Commit Graph

6076 Commits

Author SHA1 Message Date
Paul Chote
6adf45bcb4 Convert IFacing.Facing and TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
Paul Chote
10aac03f75 Add CompositeActorInit and simplify chronoshift inits. 2020-06-08 19:18:38 +02:00
Paul Chote
0eb0041f90 Allow ActorInits to target a specific trait by matching the @ suffix. 2020-06-08 19:18:38 +02:00
Paul Chote
b38018af9c Replace IActorInit with an abstract class.
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
Matthias Mailänder
607d9b2d5c Fix index out of bounds exception for off world aircraft. 2020-06-02 19:25:53 +01:00
Paul Chote
2cfacc2c7d ProjectileArgs facing -> WAngle. 2020-06-01 21:34:32 +02:00
abcdefg30
44d3691fa1 Assign Player.IsBot before calling INotifyCreated.Created 2020-05-30 19:47:29 +02:00
abcdefg30
52a9fcef3c Rename "Created" to "Initialize" and let it handle adding to the world 2020-05-30 19:47:29 +02:00
abcdefg30
7386816f52 Manually construct the PlayerActor to fix crashes during actor creation 2020-05-30 19:47:29 +02:00
abcdefg30
9c0075b233 Move hardcoded PlayerActorTypes to shared const variables 2020-05-30 19:47:29 +02:00
abcdefg30
e4c5700baf Remove an unused using 2020-05-30 19:47:29 +02:00
Paul Chote
7c6ec577dc Rewrite ActorInit queries. 2020-05-28 19:04:53 +02:00
Paul Chote
626b40f31b Account for ramps in terrain height calculations. 2020-05-28 09:41:55 -05:00
Paul Chote
5af12440ba Replace MapGrid.CellCorners with a new CellRamp struct. 2020-05-28 09:41:55 -05:00
Paul Chote
4614f6febe Cache cell ramps to avoid repeated tileset lookups. 2020-05-28 09:41:55 -05:00
Ivaylo Draganov
3ab4a584ab Remove trailing white-space from various files 2020-05-23 11:38:44 +02:00
Paul Chote
86f61298e6 Replace ITraitInfo interface with TraitInfo class. 2020-05-21 13:01:04 +02:00
atlimit8
1ef27d18c1 check name for Actor.GrantCondition() 2020-05-17 12:33:29 +02:00
Matthias Mailänder
1d2d8ed107 Don't hard-code the transparent background color. 2020-05-16 22:28:52 +01:00
Paul Chote
fe58ed1283 Animation facing -> WAngle. 2020-05-09 10:20:23 -05:00
Paul Chote
361e2d463c ISpriteSequence facing -> WAngle. 2020-05-09 10:20:23 -05:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
Paul Chote
bacec2689d Remove error message duplication. 2020-05-08 15:17:44 +02:00
jrb0001
bf397591f9 Implement IPv6 support for server and direct connect 2020-05-08 15:17:44 +02:00
Paul Chote
f03841c4e4 Hide selection decorations when spectators zoom too far out. 2020-05-02 14:30:04 -05:00
Paul Chote
2abd137494 Remove OpenRA.PostProcess.exe.
The LAA flag is now set when packaging
Windows release installers.
2020-05-02 17:26:54 +02:00
reaperrr
2b4035979b Make all warheads use WarheadArgs
Instead of passing damageModifiers directly.
2020-05-02 03:09:18 +03:00
Paul Chote
dac1f270ce Restore legacy OpenGL 2.1 support. 2020-04-25 21:03:43 +02:00
Paul Chote
839be24053 Replace PreferGLES settings flag with GLProfile enum. 2020-04-25 21:03:43 +02:00
Paul Chote
91c4179f05 Split GLProfile from GLFeatures. 2020-04-25 21:03:43 +02:00
abcdefg30
e57462e7ca Make attack moving and guarding use a grouped order 2020-04-21 01:35:40 -05:00
abcdefg30
78bf27709f Add basic support for grouped orders 2020-04-21 01:35:40 -05:00
teinarss
e13fd693c3 Add Nuget packages for all dependencies 2020-04-18 11:36:25 -05:00
abcdefg30
3ba86f329f Remove Game.HasInputFocus 2020-04-17 22:26:03 -05:00
Paul Chote
429dbe3e0c Block profiles with revoked keys from joining auth-only servers. 2020-04-16 16:43:10 +02:00
Paul Chote
a63c17baab Disable IP tooltip in skirmish games. 2020-04-15 23:16:24 +02:00
Paul Chote
9c4faddc0f Switch GeoIP database from MaxMind to IP2Location.
The IP2Location data is licensed under CC BY-SA, which
allows us to distribute the database with releases.
2020-04-15 23:16:24 +02:00
Matthias Mailänder
5516e16fb8 Make the default player color configurable in mod.yaml 2020-04-09 22:32:05 +02:00
Zimmermann Gyula
8b7e72b95e Add three additional blending modes. 2020-04-07 22:00:31 +02:00
Paul Chote
2c7a56625c Move selectableActor check inside InputOverridesSelection. 2020-03-29 13:20:10 +02:00
Paul Chote
99009c37ce Fix and simplify WeatherOverlay:
- Fix rendering issues
- Track particles in world pixels instead of screen pixels
- Removed un/underused fade in/out support
- Update wind once per tick instead of once per particle
- Make Particle struct readonly
2020-03-28 19:46:47 +01:00
Paul Chote
3155291064 Restore ability to configure RMB orders + RMB panning. 2020-03-25 12:36:21 +01:00
Paul Chote
2c4e6c4188 Remove special-case rollover rendering. 2020-03-24 00:07:10 -05:00
Paul Chote
88cdad4189 Add support for polygon selection shapes. 2020-03-24 00:07:10 -05:00
Paul Chote
4ba50a4379 Remove IEquatable from ActorBoundsPair. 2020-03-24 00:07:10 -05:00
Paul Chote
ac200f6173 Rework decoration renderable traits:
- Removed implicit pip definitions and IPips interface.
  New decoration traits have been added to render them.
  Pip types are no longer hardcoded in OpenRA.Game.

- Decoration rendering is now managed by SelectionDecorations(Base),
  which allows us to remove assumptions about the selection box
  geometry from the decoration traits.

- RenderNameTag has been replaced by WithNameTagDecoration, which is
  an otherwise normal decoration trait.

- Unify the configuration and reduce duplication between traits.

- Removed hardcoded references to specific selection box renderables.

- Remove legacy cruft.
2020-03-24 00:07:10 -05:00
Paul Chote
73a78eadb1 Move Interactable and Selectable to Mods.Common. 2020-03-24 00:07:10 -05:00
Paul Chote
05a2e77be2 Add support for uncompressed databases. 2020-03-02 17:29:30 +01:00
abcdefg30
5fa1dec6d8 Fix a crash in --clear-invalid-mod-registrations 2020-03-02 17:26:34 +01:00
Paul Chote
93d006e14e Fix incorrect end point rendering in DrawConnectedLine. 2020-02-29 18:13:54 +01:00