Paul Chote
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5d0ce81eb0
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Make RA/TD aircraft sight relative to ground-based position.
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2016-11-26 21:19:37 +00:00 |
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Paul Chote
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4bd1921f88
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Manually port RA veterancy and shellmap to conditions.
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2016-11-19 17:19:27 +00:00 |
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Paul Chote
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4ed7725e20
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Update RA rules.
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2016-11-19 17:19:27 +00:00 |
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Rob Wilkinson
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e337048a97
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Fixes issue with rocket soldiers wandering
Fixes #12368
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2016-11-19 17:13:17 +00:00 |
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abc013
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e4354ce08c
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Added SpawnActorOnDeath: Civilians to ^CivBuilding
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2016-11-12 14:45:49 +01:00 |
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abcdefg30
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1a99e716de
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Merge pull request #12258 from reaperrr/move-icon
Move production icon sequence from Tooltip to Buildable
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2016-10-22 21:10:32 +02:00 |
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reaperrr
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5ac6c51162
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Remove Buildable from RA gates
The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
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2016-10-22 20:37:13 +02:00 |
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reaperrr
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5b5b064981
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Move production icon sequence from Tooltip to Buildable
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2016-10-22 20:37:09 +02:00 |
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abcdefg30
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618cd91cc7
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Merge pull request #12174 from tysonliddell/techFix
Replaced civillians with Technicians when building sold
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2016-10-21 09:14:00 +02:00 |
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Paul Chote
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cba704dbcc
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Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
Fix AP/AT mines being visible under fog
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2016-10-16 05:25:12 +01:00 |
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Tyson Liddell
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5b620eeda5
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Replaced civillians with technicians when ^ScienceBuilding sold
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2016-10-16 14:46:03 +11:00 |
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Tyson Liddell
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f12a434a99
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Added engineers to units produced when contruction yard sold
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2016-10-16 14:46:03 +11:00 |
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Tyson Liddell
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8e0df586a2
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Replaced civillians with Technicians when building sold and removed engineers from default sale of building
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2016-10-16 14:46:02 +11:00 |
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Tyson Liddell
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8a760fedf2
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Yaml files updated with Description moved from Tooltip to Buildable
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2016-10-16 12:10:07 +11:00 |
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Paul Chote
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e9d2da948e
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Merge pull request #12189 from SoScared/MSubAATweak
Tweak SubMissileAA towards more traditional AA.
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2016-10-15 15:56:41 +01:00 |
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reaperrr
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7da3ecbb80
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Merge pull request #12216 from MustaphaTR/ra-ai-changes2
RA - Some AI Improvements 2
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2016-10-15 13:50:27 +02:00 |
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abcdefg30
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da591a9030
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Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
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2016-10-15 12:49:41 +02:00 |
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abc013
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268dcd7d41
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changed AttackSequence to DefaultAttackSequence
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2016-10-14 14:53:02 +02:00 |
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abcdefg30
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bf3441f5d6
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Fix transport husks revealing more/less than the normal actor
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2016-10-12 17:02:54 +02:00 |
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Mustafa Alperen Seki
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a2933808cc
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Make Rush AI don't build Helipad/Airfield
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2016-10-12 14:43:36 +02:00 |
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Mustafa Alperen Seki
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c53a1cb0bc
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Limit Barracks counts for Naval AI.
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2016-10-12 14:43:09 +02:00 |
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Mustafa Alperen Seki
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6bbca7ef0e
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Make AI Build Gap Generator
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2016-10-12 14:42:24 +02:00 |
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SoScared
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d2147adb0d
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move AA towards traditional
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2016-10-09 18:19:06 +02:00 |
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Curtis Shmyr
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c7af6069b9
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Gives ^Mine HiddenUnderFog and 0 initial cloak delay
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2016-10-03 19:47:44 -06:00 |
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Paul Chote
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de856f8c1a
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Fix non-selectable support actor health bars.
