Chris Forbes
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f3d9c1b3a3
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initial wiring for ion cannon
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2010-03-23 20:17:07 +13:00 |
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Chris Forbes
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1c56a4d76c
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sensible ship icon
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2010-03-23 18:07:51 +13:00 |
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Chris Forbes
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82eea5ad2c
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zOMG im an idiot
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2010-03-22 20:58:31 +13:00 |
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Chris Forbes
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0d54d00375
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use spatial index for whatever we can
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2010-03-22 19:02:23 +13:00 |
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alzeih
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061f43bdf6
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slightly saner values for cnc ore growth
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2010-03-21 21:05:07 +13:00 |
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alzeih
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8b8fed57d9
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cnc ore growth values match ra
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2010-03-21 21:05:07 +13:00 |
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Paul Chote
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15a7eed603
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Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
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2010-03-21 18:56:22 +13:00 |
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alzeih
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b7087136cb
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Nuke (cnc and ra). Still needs smoke anim in cnc.
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2010-03-18 21:41:23 +13:00 |
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alzeih
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ec54448994
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remove hack free harvester from TiberiumRefinery
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2010-03-18 19:03:53 +13:00 |
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Chris Forbes
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c1827e5d25
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actually WORKS now
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2010-03-17 23:30:02 +13:00 |
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Chris Forbes
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f351285246
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moved EvaAlerts from player to world
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2010-03-17 23:29:53 +13:00 |
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Paul Chote
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e1970ea8f0
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Replace one pile of hacks with another
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2010-03-17 23:25:07 +13:00 |
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Paul Chote
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3aa9b17685
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Preparation for connection dialogs in yaml
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2010-03-17 22:31:45 +13:00 |
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Paul Chote
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48370612a0
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Checkboxes, Delegates, Create Server.
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2010-03-17 22:00:44 +13:00 |
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Paul Chote
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a2b2ad0af5
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3D buttons (still needs a little work)
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2010-03-17 20:37:58 +13:00 |
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Chris Forbes
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79bcb3c739
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SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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2010-03-17 19:31:19 +13:00 |
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Chris Forbes
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79ce49dd77
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completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
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2010-03-17 19:27:46 +13:00 |
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Chris Forbes
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c2d019210d
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removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
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2010-03-17 18:39:05 +13:00 |
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Chris Forbes
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64ac7464a5
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impact sounds in cnc
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2010-03-17 18:35:17 +13:00 |
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Chris Forbes
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b504fb53e6
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unhack hardcoded cnc menus
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2010-03-16 19:49:01 +13:00 |
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Chris Forbes
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34127d0a28
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vertically center dialogs
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2010-03-16 19:27:31 +13:00 |
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Paul Chote
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5afe5d83e5
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Direct Connect
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2010-03-15 22:21:50 +13:00 |
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Paul Chote
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850baea1be
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Position fixes
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2010-03-15 22:02:20 +13:00 |
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Paul Chote
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7310015e47
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Quick and extremely hacky server browser for chrisf
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2010-03-15 21:57:24 +13:00 |
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Paul Chote
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3e688acf57
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Fix "Create Server" submenu centering
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2010-03-15 21:17:09 +13:00 |
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Paul Chote
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b70420e373
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Use Evaluator for positioning; Refactoring; Position elements relative to parents; Broke clicks outside of parent rect
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2010-03-15 21:17:08 +13:00 |
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Paul Chote
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928c3a69c0
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Refactoring
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2010-03-15 21:17:08 +13:00 |
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Paul Chote
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ef306cbcd5
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"Create Server" submenu
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2010-03-15 21:17:08 +13:00 |
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Paul Chote
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ddf331cfed
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Widget actions and main menu
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2010-03-15 21:17:08 +13:00 |
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Paul Chote
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287d5a0399
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Widgets loaded using reflection; draws a non-interactable main-menu
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2010-03-15 21:17:08 +13:00 |
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Paul Chote
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1042334a1e
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Widgets in yaml: part 1
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2010-03-15 21:17:08 +13:00 |
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alzeih
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2a94c31712
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add cnc mod to default mac packaging, fix minor case issues .TEM .SNO
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2010-03-09 18:28:25 +13:00 |
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Chris Forbes
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b58ea17e12
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fix cnc group numbering
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2010-03-09 13:50:00 +13:00 |
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Chris Forbes
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a3e869a733
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added support for AttackOmnis that fire missiles (use direction to target as initial missile facing)
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2010-03-08 20:50:56 +13:00 |
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Chris Forbes
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c3af7b7122
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CNC: added atwr
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2010-03-08 20:39:24 +13:00 |
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Chris Forbes
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b51fc3b62a
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CNC: guard tower
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2010-03-08 00:09:32 +13:00 |
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Chris Forbes
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7c7794eba4
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added turret for Nod. fixed E3 fire delay.
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2010-03-08 00:05:08 +13:00 |
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Chris Forbes
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a5518cc381
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fixed wall selection priority
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2010-03-07 23:51:45 +13:00 |
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Chris Forbes
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370786b475
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cnc animation speed tweaks
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2010-03-07 23:49:30 +13:00 |
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Chris Forbes
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5a5b412901
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fixed explosions; put dual-fire missiles back on BIKE
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2010-03-07 23:41:28 +13:00 |
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Chris Forbes
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cbd12f90ae
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fix cnc cursors
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2010-03-07 23:26:50 +13:00 |
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Chris Forbes
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0ef228a6a5
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speed tweaks for vehicles
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2010-03-07 22:37:57 +13:00 |
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Paul Chote
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f9691ba27f
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Bugfixes: Airfield on left-map-edge and Phase Tank
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2010-03-07 22:36:11 +13:00 |
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Paul Chote
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3571e79483
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Remove dependency on RA mixen and package loose files into overrides.mix
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2010-03-07 22:24:28 +13:00 |
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Chris Forbes
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2547045881
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less misleading name; further reduce speed of NUKE anim
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2010-03-07 14:19:05 +13:00 |
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Chris Forbes
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2456739148
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custom animation framerates
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2010-03-07 14:12:58 +13:00 |
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Chris Forbes
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053137bf43
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CNC: fix FACT animations
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2010-03-07 14:00:23 +13:00 |
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Chris Forbes
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83257cce6a
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sequences for all infantry; E2/E3 work. trails added to rockets
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2010-03-06 17:09:32 +13:00 |
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Chris Forbes
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3a6746f405
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CNC: tweaks to E1
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2010-03-06 16:26:06 +13:00 |
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Chris Forbes
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068b352dde
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CNC: added E1
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2010-03-06 16:24:12 +13:00 |
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