penev92
bbb162190f
Add an upgrade rule
2015-07-05 23:49:26 +03:00
penev92
1d49c23af0
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
Oliver Brakmann
c899606a6f
Merge pull request #7872 from Mailaender/storm-effects
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Unified FlashPaletteEffect and exposed it to Lua
2015-07-05 21:08:04 +02:00
Matthias Mailänder
5378b6225c
unhardcode and increase the exit delay
2015-07-05 20:50:31 +02:00
abcdefg30
cc03e64b37
Fix Team set in PlayerReference being ignored for unplayable players
2015-07-05 19:32:48 +02:00
Paul Chote
19c777a922
Move maximum terrain height definition to mod.yaml.
2015-07-05 17:49:56 +01:00
Matthias Mailänder
ed7b54a21e
add a Lua controllable flash palette trait
2015-07-05 18:15:12 +02:00
Matthias Mailänder
a0c3a3adaa
sort globals alphabetically
2015-07-05 18:14:05 +02:00
Matthias Mailänder
1eeedf9bb4
radar LightPaletteRotator is actually RA95 exclusive
2015-07-05 18:07:11 +02:00
Matthias Mailänder
06f92c5b94
add sound file playing to the Lua API
2015-07-05 18:07:11 +02:00
Matthias Mailänder
24444d4af3
fix a crash in AmbientSound
2015-07-05 18:07:11 +02:00
Matthias Mailänder
8c92839e0b
warn about custom rules
2015-07-05 17:16:43 +02:00
Pavel Penev
bf7a96d6de
Merge pull request #8650 from pchote/editor-overlay
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Render the terrain geometry over all visible terrain.
2015-07-05 17:14:38 +03:00
Paul Chote
7d62ac2b12
Merge RulesetCache.LoadDefaultRules and LoadMapRules.
2015-07-05 14:58:00 +01:00
Paul Chote
86bf9086d9
Rename WorldRenderer.Position -> ProjectedPosition.
2015-07-05 14:57:59 +01:00
Paul Chote
26ce7b5e1c
Fix incorrect uses of Map.Bounds.
2015-07-05 14:57:58 +01:00
Paul Chote
0dbbc00d0a
Simplify editor/importer map creation.
2015-07-05 14:57:58 +01:00
Paul Chote
41fa77d12a
Fix projected world coordinate calculation for Lua API.
2015-07-05 14:57:58 +01:00
Paul Chote
78838c715a
Render the terrain geometry over all visible terrain.
2015-07-05 14:52:38 +01:00
Pavel Penev
f05b71ada2
Merge pull request #8642 from reaperrr/fix-lst
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Added separate CloseSequence to WithLandingCraftAnimation
2015-07-05 14:55:51 +03:00
Pavel Penev
5187a958ff
Merge pull request #8646 from pchote/radar-cleanup
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Remove unused/duplicated minimap code.
2015-07-05 14:48:05 +03:00
Pavel Penev
7918181442
Merge pull request #8641 from suvjunmd/dps
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Added exception handling to ExportCharacterSeparatedRules
2015-07-05 14:26:08 +03:00
Paul Chote
f1e6f01e44
Use the standard radar shroud updating when switching to observer.
2015-07-05 11:14:59 +01:00
Matthias Mailänder
5549bab073
fix nesting level does not match indentation
2015-07-05 08:30:15 +02:00
Dmitri Suvorov
0457e58fe9
Added exception handling to ExportCharacterSeparatedRules
2015-07-05 02:32:24 +03:00
reaperrr
26a202600d
Make WithAttackAnimation work with WithSpriteBody as well
2015-07-05 00:17:01 +02:00
reaperrr
8ae541339b
Make WithMoveAnimation work with WithSpriteBody as well
2015-07-05 00:09:46 +02:00
unknown
206ed8ebb8
Veteran unit production & unlocking through spies.
2015-07-04 22:25:12 +01:00
reaperrr
2be06e610a
Removed RenderUnit
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Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
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Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
de72db83db
Added WithLandingCraftAnimation and removed RenderLandingCraft
2015-07-04 22:08:05 +02:00
reaperrr
1abe7ab2dc
Renamed WithHarvestAnimation to WithHarvestOverlay
2015-07-04 22:08:04 +02:00
reaperrr
cd6c96db82
Fixed WithAttackAnimation namespace
2015-07-04 22:08:03 +02:00
Paul Chote
e87e8ae632
Add a lint rule for VisibilityType.
2015-07-04 17:07:08 +01:00
Paul Chote
0bbfeb5653
Add upgrade rules.
2015-07-04 17:07:06 +01:00
Paul Chote
8206c3c453
Enable VisibilityType for shroud revealing.
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VisibilityType.Footprint reveals from each footprint cell.
VisibilityType.CenterPosition reveals from the
actor’s CenterPosition only (as the original
games did).
2015-07-04 17:07:05 +01:00
Paul Chote
7053e59acb
Expose a parameter for reveal behaviour.
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VisibilityType.CenterPosition reveals the actor
only if its CenterPosition is inside a cell that
is visible.
VisibilityType.Footprint reveals the actor if any
of its footprint cells are visible (this includes
Mobile actors moving between two cells).
2015-07-04 16:14:47 +01:00
Zimmermann Gyula
4933a88c64
Enable the EMP overlay animation in TS.
2015-07-03 18:05:23 +02:00
Pavel Penev
fc5e5022d5
Merge pull request #8614 from abcdefg30/newlua_capture
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Added a Capture function to lua
2015-07-03 02:50:15 +03:00
Pavel Penev
52c1d8b242
Merge pull request #8618 from RoosterDragon/color-widget-red-fix
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Generate the selection bitmap when opening the ColorMixerWidget
2015-07-03 02:44:00 +03:00
Pavel Penev
082b1ab1c9
Merge pull request #8558 from GraionDilach/grantupgrade-warhead-checkvalidity
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Add target validation to GrantUpgrade warheads.
2015-07-02 23:34:28 +03:00
abcdefg30
57cea5aba1
Added a Capture function to lua
2015-07-02 21:48:30 +02:00
Pavel Penev
fd5023abe3
Merge pull request #8621 from Mailaender/rm-mobileinfo-lookup
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Fixed an unneccessary and frequent trait lookup
2015-07-02 22:46:19 +03:00
Matthias Mailänder
e86b8d0dde
avoid an unneccessary and frequent trait lookup
2015-07-02 20:22:36 +02:00
Pavel Penev
08a890491b
Merge pull request #8609 from Mailaender/bad-lock-2
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Fixed another bad choice of lock objects in ColorMixerWidget
2015-07-02 21:12:46 +03:00
RoosterDragon
4c2b7469f9
Generate the selection bitmap when opening the ColorMixerWidget.
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Fixes a bug where opening the widget with a red color (i.e. hue = 0) would not generate this bitmap when opening the widget as that would not cause the selection bitmap to be refreshed.
2015-07-02 17:32:08 +01:00
Matthias Mailänder
499667eab5
remove unnecessary lock object
2015-07-02 06:33:14 +02:00
Matthias Mailänder
f431c14ab7
fix possible NREs
2015-06-30 22:36:52 +02:00
Matthias Mailänder
6582a0e096
Merge pull request #8589 from obrakmann/fix8543_range-circles-in-replays
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Make range circles visible to observers
2015-06-29 23:10:28 +02:00
Oliver Brakmann
f8eb2fadf7
Merge pull request #8582 from Mailaender/hide-ui-hotkey
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Added a hide UI hotkey
2015-06-29 20:16:40 +02:00