Chris Forbes
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b9ac25e044
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split sprite-based and line-based things in Selectable into two traits
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2011-10-23 12:13:11 +13:00 |
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Chris Forbes
|
89ea4d1e0a
|
unify C&C and RA colorpicker palette manipulation code
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2011-10-18 20:09:24 +13:00 |
|
Chris Forbes
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1e67984806
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fix #1099 -- bogus armor on FTNK
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2011-10-13 09:39:10 +13:00 |
|
Chris Forbes
|
be1a041a8c
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fixed #1071 -- adjust cnc resource parameters
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2011-09-13 10:36:04 +12:00 |
|
Curtis S
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be9948426c
|
1078: Added ally repairing for CNC and RA
|
2011-09-10 16:41:40 -06:00 |
|
Chris Forbes
|
67b4ef3084
|
#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
|
Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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5a9cb18881
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fix #1070; allow GiveCashCrateAction to generate a cashtick
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2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
|
Paul Chote
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4e68ad2b12
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Fix default civ building husk walkability
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2011-07-27 16:57:23 +12:00 |
|
Paul Chote
|
9df7348683
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Add two missing desert buildings
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2011-07-27 16:57:12 +12:00 |
|
Paul Chote
|
2b3f58e3a4
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Fix hospital animation and add husk
|
2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
39a3dfffd1
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Disallow capturing hospitals until they give something useful
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2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
4c60639a0d
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Remove build radius from tech structures
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2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
8a6a3eac85
|
Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283.
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2011-07-27 13:36:49 +12:00 |
|
Paul Chote
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7211cd10c6
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Define desert variants of civilian buildings as real actors instead of visual hacks.
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2011-07-27 13:36:48 +12:00 |
|
Paul Chote
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9f7c5791f9
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Make vehicle husks unselectable
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2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
f9017567c1
|
Implement dead civilian buildings ask husks. Fixes #149.
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2011-07-27 13:36:47 +12:00 |
|
Paul Chote
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d6ab8b2456
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Fix tech structures: cannot sell, can repair, fix husks.
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2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
8ad3f47608
|
Further resource tweaks:
- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
eba178a427
|
Resource changes (Feature #970):
- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
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2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
eadf6fe6cf
|
Rename RenderBuildingOre -> RenderBuildingSilo
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
996a5407a9
|
Use proc tower lights as a fullness indicator (Feature #1035).
|
2011-07-25 22:23:20 +12:00 |
|
Paul Chote
|
6c129eed3c
|
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.
|
2011-07-25 22:23:20 +12:00 |
|
Paul Chote
|
f4a03e3d73
|
Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets.
|
2011-07-25 22:23:19 +12:00 |
|
Paul Chote
|
54b7e8f344
|
Split apache guns into AA/AG variants too. Fixes #946.
|
2011-07-25 22:23:19 +12:00 |
|
Paul Chote
|
e30e49006f
|
Split orca missiles into AA and AG variants to avoid splash damage leakage.
|
2011-07-25 22:23:19 +12:00 |
|
Paul Chote
|
6ede28fdbe
|
Fix mammoth tank not crushing infantry
|
2011-07-25 22:23:15 +12:00 |
|
Paul Chote
|
d9d20338bf
|
Increase orca reload time
|
2011-07-25 22:23:14 +12:00 |
|
Paul Chote
|
e724a3b200
|
Decrease stnk speed slightly, increase it's health
|
2011-07-25 22:23:14 +12:00 |
|
Chris Forbes
|
5f315bc404
|
split unit smoke out into WithSmoke trait; remove duplication
|
2011-07-17 11:27:20 +12:00 |
|
Paul Chote
|
5722db0e34
|
Make Civilians crushable
|
2011-07-16 05:03:19 +12:00 |
|
Paul Chote
|
eabcc51738
|
Fix gun firing offset (Bug #940).
|
2011-07-15 21:31:48 +12:00 |
|
Paul Chote
|
e40581149a
|
Fix mtnk firing offset (Bug #938).
|
2011-07-15 21:31:48 +12:00 |
|
Paul Chote
|
3ae34fabf1
|
Fix ltnk firing offsets (Bug #939).
|
2011-07-15 21:31:48 +12:00 |
|
Paul Chote
|
5fceaaec58
|
New APC turret; art by Daniel Hernandez.
|
2011-07-15 20:10:22 +12:00 |
|
Paul Chote
|
089cdf14ad
|
Remove the baked harvester animation from proc. Fixes #1009.
|
2011-07-15 20:10:22 +12:00 |
|
Paul Chote
|
c981b4322e
|
Increase bike damage by ~16%, give weapon a sensible name.
|
2011-07-15 20:10:22 +12:00 |
|
Paul Chote
|
6090fda144
|
Increase building repair rate, cost.
|
2011-07-15 20:10:21 +12:00 |
|
Paul Chote
|
6433e6b356
|
Halve Mammoth Tank regen rate
|
2011-07-15 20:10:21 +12:00 |
|
Paul Chote
|
e9bd03b686
|
Add crushable infantry support, enabled in C&C.
|
2011-07-15 20:10:21 +12:00 |
|
Paul Chote
|
dc0c0e744a
|
Production group icons
|
2011-07-14 20:29:14 +12:00 |
|
Paul Chote
|
32322b1658
|
Add tooltip descriptions to support powers
|
2011-07-14 20:29:14 +12:00 |
|
Paul Chote
|
6877c29fa6
|
Reimplement production queue switching from selection.
|
2011-07-03 07:02:17 +12:00 |
|
Paul Chote
|
c76811c5e1
|
Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
|
2011-07-03 01:48:14 +12:00 |
|
Paul Chote
|
d5e63538ad
|
Port production palette from ui2 branch. Needs reworking. Unfinished.
|
2011-07-02 07:32:34 +12:00 |
|
Daniel Hernandez
|
0224b3b745
|
Fix stnk husk (Fixes #985).
|
2011-07-01 23:22:07 +12:00 |
|
Paul Chote
|
7c63138e3f
|
Mechanism for showing mission objectives in the ingame menu. Fixes #948.
|
2011-07-01 02:34:30 +12:00 |
|
Paul Chote
|
c2519375b2
|
Reduce grenadier death damage. Fixes #957.
|
2011-07-01 00:35:09 +12:00 |
|
Paul Chote
|
a835edfab1
|
Increase tiberium pathing penalty for infantry. Fixes #953.
|
2011-07-01 00:16:28 +12:00 |
|