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2016-10-04 01:43:15 +01:00 |
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abc013
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78305ca7d6
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Fix the secondary weapon of e3 being named "primary"
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2016-09-30 22:18:17 +02:00 |
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Paul Chote
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c781061300
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Allow spys to infiltrate fake structures in RA.
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2016-09-29 23:17:11 +01:00 |
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reaperrr
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678f9563f6
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Merge pull request #12103 from pchote/resource-tooltip
Add tooltips to map resources.
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2016-09-29 18:36:00 +02:00 |
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reaperrr
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11728df14e
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Merge pull request #12106 from SoScared/MSubAA
[RA] AA Missile Sub + Tweak
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2016-09-28 13:29:23 +02:00 |
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Jonas A. Lind
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83d4cc15f3
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Changed MSUB Description
Simplified initial text and fixed strong/weak vs.
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2016-09-28 04:26:30 +02:00 |
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SoScared
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cba38816ee
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AA Missile Sub + Tweak
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2016-09-25 21:48:01 +02:00 |
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Paul Chote
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365bd5b9bd
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Rename ResourceType trait fields for consistency.
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2016-09-25 17:04:18 +01:00 |
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SoScared
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f73d8481a7
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Camo Pillbox HP 450
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2016-09-25 00:44:34 +02:00 |
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SoScared
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a5aecf1da4
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Mammoth Tank speed 50
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2016-09-25 00:43:18 +02:00 |
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Paul Chote
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5e974b4959
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Fix control group decoration position.
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2016-09-21 14:39:44 +01:00 |
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Oliver Brakmann
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b598e31d4b
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Add WithRearmAnimation to buildings that need it
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2016-09-18 13:48:17 +02:00 |
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Oliver Brakmann
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47a24e7ad4
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Remove 'campaign-' prefix from disable-experience.yaml files
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2016-09-16 18:27:20 +02:00 |
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Oliver Brakmann
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c58ec4d14f
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Merge pull request #11636 from abcdefg30/noGuard
Don't allow tanya to automatically target, but allow her to move within a attack-moving/guarding group
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2016-09-04 13:44:46 +02:00 |
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reaperrr
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b8f89ac5fb
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Merge pull request #11945 from MustaphaTR/ant-dog-fix
RA - Fix Dogs can attack Giant Ants
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2016-09-02 22:35:18 +02:00 |
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Mustafa Alperen Seki
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09be3d2ab2
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Fix dogs can attack ants
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2016-09-02 09:13:41 +02:00 |
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Mustafa Alperen Seki
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ec82924b48
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Fix ants and zombies can be trained from kennel
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2016-09-02 08:54:41 +02:00 |
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abcdefg30
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8475ad40a7
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Remove the bogus Health property from CAMERA
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2016-08-30 11:31:47 +02:00 |
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abcdefg30
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aec6bb295a
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Remove AutoTarget but keep AttackMove (and Guard) on E7.noautotarget
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2016-08-29 21:39:16 +02:00 |
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abc013
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ad108a0108
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Added an ugrade rule and updated the ra mod
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2016-08-27 22:10:35 +02:00 |
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reaperrr
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7ac5a25ce6
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Merge pull request #11882 from pchote/remove-astar-overlay
Remove legacy A* visualisation.
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2016-08-27 18:37:23 +02:00 |
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Paul Chote
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32eb98c17d
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Remove legacy A* visualisation.
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2016-08-26 16:55:46 +01:00 |
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abc013
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ee033e031f
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Add gps icons for oil derricks, hospitals and biolabs
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2016-08-26 17:08:54 +02:00 |
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reaperrr
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d5e0135de7
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RA yaml style fixes
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2016-08-21 19:30:54 +02:00 |
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Zimmermann Gyula
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5648daeeed
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Manual cleanup.
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2016-08-21 12:05:34 +02:00 |
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Zimmermann Gyula
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5eec9ef463
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Automatically upgrade rules.
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2016-08-21 12:05:34 +02:00 |
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