Commit Graph

141 Commits

Author SHA1 Message Date
Paul Chote
fc5830a687 Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds. 2010-11-24 12:24:48 +13:00
Paul Chote
de8603832f Use Map.Bounds instead. 2010-11-24 11:12:37 +13:00
Paul Chote
f11bcd27cc Kill Map.XOffset / Map.YOffset. 2010-11-24 10:26:38 +13:00
Chris Forbes
f892eb629e fix exploitability of nuke and ion cannon 2010-11-23 21:39:34 +13:00
Bob
47ed79b912 rename some of Mobile's Activity-builders 2010-11-07 17:16:11 +13:00
Bob
801aa1156f move aircraft code into Mods.RA/Air/ 2010-11-06 12:18:04 +13:00
Chris Forbes
6655b6ba6a (gecko) make IonCannon and NukeLaunch effects public 2010-11-05 19:48:28 +13:00
Chris Forbes
d7d0d371c6 (bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko 2010-11-01 18:39:37 +13:00
Bob
46c3bc09a1 fix harv bug in c&c 2010-10-25 08:03:12 +13:00
Bob
fece294cc6 move RemoveSelf activity into Mods/ 2010-10-25 08:03:07 +13:00
Bob
0d9cf63dd2 move Mobile et al into Mods/ 2010-10-22 11:31:13 +13:00
Bob
6513bd5fe0 don't use Move directly 2010-10-22 11:10:32 +13:00
Matthew Bowra-Dean
f6df7a06f2 fixes #323 2010-10-21 07:43:52 +13:00
Paul Chote
5694c113be undo testing changes 2010-10-16 09:56:01 +13:00
Paul Chote
01cf5c21a7 Add `roof' to lst 2010-10-16 09:56:01 +13:00
Paul Chote
4206d2e131 Add Katzsmile's transport remake; make it controllable on GDI01 while testing. 2010-10-16 09:56:01 +13:00
Paul Chote
185ba80e99 Fix FMV player widget display 2010-10-14 23:30:48 +13:00
Paul Chote
127cbf3f96 Start pulling out useful scripting components - stalled by widget changes having broken the fmv player. 2010-10-14 22:16:18 +13:00
Chris Forbes
1a451fe813 fix crash in TiberiumRefineryDockAction.CancelDock 2010-10-13 22:17:55 +13:00
Bob
011a20e8b4 add IHasLocation 2010-10-12 07:59:40 +13:00
Chris Forbes
ed8a155249 if c17 gets confused, just fly away 2010-10-08 18:57:14 +13:00
Paul Chote
fd34f2ba99 Fix #225 and some other uses of a.IsInWorld / a.IsDead() 2010-10-08 10:56:50 +13:00
Bob
0cd140849b fix some support powers 2010-10-07 22:07:12 +13:00
Chris Forbes
f402ec7898 Revert "add IHasLocation"
This reverts commit 699b4b1154.
2010-09-28 07:43:49 +13:00
Bob
699b4b1154 add IHasLocation 2010-09-26 18:17:23 +12:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Bob
f4699132d6 made OpenWindow and CloseWindow static 2010-09-22 08:02:00 +12:00
Bob
afda1647fd moved more traits from engine into mods 2010-09-20 21:17:50 +12:00
Chris Forbes
83eae029b7 add explicit Z to Renderable. eating my hat, etc. 2010-09-17 20:21:21 +12:00
katzsmile
d809fb1e7b Updated Map Editor:
New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools

Signed-off-by: katzsmile <katzsmile@lead-games.com>
2010-09-16 22:32:34 +12:00
Paul Chote
24039f593c Copy the RA loadscreen for cnc 2010-09-09 23:43:29 +12:00
Paul Chote
706adb6d0b Remove cruft 2010-09-09 23:10:14 +12:00
Bob
9e53774299 fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right 2010-09-09 15:26:12 +12:00
Bob
f70a6aafb1 fix actor leak bug 2010-09-09 13:40:24 +12:00
Paul Chote
4e0ace6ec5 Tidy production exits, cnc only 2010-09-03 21:47:24 +12:00
Paul Chote
91487b85d0 gunboat wake 2010-08-30 22:29:47 +12:00
Paul Chote
178af8b849 cnc afld polish 2010-08-30 21:56:21 +12:00
Chris Forbes
34913ab077 polish both rocket trucks 2010-08-28 13:54:03 +12:00
Bob
5561ac458b finished TraitDictionary. Refactored permanent actor-removal. 2010-08-26 19:33:56 +12:00
Chris Forbes
f4da83e920 start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies. 2010-08-25 21:53:54 +12:00
Chris Forbes
2d4ed56f76 make it work, but there's some issues 2010-08-25 20:35:22 +12:00
Paul Chote
f635835b1c Refactor common fmv playing code 2010-08-25 20:15:49 +12:00
alzeih
3f08f16b9b some Nod triggers 2010-08-25 20:15:49 +12:00
alzeih
c433ca77c4 Scripted lose condition 2010-08-25 20:15:49 +12:00
Paul Chote
b3fbefe968 Victory conditions 2010-08-25 20:15:48 +12:00
Paul Chote
f38e4d27be Disable lane bias on gunboat and lst 2010-08-25 20:15:48 +12:00
Paul Chote
b0608936d8 Let Gunboat autotarget 2010-08-25 20:15:48 +12:00
Paul Chote
5ce531f2d5 Begin fleshing out mission scriping 2010-08-25 20:15:48 +12:00
Paul Chote
c7e76cc26d Visible cargo for LST 2010-08-25 20:15:48 +12:00
Paul Chote
142be86934 Import infantry subcell and actor stance 2010-08-25 20:15:47 +12:00