reaperrr
68e45f7c67
Rename TS largeguns.yaml to ballisticweapons.yaml
2017-01-22 12:27:48 +01:00
reaperrr
a41cfc50a8
Enable water splash for TS AA missile
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On the unlikely off chance that the missile might fall into water.
2017-01-22 12:27:48 +01:00
reaperrr
bbff2b3fd4
Remove unnecessary smudge warhead removals
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The smudge WH code now exits early when exploding above ground, so this is no longer necessary.
Also renamed the default smudge WH identifier since the number is (currently) no longer correct and not necessary, either.
2017-01-22 12:27:48 +01:00
reaperrr
2036ed55d7
Remove air-only explosions from TS missiles
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The original didn't differentiate, and the audiovisual contrast is also a bit too strong (and the air explosion sound was a bit annoying).
2017-01-22 12:27:48 +01:00
abcdefg30
b5944fe1a7
Merge pull request #12515 from reaperrr/slim-d2k-weapons
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Slim down D2k weapon yamls
2017-01-22 00:06:43 +01:00
Oliver Brakmann
145fd2eed0
Merge pull request #12571 from reaperrr/bullet-bounce
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Implement bullet bouncing logic
2017-01-21 22:06:23 +01:00
Oliver Brakmann
05475d752a
Merge pull request #12503 from pchote/radarjammer
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Migrate ProvidesRadar from IDisable to conditions.
2017-01-21 20:55:37 +01:00
Oliver Brakmann
e5dda218ea
Merge pull request #12540 from reaperrr/takeovers/minelayer-merge
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Merge RA minelayers
2017-01-21 19:51:29 +01:00
Paul Chote
1f44e91746
Migrate ProvidesRadar to conditions and remove JamsRadar.
2017-01-21 17:24:54 +00:00
reaperrr
bb972fa46d
Merge pull request #12591 from MustaphaTR/d2k-map-tsimpo
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D2K - Add Tsimpo to map pool.
2017-01-21 11:05:55 +01:00
reaperrr
67e225f12d
Merge pull request #12590 from MustaphaTR/d2k-map-sietch-tabr
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D2K - Add Sietch Tabr to map pool.
2017-01-21 11:05:36 +01:00
reaperrr
71dcc11e57
Merge pull request #12589 from MustaphaTR/d2k-map-habbanya-erg
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D2K - Add Habbanya Erg to map pool.
2017-01-21 11:05:20 +01:00
reaperrr
a19cecd34e
Merge pull request #12588 from MustaphaTR/d2k-map-habbanya-ridge
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D2K - Add Habbanya Ridge to map pool.
2017-01-21 11:05:01 +01:00
Mustafa Alperen Seki
9ab2d2d763
Added D2K map Sietch Tabr
2017-01-20 13:42:28 +02:00
Mustafa Alperen Seki
39a9ff318f
Add D2K map Habbanya Ridge
2017-01-20 12:18:28 +02:00
reaperrr
42a8c83aad
Make disc Grenade work like in original TS
2017-01-20 00:55:02 +01:00
reaperrr
9dab3d57f4
Remove explosion sound from D2k gun turret weapon
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It was soundless in the original, and the sound is a bit annoying, too.
2017-01-19 22:48:14 +01:00
reaperrr
c67735626c
Slim down D2k CrateNuke via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
983047f78a
Slim down D2k missile weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
dc4073009d
Slim down D2k miniguns via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
b1aa1bc2c1
Slim down D2k cannon weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
6d56d3485b
Slim down D2k Debris weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
fe7d785216
Merge pull request #12581 from MustaphaTR/d2k-crate
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D2K - Changed Give Unit Crate Powerups a bit
2017-01-19 21:45:28 +01:00
reaperrr
eec7333f45
Remove veterancy from Tiberian Fiend
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Matches original game as well.
2017-01-18 21:58:07 +01:00
reaperrr
36920f2279
Fix adult visceroid armor type
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As per original rules.ini.
2017-01-18 21:58:07 +01:00
reaperrr
676bb41bef
Give adult visceroid a larger target scan radius
2017-01-18 21:58:07 +01:00
reaperrr
13faf5c54c
Fix TS Tib Fiend and adult visceroid sight range
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Otherwise they won't attack with shroud enabled!
2017-01-18 21:58:07 +01:00
reaperrr
5d410ee72e
Fix critter owner on shipping maps
2017-01-18 21:58:07 +01:00
reaperrr
2da1304522
Fix large TS visceroid attack and enable attack animation
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Unfortunately the animation sprite starts at an unusual facing, so we have to work around that by manually fixing the order. Using Combine is easier than listing a whopping 40 frames in the correct order.
