Paul Chote
bb092ec07b
Make WithRepairAnimation fields readonly.
2015-08-01 14:19:10 +01:00
Paul Chote
c5becaab9b
Make WithIdleOverlay fields readonly.
2015-08-01 14:19:10 +01:00
Paul Chote
a2d069ce55
Make WithHarvestOverlay fields readonly.
2015-08-01 14:19:09 +01:00
Paul Chote
8e6b764284
Make WithBuildingPlacedAnimation fields readonly.
2015-08-01 14:19:09 +01:00
Paul Chote
0065d27c68
Make WithBuildingExplosion fields readonly.
2015-08-01 14:19:09 +01:00
Paul Chote
eeb101c040
Make Contrail fields readonly.
2015-08-01 14:19:09 +01:00
Paul Chote
6a586fe501
Make RenderVoxels fields readonly.
2015-08-01 13:28:56 +01:00
Paul Chote
c6ecd772c4
Make RenderRangeCircle fields readonly.
2015-08-01 13:28:19 +01:00
Paul Chote
4b4cc52aa0
Make RenderDetectionCircle fields readonly.
2015-08-01 13:27:57 +01:00
Paul Chote
080f1880b9
Make RenderBuildingTurreted fields readonly.
2015-08-01 13:27:40 +01:00
Paul Chote
ef619a186c
Make ExternalCapturableBar fields readonly.
2015-08-01 13:27:09 +01:00
Paul Chote
82abd5a016
Merge pull request #8808 from deniz1a/leavemap-cleanup
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Removes unnecessary code from IngameChatLogic.cs.
2015-08-01 11:21:15 +01:00
abcdefg30
b8372984b0
Merge pull request #8247 from Mailaender/man-openra
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Added a UNIX man page
2015-08-01 12:06:14 +02:00
reaperrr
a8c09f4035
Merge pull request #8846 from pchote/ingame-map-previews
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Improve radar minimap on isometric maps.
2015-08-01 11:59:21 +02:00
Matthias Mailänder
7c86519242
organize launch arguments in it's own class
2015-08-01 11:56:45 +02:00
Matthias Mailänder
baa798d831
autogenerate and install a UNIX man page
2015-08-01 11:56:43 +02:00
Matthias Mailänder
88e16a890d
extract Launch args for automatic manpage creation
2015-08-01 11:55:46 +02:00
abcdefg30
9d32667d15
Merge pull request #8860 from pchote/heightmap-placebuilding-footprint
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Align the footprint tiles with the building preview.
2015-08-01 10:32:57 +02:00
Paul Chote
aebca2bdae
Align the footprint tiles with the building preview.
2015-07-31 23:36:40 +01:00
reaperrr
5941914ced
Fix WithProductionDoorOverlay namespace
2015-07-31 21:08:25 +02:00
Paul Chote
ed359c8aeb
Improve radar display for isometric maps.
2015-07-31 08:34:16 +01:00
Paul Chote
372d93994c
Account for heightmaps in choosing the minimap bounds.
2015-07-31 08:34:16 +01:00
Pavel Penev
10c5b82ef0
Rename BuildableInfo.ForceRace
2015-07-31 05:41:19 +03:00
Pavel Penev
720cb062b6
Add an upgrade rule for ProvidesPrerequisite.Race rename
2015-07-31 05:40:59 +03:00
Pavel Penev
a8dae72409
Clean ProvidesPrerequisite.cs of "race"
2015-07-31 05:38:49 +03:00
Pavel Penev
1e9cc50805
Clean Production.cs of "race"
2015-07-31 05:38:43 +03:00
Pavel Penev
6379ee9394
Clean ObserverShroudSelectorLogic.cs of "race"
2015-07-31 05:38:27 +03:00
reaperrr
c205afcf4d
Add descriptions and LoadedChance to Explodes trait
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'Chance' only allows to control whether the actor explodes at all.
'LoadedChance' allows to control how likely the actor will explode violently using Weapon, and otherwise falls back to EmptyWeapon.
2015-07-30 21:23:55 +02:00
Oliver Brakmann
439bc4ab34
Revert "HACK: Testcase for edge clamping."
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This reverts commit fb84f1157e .
2015-07-30 16:36:40 +02:00
Paul Chote
fb84f1157e
HACK: Testcase for edge clamping.
