Paul Chote
73b42e452d
Enable "campaign" bot for all scripted players in RA missions.
2019-02-01 20:59:19 +01:00
abcdefg30
8b9603168a
Change the year number in all lua headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
reaperrr
aa6ddc6a6e
Upgrade RA rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
abcdefg30
f249554b4f
Fix swapped waypoint naming in Survival 01
2017-11-30 02:00:43 +01:00
abcdefg30
53dabfeb49
Move all waypoints of Survival 01 inside the map bounds
2017-11-30 02:00:43 +01:00
Mustafa Alperen Seki
01c1e08bd8
Add Original Remap Palette for RA Mod Campaign
...
and Shellmap
2017-11-19 15:08:42 +01:00
Jean-Rémy Buchs
fc725c6c0c
add GPLv3+ header to all lua scripts
2017-04-10 21:13:51 +02:00
roundowl
508038e3f3
Merges minelayers into single unit placing AT mines
...
AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
abcdefg30
e2a2c6433f
Rename all "medium" difficulties to "normal"
2016-08-31 23:05:34 +02:00
Matthias Mailänder
b08186f1cc
Merge pull request #11666 from abcdefg30/survFix
...
Add an IsDead check to prevent crashes in survival01
2016-08-03 07:09:14 +02:00
abcdefg30
6f15b5a72d
Remove CAMERA.Large from Survival01
2016-07-24 15:30:16 +02:00
abcdefg30
308a1a72b3
Add an IsDead check to prevent crashes in survival01
2016-07-18 18:55:21 +02:00
abcdefg30
00c6260ec2
Extract duplicated code to a SetupHuntTrigger function
2016-07-18 18:54:46 +02:00
abcdefg30
1168d10519
Remove empty MapOptions: entries from rules.yaml files
2016-06-30 23:59:58 +02:00
reaperrr
c114c8fe1e
Fixed map placement of RA buildings
...
...with changed footprint.
2016-06-20 18:55:54 +02:00
Paul Chote
d08a8eb1f6
Replace Map.Difficulty with Map.LobbyOption in scripts.
2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Oliver Brakmann
4787bc04b3
Make use of common mission rules in missions (RA)
2016-05-05 13:02:08 +02:00
abcdefg30
ec602f2090
Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all ra missions
2016-04-08 17:38:17 +02:00
Paul Chote
85c41bf50e
Update RA maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96
Upgrade RA maps to format 9.
2016-03-07 21:41:14 +00:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
clemty
76de14b6f5
PNG file size reduction
...
run pngcrush -brute on *.png
before:
70 File(s) 3.455.140 bytes
after:
70 File(s) 2.616.088 bytes
2015-09-29 20:47:36 +02:00
reaperrr
0fc9507930
Clean and fix RA maps to avoid BodyOrientation-related crashes
2015-09-03 22:39:59 +02:00
atlimit8
23d0424437
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
Oliver Brakmann
d5c65b59b0
Fix scripted paradrops
...
A recent PR changed ParaDrop from an Effect to an Activity. Idle triggers in the mission scripts however have already queued activities for the paradropped units, so the ParaDrop activity would only run once the first activity had finished (which could never happen).
2015-07-18 21:22:40 +02:00
abcdefg30
3e7134ae6b
Fix bogus paradropping in survival01
2015-07-18 21:22:39 +02:00
Matija Hustić
71d73ac738
Automatically upgraded YAMLs.
2015-07-14 20:39:08 +01:00
penev92
7873a326cd
Upgrade RA maps
2015-07-06 00:05:07 +03:00
abcdefg30
db0b20f5f8
Use the new Beacon function in survival 01 and 02
2015-06-28 01:25:38 +02:00
clemty
6b6cf8bb48
More script string fixes
...
This fixes spelling, punctuation and grammar in TD and RA missions.
2015-06-20 23:22:59 +02:00
abcdefg30
8a5cdfa9fb
Disable EnemyWatcher in all ra missions
2015-06-01 18:21:22 +02:00
abcdefg30
5aa9d50551
Use the new lua UserInterface in the missions
2015-05-27 16:51:26 +02:00
abcdefg30
e6828aa1ff
Fix a problem with hijackers in the survival maps
2015-04-30 22:37:43 +02:00
Oliver Brakmann
cda7310b25
Convert RGB map preview image files to RGBA
2015-04-18 11:35:01 +02:00
ScottNZ
0442c790da
Rework Russia's abilities to be Tesla-themed
2015-04-08 02:33:18 +12:00
ScottNZ
8e1661c297
Remove high tech fake structure access from a few missions
2015-01-24 13:02:35 +13:00
abcdefg30
a4f051ad6b
Added a lua function for paratroopers
2015-01-13 17:48:11 +01:00
abcdefg30
80195d3fd0
Removed unused actors and reordered the rest
2015-01-11 16:36:49 +01:00
Matthias Mailänder
50b9054679
Merge pull request #7287 from abcdefg30/all-notifications
...
Added all ra notifications to notifications.yaml
2015-01-10 22:22:59 +01:00
Scott
77a4e467f8
Fix a small typo in survival01 (missing colon)
2015-01-10 12:12:59 +13:00
abcdefg30
d9572d4ca4
Rename Win -> MissionAccomplished and Lose -> MissionFailed
...
But keep them in notifications.yaml for backwards compatibility.
2015-01-09 14:14:03 +01:00
Paul Chote
bd2518649a
Upgrade shipped maps to the latest format.
2014-12-23 10:00:19 +13:00
ScottNZ
67faca2e57
Remove fake structure access from a few missions
2014-12-19 18:13:33 +13:00
ScottNZ
c526f572e7
Set up tank drop for Russia, parabombs for Ukraine and spy plane/paradrop for Soviet
2014-12-19 18:08:47 +13:00