2017-01-18 21:58:07 +01:00
reaperrr
b19d4c0f80
Fix and tweak TS critter wander delays
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The property name has bit-rotted, and the values of the Tiberian Fiend were too low/short, resulting in too much hectic activity.
2017-01-18 21:56:36 +01:00
reaperrr
4206bdf491
Slightly tweak default TS infantry selection box
2017-01-18 21:56:36 +01:00
reaperrr
cef80b6c17
Fix Tiberian Fiend selection box
2017-01-18 21:56:36 +01:00
reaperrr
ac18ab5f3a
Merge pull request #12557 from GraionDilach/reveal-on-fire
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Implement reveal-on-fire.
2017-01-18 21:32:44 +01:00
reaperrr
da30dfc93d
Merge pull request #12583 from MustaphaTR/d2k-sardaukar-tech-level
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D2K - Change tech level of Sardaukar to medium
2017-01-18 20:44:19 +01:00
reaperrr
68a72a61bc
Merge pull request #12565 from FrameLimiter/patch-1
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Fixes Spy detection for Spies.
2017-01-18 12:28:14 +01:00
reaperrr
59619a4e0d
Merge pull request #12568 from elena-v2/d2k-no-starport-toggle
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Remove CanPowerDown from starports
2017-01-17 22:07:07 +01:00
Zimmermann Gyula
4bce601db2
Implement reveal-on-fire.
2017-01-17 18:59:07 +01:00
Mustafa Alperen Seki
8304807c1b
Fix tile 443.
2017-01-16 18:35:19 +02:00
Mustafa Alperen Seki
2ab1659422
Add D2K map Habbanya Erg
2017-01-16 16:08:03 +02:00
Mustafa Alperen Seki
9bd65908b4
Add D2K map Tsimpo
2017-01-16 16:00:57 +02:00
Mustafa Alperen Seki
4cf9fad639
Change tech level of Sardaukar to medium.
2017-01-15 20:15:08 +02:00
reaperrr
5ceee1d6fb
Merge pull request #12562 from AoAGeneral/AoATD
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TD Aircraft Speeds.
2017-01-15 14:16:31 +01:00
Mustafa Alperen Seki
fceab8b248
Changed D2K Give Unit Crate Powerups a bit
2017-01-15 13:40:29 +02:00
elena-v2
003772a7bf
Remove CanPowerDown/RequiresPower from starports
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Starports are production facilities and the ability to toggle their power
status conflicts with the expected behaviour from other official OpenRA
mods.
2017-01-12 10:47:20 -08:00
FrameLimiter
ef917588e4
Fixes Spy detection for Spies.
2017-01-11 14:13:00 -05:00
reaperrr
f72614f14f
Merge pull request #12563 from FrameLimiter/bleed
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RedEye Minimum Range.
2017-01-11 19:26:06 +01:00
reaperrr
e50a95002f
Merge pull request #12561 from MustaphaTR/d2k-turret-capture-fix
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D2K - Fix that Turrets are capturable.
2017-01-11 19:18:12 +01:00
FrameLimiter
9e2a1c01cd
RedEye Minimum Range.
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Fixes #12123
2017-01-10 17:56:15 -05:00
AoAGeneral
67117b1481
TD Aircraft Speeds.
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Balancing out some of the small things that makes a big difference with the aircraft. Listings below:
Chinook:
Mobile speed increased from 140 to 150.
This is increasing because a number of vehicles catch up to these. (Bikes, APCs, buggies, humvees.)
Increasing the movement of this unit will help to outrun the APCs and other projectiles a little quicker. It also helps to compensate for travel distances. These units are only used in early game because of the enemies lack of AA. Increasing the speed will help their longevity.
Apache mobile speed decreased from 186 to 180.
This is done to prevent these units from chase killing Orcas as their machinegun fire is on point hits with minimal damage. HP remains the same (Orca 90 Apache 125). Orca being lighter in HP allows it to move more quickly while the apache can soak more damage. In air vs air battles the apache tends to win due to their guns vs slow missile fire.
Both Orca and Apache turnspeed increased from 4 to 7.
This is increased on both units because they take a full second before they are able to aim at targets leaving them stationary and taking hits. Increasing this speeds allows them to be what they are ment to be as hit and strike crafts. The turning speed also allows them to hit targets more effectively on the move.
2017-01-10 14:23:30 -08:00
Mustafa Alperen Seki
aea195dade
Fix D2K Turrets are capturable.
2017-01-10 10:31:54 +02:00