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Remove before merging!
2015-07-30 08:18:45 +01:00
Paul Chote
66f4e1d775
Render the full map to the radar backing sheet.
2015-07-30 08:18:39 +01:00
Paul Chote
af69370c17
Improve lobby minimap display for isometric maps.
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Also extracts a trait query from inside a tight loop to save unnecessary work.
2015-07-29 20:44:44 +01:00
reaperrr
398f02c5db
Remove redundant ISync and ITick from Attack* traits
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ISync is implemented by AttackBase, so there's no need for other Attack traits to implement it again.
AttackTurreted inherits AttackFollow, which already implements ITick.
2015-07-29 17:45:30 +02:00
Matthias Mailänder
c660d32051
Merge pull request #8833 from obrakmann/fix8826_trait-from-dead-crate-crash
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Fix crates dying while not in the world
2015-07-29 15:30:07 +02:00
Matthias Mailänder
8eb5698d57
Merge pull request #8170 from DSUK/master
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TFD Installer for Tiberian dawn, Red Alert and Tiberian Sun
2015-07-29 15:25:59 +02:00
Oliver Brakmann
1b9367ae4b
Fix potential NRE in AI BaseBuilder
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Detected by Coverity
2015-07-29 14:53:15 +02:00
Oliver Brakmann
eada254ad3
Fix crates dying while not in the world
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On large maps, it can take the delivery aircraft longer than the crate's
lifetime to reach the paradrop location, so the crate will be destroyed while it's still in the aircraft, leading to an attempt to get a trait from a destroyed object in the Paradrop trait.
This fixes the lifetime logic of crates so that the lifetime will only be increased when the crate is actually in the world. This will probably also better reflect the intention behind the Lifetime property, which I assume was meant to be the time the crate would be on the map available for pickup, rather than the lifetime of the actor itself.
2015-07-29 12:35:58 +02:00
James
1d3f4d6f12
added The First Decade Installation Logic
2015-07-29 08:18:26 +01:00
Matthias Mailänder
0ba54b425e
Merge pull request #8759 from reaperrr/ai-bldgcheck
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Improved AI BaseBuilder
2015-07-28 22:32:21 +02:00
reaperrr
d8e458d028
Added TODOs for foundation of checked water cells
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Fix description style issues
2015-07-28 22:03:53 +02:00
reaperrr
91178d6f62
Improved naval placement check
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Moved water checks before --waitTicks.
Use Water enum instead of multiple booleans.
Check for BaseProvider rather than BaseBuilding.
Move expensive ClosEnoughToWater check to last position for naval
production override.
2015-07-28 22:03:52 +02:00
Matthias Mailänder
e127e55792
Merge pull request #8777 from pchote/base-key
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Fall back to oldest building if no BaseBuildings exist.
2015-07-28 20:35:12 +02:00
Oliver Brakmann
dff56f6c20
Merge pull request #8781 from pchote/heightmap-shroud
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Add plumbing for heighmap-aware shroud and map bounds checks.
2015-07-28 15:35:51 +02:00
Pavel Penev
7701980b76
Simple code style cleanups
2015-07-28 14:21:17 +03:00
Pavel Penev
9801d89e75
Merge pull request #8813 from pchote/fix-bounds-checks
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Replace map.Contains with proper array bounds checks.
2015-07-28 04:27:53 +03:00
deniz1a
e3c2dced36
Removes unnecessary code from IngameChatLogic.cs.
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Cleanup after #8105 .
2015-07-27 23:22:30 +03:00
Matthias Mailänder
9fefc1f7b7
Merge pull request #8816 from reaperrr/common-armor
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Moved Armor trait to Mods.Common
2015-07-27 22:04:29 +02:00
reaperrr
89f3718aa7
Move Armor trait to Mods.Common
2015-07-27 21:12:03 +02:00
Paul Chote
86ba26e013
Convert shroud calculations and rendering to PPos.
2015-07-27 19:34:50 +01:00
Paul Chote
e8794032e0
Introduce initial PPos plumbing.
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PPos is best thought of as a cell grid applied in
screen space. Multiple cells with different
terrain heights may be projected to the same PPos,
or to multiple PPos if they do not align with the
screen grid.
PPos coordinates are used primarily for map edge
checks and shroud / visibility queries.
2015-07-27 19:34:49 +01:00