Commit Graph

1530 Commits

Author SHA1 Message Date
Bob
6ac384669b Ditto for OrderGenerators. 2010-01-21 13:37:45 +13:00
Bob
4fa56f16c0 pass World to Effects/* 2010-01-21 13:27:44 +13:00
Bob
90b5df73b5 Ditto combat 2010-01-21 13:22:39 +13:00
Bob
7f5c59a967 passing refs to World in Chrome 2010-01-21 13:20:46 +13:00
Bob
6688716aa5 find/replace "Game.world." -> "self.World." in all traits and activities. 2010-01-21 13:15:05 +13:00
Bob
dd93ee014a Actor stores a ref to World 2010-01-21 13:13:19 +13:00
Bob
71cd7b8fe0 added ref to World in UIM, PathFinder, WorldRenderer 2010-01-21 13:07:50 +13:00
Bob
8729d049f1 naming. 2010-01-21 13:07:49 +13:00
Bob
d32461a940 moved some input stuff from MainWindow to Game 2010-01-21 13:07:48 +13:00
Bob
d7be2b0dd3 moved Game.palette into WorldRenderer 2010-01-21 13:07:47 +13:00
Bob
d07b782044 moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken. 2010-01-21 13:05:13 +13:00
Chris Forbes
b037250054 Game.usingAftermath dead 2010-01-20 23:17:21 +13:00
Chris Forbes
73d5be067c Added some debug from the server when adding a mod. 2010-01-20 22:08:28 +13:00
Chris Forbes
6194791aab aftermath packages get loaded that way too. 2010-01-20 21:55:15 +13:00
Chris Forbes
a2b6384f70 fix bug in prev 2010-01-20 21:51:14 +13:00
Chris Forbes
19ff382b7f mod manifest loading 2010-01-20 21:48:47 +13:00
Chris Forbes
06b9c0dcf5 moving another filelist out to where we want it 2010-01-20 20:31:58 +13:00
Chris Forbes
359e833366 ChromeProvider/SequenceProvider split 2010-01-20 20:26:04 +13:00
Matthew Bowra-Dean
3fc8c8951c Source pooling 2010-01-20 19:45:00 +13:00
Matthew Bowra-Dean
3842addff4 Merge branch 'master' of git://github.com/chrisforbes/OpenRA into cpu-independent 2010-01-20 18:47:00 +13:00
Matthew Bowra-Dean
a9f2e344cf OpenAL support with pinvoke 2010-01-20 18:46:25 +13:00
Chris Forbes
6dc3958347 added psd source for website 2010-01-20 18:02:28 +13:00
Chris Forbes
6e19865661 #34 repairing for boats 2010-01-20 18:02:15 +13:00
Chris Forbes
6de67739dc Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2010-01-20 17:12:49 +13:00
Matthew Bowra-Dean
7321141eb7 Merge branch 'master' of git://github.com/chrisforbes/OpenRA into cpu-independent 2010-01-20 15:01:28 +13:00
Matthew Bowra-Dean
6f3dd04ba4 Updated Ijw.DirectX submodule 2010-01-20 14:56:42 +13:00
Bob
6d6a435b2d fixes bug in prev. 2010-01-20 14:25:51 +13:00
Bob
645760a60b store Actors, not ActorIds, in Order. 2010-01-20 13:09:25 +13:00
Bob
6d4a69fa9b OrdersForFrame now returns serialized orders 2010-01-20 12:34:00 +13:00
Matthew Bowra-Dean
3e8c8b8b52 Removed x86 cpu build target. 2010-01-19 22:09:25 +13:00
Chris Forbes
046a659172 fixed makedist.cmd to know about mods, yaml, etc 2010-01-19 20:23:14 +13:00
Chris Forbes
47c29e7cd2 quick & dirty web 2010-01-19 19:32:38 +13:00
Chris Forbes
2de5e2da56 added icon 2010-01-19 16:50:00 +13:00
Chris Forbes
8994671352 offer Move on bridges 2010-01-19 15:36:36 +13:00
Chris Forbes
e627c420d4 merged 2010-01-19 15:17:02 +13:00
Chris Forbes
266fc91062 restore normal shroud 2010-01-19 15:10:42 +13:00
Chris Forbes
bf8a947c9e bridge pieces connect 2010-01-19 15:07:33 +13:00
Bob
7cb15f0232 remove redundant "Game.world." in World 2010-01-19 14:15:13 +13:00
Chris Forbes
8b1ad57225 fix engineer/bridge interaction 2010-01-19 14:06:32 +13:00
Chris Forbes
fb6a8a2cdd short bridges 2010-01-19 14:04:56 +13:00
Chris Forbes
29728bb6fb allow alternate names (''/'h'/'d') so we can do short bridges 2010-01-19 13:45:32 +13:00
Chris Forbes
f623aea864 fixed tileset 2010-01-19 13:25:56 +13:00
Chris Forbes
e07f4c926e almost. got a problem with missing tiles, though 2010-01-19 13:05:20 +13:00
Chris Forbes
61a543db3c FinalizeBridges hooked up 2010-01-19 12:55:30 +13:00
Chris Forbes
84a6bfaca0 unhacking most of that mess. 2010-01-19 12:54:16 +13:00
Bob
5d272f272b line endings 2010-01-19 12:49:48 +13:00
Chris Forbes
df8f37c5e4 split bridges to use different actor types for the various bridge types 2010-01-19 12:37:11 +13:00
Bob
7055690485 use stored world in Minimap 2010-01-19 12:29:42 +13:00
Chris Forbes
eb81076bce require force-fire to attack bridges 2010-01-19 11:54:10 +13:00
Chris Forbes
6345f7baee spawn bridges with correct HP 2010-01-19 11:50:12 +13:00