Paul Chote
|
6ac92c45f1
|
Cache the sprites. Draw linebuild cells too.
|
2010-11-24 15:31:29 +13:00 |
|
Paul Chote
|
96cd0e2259
|
Render building previews
|
2010-11-24 13:43:07 +13:00 |
|
Paul Chote
|
fc5830a687
|
Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
|
2010-11-24 12:24:48 +13:00 |
|
Paul Chote
|
b8eda5a152
|
Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
|
2010-11-24 11:37:18 +13:00 |
|
Paul Chote
|
de8603832f
|
Use Map.Bounds instead.
|
2010-11-24 11:12:37 +13:00 |
|
Paul Chote
|
00dc91cf49
|
Standardise Theater -> Tileset.
|
2010-11-24 10:09:51 +13:00 |
|
Paul Chote
|
8b0255e2f7
|
Fix the RA shellmap.
|
2010-11-23 22:53:14 +13:00 |
|
Chris Forbes
|
f892eb629e
|
fix exploitability of nuke and ion cannon
|
2010-11-23 21:39:34 +13:00 |
|
Paul Chote
|
3d1d4a1aff
|
AOE Chronosphere
|
2010-11-23 21:39:31 +13:00 |
|
Paul Chote
|
41665f7e95
|
AOE Iron Curtain
|
2010-11-23 21:38:28 +13:00 |
|
geckosoft
|
604aae5980
|
Fixed: #281 for regular (read: right-click) commands (Modified by pchote)
|
2010-11-23 15:59:05 +13:00 |
|
geckosoft
|
ac613f7bea
|
Fixed: #334 Flares should now be destroyed if the drop plane is destroyed
|
2010-11-23 15:59:05 +13:00 |
|
geckosoft
|
46d0a6d00d
|
Fixed: Potential exploit with ChronoshiftPower
|
2010-11-23 15:59:05 +13:00 |
|
geckosoft
|
402afc82ca
|
Fixed: Potential exploit on Iron Curtain
|
2010-11-23 15:59:04 +13:00 |
|
geckosoft
|
1cd59a0892
|
Fixed: Iron Curtainable doesnt stack 'InvulnEffect' effects anymore
|
2010-11-23 15:59:04 +13:00 |
|
geckosoft
|
7b7bcf1005
|
Fixed: Crash when selling iron curtained' buildings
|
2010-11-23 15:59:04 +13:00 |
|
geckosoft
|
fef6285436
|
Fixed: issue #277 (Surrender button no longer visible when won or lost)
|
2010-11-23 15:59:04 +13:00 |
|
Chris Forbes
|
7b5be4a0ec
|
remove more ctors
|
2010-11-23 15:30:21 +13:00 |
|
Chris Forbes
|
30fb1250b3
|
remove some stupid duplication in HackyAI
|
2010-11-23 15:27:27 +13:00 |
|
Chris Forbes
|
a363bf841c
|
remove some dead code
|
2010-11-23 15:25:10 +13:00 |
|
Chris Forbes
|
da5830845b
|
remove another ctor
|
2010-11-23 15:24:45 +13:00 |
|
Chris Forbes
|
23e6eada26
|
another ctor removed
|
2010-11-23 15:20:11 +13:00 |
|
Chris Forbes
|
490b0801a0
|
start removing weird ctors on Order
|
2010-11-23 15:14:48 +13:00 |
|
Chris Forbes
|
cf26e4aa8a
|
improve appearance of smoketrails
|
2010-11-21 18:28:29 +13:00 |
|
Paul Chote
|
dba7335594
|
Fix a pile of compiler warnings.
|
2010-11-21 13:10:22 +13:00 |
|
Chris Forbes
|
5292272902
|
#186 unlimited power devhack
|
2010-11-21 12:36:18 +13:00 |
|
Chris Forbes
|
1db3ce4b59
|
some usings cleanup
|
2010-11-21 12:25:22 +13:00 |
|
Chris Forbes
|
060d544390
|
add smoke trails for damaged aircraft
|
2010-11-21 11:48:09 +13:00 |
|
Chris Forbes
|
b0e3364a77
|
make unit smoke optional
|
2010-11-21 11:28:16 +13:00 |
|
Chris Forbes
|
a94b2df865
|
#361 weap doesnt play sell animation correctly -- fixed
|
2010-11-21 11:14:36 +13:00 |
|
geckosoft
|
1ff39761b7
|
Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer
|
2010-11-21 10:59:34 +13:00 |
|
geckosoft
|
8efb717cf4
|
Changed: Cleaned up the StrategicProgressWidget a bit
|
2010-11-21 10:59:33 +13:00 |
|
geckosoft
|
65ac607d90
|
Fixed: ProximityCaptureable now allows allies nearby
|
2010-11-21 10:59:33 +13:00 |
|
geckosoft
|
175b07c0ff
|
Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
|
2010-11-21 10:59:32 +13:00 |
|
geckosoft
|
585cba8af8
|
Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used
|
2010-11-21 10:59:32 +13:00 |
|
geckosoft
|
2a7525122e
|
Changed: Made ConquestVictoryConditions public (same for Surrender / Win methods)
|
2010-11-21 10:59:31 +13:00 |
|
geckosoft
|
fbb117705e
|
Changed: Owner maps to Self.Owner now IF captured, otherwise returns the OriginalOwner
|
2010-11-21 10:59:30 +13:00 |
|
geckosoft
|
78dea9eecb
|
Added: ProximityCaptureable
|
2010-11-21 10:59:30 +13:00 |
|
Bob
|
a7f42dcf0c
|
fix interaction between autoattack and idleanimation
|
2010-11-16 20:32:00 +13:00 |
|
Chris Forbes
|
9584c78500
|
hack around ICE in gmcs-2.6.7; feature wasn't used anyway
|
2010-11-15 19:59:07 +13:00 |
|
Chris Forbes
|
bc7a9c14d0
|
fix helicopters landing in silly places
|
2010-11-14 21:27:17 +13:00 |
|
Bob
|
6cf9939ab3
|
remove staticness on Server
|
2010-11-14 21:26:50 +13:00 |
|
Bob
|
b2f3b8f2af
|
make AutoTarget use an activity. add AutoTarget to teslatank
|
2010-11-14 19:44:58 +13:00 |
|
Bob
|
80e897abfb
|
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
|
2010-11-14 18:36:36 +13:00 |
|
Bob
|
d152d21338
|
fix teslazap OutOfMemory exception
|
2010-11-14 17:32:23 +13:00 |
|
Bob
|
f4e04ece12
|
fix tesla animations and firing at multiple targets
|
2010-11-14 16:35:53 +13:00 |
|
Bob
|
e7a07ea9c3
|
Add target param to INotifyAttack. Remove target field from AttackOmni
|
2010-11-14 16:03:01 +13:00 |
|
Bob
|
f8e6245903
|
make order queuing work for buildings and turreted units, too
|
2010-11-14 15:48:02 +13:00 |
|
geckosoft
|
7c146a9d5d
|
Changed: Made "Move" orders queueable
|
2010-11-13 17:54:16 +13:00 |
|
geckosoft
|
846286c988
|
Added: QueuedActivity (to be used for chaining orders)
|
2010-11-13 17:53:00 +13:00 |
|