Commit Graph

726 Commits

Author SHA1 Message Date
Paul Chote
6ac92c45f1 Cache the sprites. Draw linebuild cells too. 2010-11-24 15:31:29 +13:00
Paul Chote
96cd0e2259 Render building previews 2010-11-24 13:43:07 +13:00
Paul Chote
fc5830a687 Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds. 2010-11-24 12:24:48 +13:00
Paul Chote
b8eda5a152 Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime. 2010-11-24 11:37:18 +13:00
Paul Chote
de8603832f Use Map.Bounds instead. 2010-11-24 11:12:37 +13:00
Paul Chote
00dc91cf49 Standardise Theater -> Tileset. 2010-11-24 10:09:51 +13:00
Paul Chote
8b0255e2f7 Fix the RA shellmap. 2010-11-23 22:53:14 +13:00
Chris Forbes
f892eb629e fix exploitability of nuke and ion cannon 2010-11-23 21:39:34 +13:00
Paul Chote
3d1d4a1aff AOE Chronosphere 2010-11-23 21:39:31 +13:00
Paul Chote
41665f7e95 AOE Iron Curtain 2010-11-23 21:38:28 +13:00
geckosoft
604aae5980 Fixed: #281 for regular (read: right-click) commands (Modified by pchote) 2010-11-23 15:59:05 +13:00
geckosoft
ac613f7bea Fixed: #334 Flares should now be destroyed if the drop plane is destroyed 2010-11-23 15:59:05 +13:00
geckosoft
46d0a6d00d Fixed: Potential exploit with ChronoshiftPower 2010-11-23 15:59:05 +13:00
geckosoft
402afc82ca Fixed: Potential exploit on Iron Curtain 2010-11-23 15:59:04 +13:00
geckosoft
1cd59a0892 Fixed: Iron Curtainable doesnt stack 'InvulnEffect' effects anymore 2010-11-23 15:59:04 +13:00
geckosoft
7b7bcf1005 Fixed: Crash when selling iron curtained' buildings 2010-11-23 15:59:04 +13:00
geckosoft
fef6285436 Fixed: issue #277 (Surrender button no longer visible when won or lost) 2010-11-23 15:59:04 +13:00
Chris Forbes
7b5be4a0ec remove more ctors 2010-11-23 15:30:21 +13:00
Chris Forbes
30fb1250b3 remove some stupid duplication in HackyAI 2010-11-23 15:27:27 +13:00
Chris Forbes
a363bf841c remove some dead code 2010-11-23 15:25:10 +13:00
Chris Forbes
da5830845b remove another ctor 2010-11-23 15:24:45 +13:00
Chris Forbes
23e6eada26 another ctor removed 2010-11-23 15:20:11 +13:00
Chris Forbes
490b0801a0 start removing weird ctors on Order 2010-11-23 15:14:48 +13:00
Chris Forbes
cf26e4aa8a improve appearance of smoketrails 2010-11-21 18:28:29 +13:00
Paul Chote
dba7335594 Fix a pile of compiler warnings. 2010-11-21 13:10:22 +13:00
Chris Forbes
5292272902 #186 unlimited power devhack 2010-11-21 12:36:18 +13:00
Chris Forbes
1db3ce4b59 some usings cleanup 2010-11-21 12:25:22 +13:00
Chris Forbes
060d544390 add smoke trails for damaged aircraft 2010-11-21 11:48:09 +13:00
Chris Forbes
b0e3364a77 make unit smoke optional 2010-11-21 11:28:16 +13:00
Chris Forbes
a94b2df865 #361 weap doesnt play sell animation correctly -- fixed 2010-11-21 11:14:36 +13:00
geckosoft
1ff39761b7 Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer 2010-11-21 10:59:34 +13:00
geckosoft
8efb717cf4 Changed: Cleaned up the StrategicProgressWidget a bit 2010-11-21 10:59:33 +13:00
geckosoft
65ac607d90 Fixed: ProximityCaptureable now allows allies nearby 2010-11-21 10:59:33 +13:00
geckosoft
175b07c0ff Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
585cba8af8 Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used 2010-11-21 10:59:32 +13:00
geckosoft
2a7525122e Changed: Made ConquestVictoryConditions public (same for Surrender / Win methods) 2010-11-21 10:59:31 +13:00
geckosoft
fbb117705e Changed: Owner maps to Self.Owner now IF captured, otherwise returns the OriginalOwner 2010-11-21 10:59:30 +13:00
geckosoft
78dea9eecb Added: ProximityCaptureable 2010-11-21 10:59:30 +13:00
Bob
a7f42dcf0c fix interaction between autoattack and idleanimation 2010-11-16 20:32:00 +13:00
Chris Forbes
9584c78500 hack around ICE in gmcs-2.6.7; feature wasn't used anyway 2010-11-15 19:59:07 +13:00
Chris Forbes
bc7a9c14d0 fix helicopters landing in silly places 2010-11-14 21:27:17 +13:00
Bob
6cf9939ab3 remove staticness on Server 2010-11-14 21:26:50 +13:00
Bob
b2f3b8f2af make AutoTarget use an activity. add AutoTarget to teslatank 2010-11-14 19:44:58 +13:00
Bob
80e897abfb add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal 2010-11-14 18:36:36 +13:00
Bob
d152d21338 fix teslazap OutOfMemory exception 2010-11-14 17:32:23 +13:00
Bob
f4e04ece12 fix tesla animations and firing at multiple targets 2010-11-14 16:35:53 +13:00
Bob
e7a07ea9c3 Add target param to INotifyAttack. Remove target field from AttackOmni 2010-11-14 16:03:01 +13:00
Bob
f8e6245903 make order queuing work for buildings and turreted units, too 2010-11-14 15:48:02 +13:00
geckosoft
7c146a9d5d Changed: Made "Move" orders queueable 2010-11-13 17:54:16 +13:00
geckosoft
846286c988 Added: QueuedActivity (to be used for chaining orders) 2010-11-13 17:53:00 +13:00