Paul Chote
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e5506f2455
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Rename RenderWarFactory -> RenderBuildingWarFactory
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2011-04-16 12:05:02 +12:00 |
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Chris Forbes
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005d0a6a32
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split out aircraft and ships into their own files for cnc too
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2011-04-13 19:59:05 +12:00 |
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Paul Chote
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715425d821
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Capturable husks for cnc
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2011-04-12 08:42:07 +12:00 |
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Paul Chote
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362170ee67
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Tweak capturing traits
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2011-04-12 08:41:25 +12:00 |
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Paul Chote
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43f81501a8
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Split Capturable into its own trait
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2011-04-10 10:07:00 +12:00 |
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Paul Chote
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110f1aacc2
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Normalize yaml lineendings
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2011-04-09 12:14:33 +12:00 |
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Chris Forbes
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a97ae5a4d5
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fix bogus split2/split3 yaml
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2011-04-06 09:24:54 +12:00 |
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Paul Chote
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ea626d4b39
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RMBO voices on build and kill.
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2011-03-25 20:04:23 +13:00 |
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Paul Chote
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8c18949861
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Change C4Demolition from minutes to ticks; actually use this value.
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2011-03-23 21:07:11 +13:00 |
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Paul Chote
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6ecf8aaf20
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Set autotarget range to sight for all cnc infantry
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2011-03-23 20:35:50 +13:00 |
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Paul Chote
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b7262b6490
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Allow Autotarget to have a custom scan radius, use it for VICE.
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2011-03-23 20:31:27 +13:00 |
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Paul Chote
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3071cd8240
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Kill RenderUnitRotor in favour of RenderUnit + WithRotor.
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2011-03-23 08:05:09 +13:00 |
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Paul Chote
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dea199400d
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Fix #630 - Muzzleflashes on cnc apache
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2011-03-19 18:40:12 +13:00 |
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Paul Chote
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8e079c310a
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Give Oil Derricks a small sight range
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2011-03-19 17:48:56 +13:00 |
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Paul Chote
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d05b979e53
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Tweak cnc proc cashtick
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2011-03-17 22:26:28 +13:00 |
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Paul Chote
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86e8c3974f
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Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
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2011-03-17 22:26:28 +13:00 |
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Chris Forbes
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7e25947689
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yaml changes for sellable
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2011-03-17 19:14:20 +13:00 |
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Paul Chote
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795101aac9
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Grenadiers explode on death
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2011-03-13 21:21:16 +13:00 |
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Paul Chote
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0dd9a437b8
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support power charge bars in cnc
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2011-03-13 21:18:39 +13:00 |
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Chris Forbes
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116ef15fdb
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GotoNextBase dies in a fire; INotifyKeyPress dies
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2011-03-13 12:12:57 +13:00 |
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Chris Forbes
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43dccb073d
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support ProductionBar properly in cnc too
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2011-03-02 23:22:57 +13:00 |
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Paul Chote
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5a30750e33
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Fix VICE.
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2011-02-23 21:54:58 +13:00 |
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Paul Chote
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754e45094c
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Remove ProximityCaptor from cnc.
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2011-02-23 21:54:57 +13:00 |
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Paul Chote
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18d73aef53
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Split out RenderInfantryPanic.
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2011-02-17 21:38:04 +13:00 |
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Paul Chote
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06bf38b526
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Split out RenderInfantryProne
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2011-02-17 21:10:44 +13:00 |
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Paul Chote
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9a04a7fa9f
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Move IdleAnimation into RenderInfantry
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2011-02-17 20:15:20 +13:00 |
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Paul Chote
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b6328b356c
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ScaredyCat trait for civilians.
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2011-02-15 22:38:13 +13:00 |
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Paul Chote
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fa86502795
|
Emit e6,e1 on sell.
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2011-02-15 22:17:43 +13:00 |
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Chris Forbes
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5bd9273a7d
|
fix issues with mpspawn and waypoint sprites
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2011-02-15 16:09:53 +13:00 |
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Paul Chote
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8e87c63b0f
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Viceroids shouldn't smoke
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2011-02-11 23:15:37 +13:00 |
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Paul Chote
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03f014ffb9
|
Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
|
2011-02-11 23:05:01 +13:00 |
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Paul Chote
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51138fcdc3
|
Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
|
2011-02-11 22:25:16 +13:00 |
|
Paul Chote
|
b134ba41f4
|
Convert Waypoints to actors
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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8844ca0fdd
|
Add (laser-)viceroids. Needs a proper weapon.
|
2011-02-11 21:50:10 +13:00 |
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geckosoft
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0f17fa34a8
|
Added ProximityCaptor and filtering of possible captors for KOTH
|
2011-02-05 19:22:06 +13:00 |
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Paul Chote
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7693f3d16a
|
Craters and scorches smoke.
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2011-02-05 09:19:31 +13:00 |
|
Paul Chote
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0ddcff7ec7
|
Apply some misc balance stick to cnc
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2011-02-04 20:17:58 +13:00 |
|
Paul Chote
|
504fe9e427
|
Fix infantry group damage
|
2011-02-04 18:39:04 +13:00 |
|
Paul Chote
|
73a08624ef
|
Hacky fix for group movement
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
8002ed0893
|
(cnc) Support structures don't grant build radius.
|
2011-02-02 09:22:23 +13:00 |
|
Paul Chote
|
d85411f816
|
SAM and ATWR require power (#518 and #519).
|
2011-02-02 09:12:51 +13:00 |
|
Paul Chote
|
5f65d4102b
|
cnc sams rotate to home position before closing, lower ROT to something sane.
|
2011-01-31 21:17:07 +13:00 |
|
Paul Chote
|
cd5e7409ef
|
First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked.
|
2011-01-30 23:11:16 +13:00 |
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Paul Chote
|
4b538fd2fe
|
Fix palette issues with Oil Derricks and walls (fixes #501).
|
2011-01-29 13:21:55 +13:00 |
|
Paul Chote
|
9b17bfe697
|
Fix AFLD production eva (#494).
|
2011-01-29 13:04:26 +13:00 |
|
Paul Chote
|
d45db9eb9c
|
Shift production audio onto ProductionQueue.
|
2011-01-29 12:58:56 +13:00 |
|
Paul Chote
|
9a4fb0a5b9
|
Fix RMBO c4
|
2011-01-29 12:10:07 +13:00 |
|
Paul Chote
|
7dad013b31
|
Fix cnc.
|
2011-01-27 20:50:01 +13:00 |
|
Chris Forbes
|
93a56f9a18
|
#250 resources should have a list of allowed terrain types
|
2011-01-08 09:31:36 +13:00 |
|
Paul Chote
|
cc356bcfee
|
Refactoring.
|
2011-01-04 14:34:00 +13:00 |
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