Paul Chote
17fa312108
Use new cloak crate effect
2011-07-01 00:08:43 +12:00
Paul Chote
11a9bc7e43
Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
2011-07-01 00:07:04 +12:00
Paul Chote
f360559869
Remove some crap from Cloak.
2011-06-30 23:54:42 +12:00
Paul Chote
fc10b79e1d
Capturable Biolab allows production of player-controlled viceroids.
2011-06-30 20:20:00 +12:00
Paul Chote
c58284d06f
Increase ATWR range by 1. Fixes #941 (detection circle not visible).
2011-06-29 00:05:10 +12:00
Paul Chote
a7670f10ea
Reduce SAM Site range. Fixes #954 .
2011-06-29 00:05:10 +12:00
Paul Chote
05826c0c9b
Fix Apache tooltip, halve it's damage. Fixes #952 .
2011-06-29 00:05:10 +12:00
Chris Forbes
43d8750aad
fixed #728 : BuildableInfo.BaseNormal -> GivesBuildableArea
2011-06-28 23:11:20 +12:00
Daniel Hernandez
5e0817fc37
Remappable oil derricks. Fixes #502 .
2011-06-27 20:43:30 +12:00
Paul Chote
2cdc3c4288
Fix e3 firing offset. Fixes #936 .
2011-06-26 02:29:25 +12:00
Paul Chote
31cb1c017f
Fix e4, e5 firing offsets.
2011-06-26 02:29:25 +12:00
Paul Chote
fc37733c3c
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803 , 929.
2011-06-25 15:25:22 +12:00
Paul Chote
24a649d491
Fix artillery firing offset. Fixes #928 .
2011-06-25 14:06:54 +12:00
Paul Chote
2f07a38de0
Fix JEEP turret offset ( Fixes #927 )
2011-06-25 13:57:05 +12:00
Chris Forbes
6be55b61aa
fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
2011-06-25 11:51:04 +12:00
Paul Chote
b39880a845
SAM site muzzleflash ( Fixes #923 )
2011-06-25 00:17:49 +12:00
Paul Chote
6817332317
Rework apache weapon and firing offsets. Has duel machine guns with 10 shots, reloads all of its ammo every 8 seconds. Damage increased, and can now attack air. Fixes second half of #930 .
2011-06-24 23:58:52 +12:00
Paul Chote
44c86928ec
Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930 .
2011-06-24 23:58:30 +12:00
Paul Chote
3b55b92573
Fix BGGY turret location ( Fixes #926 )
2011-06-24 20:56:45 +12:00
Paul Chote
8122d63a74
Remove SSM from Nod
2011-06-24 01:40:00 +12:00
Paul Chote
edbc7a028b
Artillery goes back to Nod
2011-06-24 01:21:17 +12:00
Paul Chote
78502317aa
APC becomes an Anti-Air transport. Will need new turret artwork.
2011-06-24 00:40:57 +12:00
Paul Chote
1848405795
Rocket Launcher (MSAM) rework. Now fires 6 unguided rockets, has a fixed turret, cannot target air.
2011-06-24 00:40:57 +12:00
Paul Chote
41def5fef5
Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. ( Fixes #907 )
2011-06-23 18:45:35 +12:00
Paul Chote
60a4a06ee4
Restore APC cargo pips ( Fixes #910 ).
2011-06-23 18:13:08 +12:00
Paul Chote
099ede0428
Halve bridge strength
2011-06-21 20:44:19 +12:00
Paul Chote
64497c9b2f
Fix exploding walls
2011-06-20 13:03:23 +12:00
Paul Chote
bce8e0ab1d
Fix ftnk firing offsets.
2011-05-31 20:44:00 +12:00
Paul Chote
e79d8133d4
Fix ATWR firing offsets. Add a burst delay.
2011-05-31 20:44:00 +12:00
Paul Chote
489487c96c
Fix OBLI fire offset
2011-05-31 20:44:00 +12:00
Paul Chote
9b858af2b7
Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position.
2011-05-31 20:44:00 +12:00
Chris Forbes
24586ac056
fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
2011-05-30 20:09:22 +12:00
Paul Chote
d4baf2d757
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
Paul Chote
d6496cb5be
Remove GainsExperience from mcv, harv, e6.
2011-05-22 19:32:53 +12:00
Paul Chote
b0fd954b80
BRIK after AFLD/WEAP
2011-05-22 19:32:52 +12:00
Paul Chote
b9ceaae4dd
All vehicles leave husks
2011-05-22 19:32:52 +12:00
Paul Chote
d8262486f9
Fix bogus attack-move with harv and apc
2011-05-22 19:32:52 +12:00
Paul Chote
13a2dc6866
Ftnk explodes on death.
2011-05-22 19:32:52 +12:00
Paul Chote
6f6e1b342c
Tweak proc price, footprint
2011-05-22 19:32:52 +12:00
Paul Chote
18c9a719ac
Mission Accomplished / Lost notifications (cnc + ra)
2011-05-22 18:41:28 +12:00
Paul Chote
797a95ad93
Fade in the menu palette effect over a few frames
2011-05-22 18:41:25 +12:00
Paul Chote
86159f9ddc
Fix lobby color picker
2011-05-21 17:26:15 +12:00
Paul Chote
2e1e8fd7e8
Apply desat effect on ingame menu too
2011-05-21 17:25:45 +12:00
Paul Chote
d95138b600
Use the same mechanism for loading ingame and shellmap ui.
2011-05-21 17:25:45 +12:00
Paul Chote
6cb0cb7d0e
Can now start a game and disconnect from lobby without triggering a reload.
...
It is now possible to crash the game by starting a new server before the previous one has had time to timeout and release the port binding (the previous loadscreen pause meant this was always hidden).
2011-05-21 16:27:37 +12:00
Paul Chote
6e3a88f670
Remove most of the chrome yaml. It will all be rewritten.
2011-05-21 16:27:37 +12:00
Paul Chote
16e0a6551a
Disable capturable husks in cnc
2011-05-11 21:33:59 +12:00
Paul Chote
24908b7269
Split Harvest activity into saner chunks; fix pathfinding.
2011-04-18 10:47:10 +12:00
Paul Chote
eff37461d8
Pull Visible crap out of Harvester
2011-04-18 09:34:58 +12:00
Chris Forbes
73352937ff
fix 705 for cnc
2011-04-18 09:09:20 +12:00