Paul Chote
9cf6d8970a
Merge templates.ini and tileset.til into theatre-specific yaml files.
...
Game doesn't use them yet.
2010-06-26 00:19:34 +12:00
Paul Chote
2373528ad9
Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
2010-06-25 21:58:09 +12:00
Paul Chote
7c3a10396c
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Paul Chote
b42589b479
Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
2010-06-24 21:51:22 +12:00
Paul Chote
3be5b946ad
Flesh out center of the map
2010-06-24 21:51:21 +12:00
Paul Chote
1592225855
WIP cnc map (note: editor needs better work-loss prevention)
2010-06-24 21:51:21 +12:00
Chris Forbes
5dcc7782d9
make editor use pickany metadata
2010-06-20 18:45:47 +12:00
alzeih
a1ffb68e22
bugfix
2010-06-20 17:48:20 +12:00
Chris Forbes
75bfedecb2
more heli polish (paul)
2010-06-19 15:06:02 +12:00
Chris Forbes
abc7b21994
add logos to cnc
2010-06-18 18:18:02 +12:00
Paul Chote
4b124950b9
Unlimit heli ammo; may make orca OP
2010-06-17 23:19:34 +12:00
Paul Chote
212b3259fe
Try some tweaks
2010-06-17 22:25:30 +12:00
Paul Chote
81d5b9bc6a
Fix stupid crash
2010-06-16 21:48:15 +12:00
Paul Chote
a0e4e40eaf
Fix e6
2010-06-16 21:13:20 +12:00
Chris Forbes
5f58379f5b
reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged)
2010-06-16 20:18:01 +12:00
Paul Chote
01e95b67d6
Restore ra proc behavior
2010-06-16 20:00:38 +12:00
Paul Chote
88df9ecaa2
Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
...
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
2010-06-16 00:33:09 +12:00
Paul Chote
48cf08dc7d
proc comes with 2 free silos; fix silo/proc prereq
2010-06-15 11:17:36 +12:00
Paul Chote
e3de3cc0d2
Make c17 invulnerable
2010-06-15 11:17:36 +12:00
Paul Chote
06a78cd73d
Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
2010-06-14 22:15:43 +12:00
Chris Forbes
24d9b44a66
non-crap music player buttons
2010-06-14 20:44:35 +12:00
alzeih
889d736d35
Use images for music player (public domain - but find better ones)
2010-06-14 01:37:58 +12:00
Paul Chote
fbeadb9869
Increase vehicle sight; don't crash on production
2010-06-13 22:00:39 +12:00
Paul Chote
2e094d3279
Add fuel to missiles
2010-06-13 22:00:39 +12:00
Paul Chote
a771e63603
Revamp tech tree and build palette ordering
2010-06-13 22:00:39 +12:00
Paul Chote
dc8178f984
Tweaks
2010-06-13 22:00:39 +12:00
Paul Chote
aba5c777db
The original method worked better; take the best of both worlds
2010-06-13 22:00:39 +12:00
Paul Chote
640ac9b8e6
Trial a new resource model in cnc
2010-06-13 22:00:05 +12:00
Paul Chote
19ed7428c4
Reorder build palette
2010-06-13 21:59:10 +12:00
Paul Chote
6afc34e5c1
SAM Site
2010-06-13 21:59:10 +12:00
Paul Chote
48bc029174
Set building health to cncrules.ini values
2010-06-13 21:59:09 +12:00
alzeih
5d66c6b7ba
Tweak flag size, kill Spawn button.
2010-06-13 19:03:02 +12:00
alzeih
1a20249f44
Basic ImageButton for drawing flags
2010-06-13 18:03:17 +12:00
Paul Chote
5e630768a2
Missed a file
2010-06-13 17:01:52 +12:00
Paul Chote
a273f7f07e
Defense queue
2010-06-13 17:00:18 +12:00
Paul Chote
3b4753d9a8
Fix aircraft targeting; add veterancy
2010-06-13 17:00:18 +12:00
Paul Chote
8397bc12b5
Tweak special powers
2010-06-13 17:00:18 +12:00
Paul Chote
77510b4bef
STNK desc
2010-06-13 17:00:18 +12:00
Paul Chote
b0802466b2
tib tree animations
2010-06-13 17:00:18 +12:00
Chris Forbes
6774486027
cnc: htnk.husk looks like a htnk now, not ltnk.
2010-06-13 15:57:56 +12:00
Paul Chote
2f99bf5ba5
FACT tooltip
2010-06-13 15:42:46 +12:00
Paul Chote
e5ee2b9479
Heli pips and separation
2010-06-13 15:39:00 +12:00
Paul Chote
3edbfc3345
Fix TMPL footprint
2010-06-13 14:32:55 +12:00
Paul Chote
b168bc2365
FIX after vehicle structure; NUK2 after HQ
2010-06-13 14:25:56 +12:00
Paul Chote
196316f36c
Fix tib tree sequences
2010-06-13 11:45:19 +12:00
Paul Chote
b50ad94efb
Tweak helicopter movement / attack
2010-06-13 11:34:33 +12:00
Paul Chote
7c34252cff
cnc GDI gets e3, exclusive RMBO; increase building sight; starting cash to 5000
2010-06-12 23:34:49 +12:00