Bob
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3d805ff40d
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added IIssueOrder2. most orders are broken, but Minelayer is fixed
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2010-10-07 22:07:12 +13:00 |
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Bob
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0cd140849b
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fix some support powers
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2010-10-07 22:07:12 +13:00 |
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Bob
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26d1db778e
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push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world
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2010-10-07 22:07:11 +13:00 |
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Bob
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f41aa474aa
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remove more uses of Game.world
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2010-10-07 22:07:11 +13:00 |
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Chris Forbes
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759a52d86e
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fix build failure from bad merge in prev
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2010-10-07 18:24:40 +13:00 |
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max621
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44fe0396bb
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Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders
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2010-10-07 18:23:26 +13:00 |
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rasco
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dd6d8d916e
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hackyAI
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2010-10-07 07:42:40 +13:00 |
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Chris Forbes
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5af8f5e2d9
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bots choose random colors
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2010-10-07 07:41:14 +13:00 |
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Chris Forbes
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ab431fe9ee
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fix crash on warhead=null
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2010-10-06 20:17:03 +13:00 |
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Chris Forbes
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7ec9958d47
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hackyai should only attack humans
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2010-10-06 20:04:36 +13:00 |
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rasco
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cfc74a6dee
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HackyAI: builds defense now. rally points are rechosen so units are more scattered in the base. builds only e1-3 and 1-3tnks.
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2010-10-06 19:14:29 +13:00 |
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Chris Forbes
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cecdd73e08
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destroy ore in all smudged cells
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2010-10-06 18:37:32 +13:00 |
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Chris Forbes
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10de282daa
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add mechanism to exclude particular actor types from picking up any crate
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2010-10-06 18:13:29 +13:00 |
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Chris Forbes
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8cb7a7b8ce
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add support for WeaponInfo.MinRange
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2010-10-06 17:41:52 +13:00 |
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Chris Forbes
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ce5cf93077
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prevent infantry going prone due to tib damage
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2010-10-06 17:37:23 +13:00 |
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Chris Forbes
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e2239fa50c
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#215 obli misses moving units fixed
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2010-10-06 17:22:11 +13:00 |
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Chris Forbes
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18e965e5aa
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fix desync on destroying ore storage buildings
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2010-10-06 10:59:46 +13:00 |
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max621
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2fc219ecd5
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Fixed auto attack not working properly due to code expecting 'Idle' activity but most units use 'IdleAnimation' in RA mod
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2010-10-05 17:45:29 +13:00 |
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Caleb Anderson
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cdec3fce26
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Don't tell all players about my yaks
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2010-10-05 17:25:30 +13:00 |
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Chris Forbes
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a0714b00b3
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a bit of cleanup
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2010-10-02 15:49:42 +13:00 |
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Alli
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6d5918b11d
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Remove compiler warnings
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2010-10-02 14:30:54 +13:00 |
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Chris Forbes
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c0ca35a4ff
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fix AI jam in cnc
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2010-10-02 11:33:50 +13:00 |
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Chris Forbes
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1bff8559fb
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pull HasAdequatePower out into a function
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2010-10-02 11:33:47 +13:00 |
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Chris Forbes
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de98274165
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fix #184 crashes while placing minefield
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2010-10-02 11:33:04 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Chris Forbes
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959d3f8bd7
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fix crash in giving a harv DeliverOre order after its proc has died, but it hasnt noticed yet
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2010-09-25 07:34:51 +12:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Chris Forbes
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846371cf3e
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homing torps, bubble trail
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2010-09-23 22:09:56 +12:00 |
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Chris Forbes
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b6e56560d4
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fix a crash in RepairIndicator with a dead building
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2010-09-22 20:48:45 +12:00 |
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Bob
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8e589e3c16
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fix infantry anims
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2010-09-22 13:32:58 +12:00 |
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Bob
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d8de477edb
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fix IdleAnimation. add IsAttacking to AttackBase
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2010-09-22 12:21:49 +12:00 |
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Bob
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c16a515224
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make more activities cancelable. remove many uses of CurrentActivity is T
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2010-09-22 11:53:58 +12:00 |
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Bob
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e2eae7973b
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removing warning
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2010-09-22 11:18:47 +12:00 |
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Bob
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9e3c938706
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removing cancelable from Move. remove unnecessary qualified names from Production
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2010-09-22 10:46:54 +12:00 |
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Bob
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ef665df2e9
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refactor activity queueing
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2010-09-22 10:13:13 +12:00 |
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Bob
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2f6315b816
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make the pathfinder use integers
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2010-09-22 08:04:52 +12:00 |
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Bob
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ac8d408ba7
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allow queuing non-buildings while the queue is ready
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2010-09-22 08:02:20 +12:00 |
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Bob
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3165ec5359
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create widgets on demand
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2010-09-22 08:02:03 +12:00 |
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Bob
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f4699132d6
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made OpenWindow and CloseWindow static
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2010-09-22 08:02:00 +12:00 |
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Bob
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afda1647fd
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moved more traits from engine into mods
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2010-09-20 21:17:50 +12:00 |
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Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Bob
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65515d54af
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fix crash where harv and linked proc get destroyed by the same bullet
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2010-09-20 20:58:39 +12:00 |
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Caleb Anderson
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b62ee4d37c
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Fixed sequence crash
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2010-09-19 19:13:15 +12:00 |
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Iran
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fef291a27e
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don't switch production tab while selecting building not owned by you
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2010-09-19 18:12:22 +12:00 |
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Paul Chote
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652f06f604
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Route the power check for support powers via the tech tree
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2010-09-18 20:46:01 +12:00 |
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Paul Chote
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2a10af2007
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Fix z-offset
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2010-09-18 20:46:00 +12:00 |
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Paul Chote
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4cb26c0e3c
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Try again, with less fail.
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2010-09-18 20:46:00 +12:00 |
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Paul Chote
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8455dadb3c
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Powerdown etc... untested
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2010-09-18 20:46:00 +12:00 |
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Paul Chote
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ce9caec291
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Begin splitting power into its own trait; incomplete and non-working.
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2010-09-18 20:46:00 +12:00 |
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