2015-11-17 19:30:04 +01:00
reaperrr
782a1f3497
Merge pull request #10020 from cjshmyr/truckbuffs
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Increase Supply & Demo Truck vision from 3 to 4 cells
2015-11-17 19:18:36 +01:00
atlimit8
7e4bf51895
Merge pull request #9937 from hacklex/server-settings-fix
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Changed ServerSettings cloning to a more reliable approach
2015-11-16 21:47:17 -06:00
Thehx
6bd3195c3d
Changed ServerSettings cloning to a more reliable approach
2015-11-17 05:27:42 +03:00
Curtis Shmyr
cfec9caaaa
Increase TRUK and DTRK vision from 3 to 4 cells
2015-11-16 18:25:29 -07:00
Paul Chote
5a5fc8474f
Merge pull request #10013 from abcdefg30/bomberchrono
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Fix a crash when using the chronoshift power on the map bomber john
2015-11-16 21:59:55 +00:00
Paul Chote
565e292e12
Merge pull request #10008 from penev92/serverBrowserFilter
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Add a null check to CachedTransform.Update()
2015-11-16 21:51:50 +00:00
Oliver Brakmann
612026b4bd
Merge pull request #10001 from pchote/fix-d2k-shroud
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Split D2K shroud/fog rendering and fix shroud blending.
2015-11-16 22:25:10 +01:00
Paul Chote
124c0ea041
Make CanTarget modifiers a ref parameter.
2015-11-16 20:38:53 +00:00
Oliver Brakmann
d2d4767e94
Merge pull request #9951 from Phrohdoh/explain-node-merge
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Add a comment explaining some of the sequence parsing code.
2015-11-16 20:02:22 +01:00
teees
2777262cb0
Draw radar update line for mobile sensors array
2015-11-16 15:38:13 +01:00
abcdefg30
a5f15f5080
Merge pull request #10009 from penev92/grantUpgradePower
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Check if WithSpriteBody is available in GrantUpgradePower
2015-11-16 13:55:48 +01:00
Pavel Penev
4d787cbedb
Check if WithSpriteBody is available in GrantUpgradePower
2015-11-16 01:25:09 +02:00
abcdefg30
828cb5cf38
Fix a crash when using the chronoshift power
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if the "chronosphere-actor" doesn't have an "active" sequence
2015-11-15 22:21:23 +01:00
Pavel Penev
13978b08bc
Fix UpgradeActorsNear revoking upgrades after the actor dies
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Very hard bug to reproduce: if you can power down a stealth generator just as it is dieing you can hit a race condition that leads to ActorExited() being called to revoke the upgrades after they have already been revoked once.
2015-11-15 18:51:15 +02:00
Pavel Penev
636725235b
Add a null check to CachedTransform.Update()
2015-11-15 16:23:07 +02:00
Paul Chote
1dca3f1206
Split D2K shroud/fog rendering and fix shroud blending.
2015-11-15 11:35:22 +00:00