Commit Graph

34 Commits

Author SHA1 Message Date
Whinis
ad81b2ee68 Fixes Obelisk not attacking again after a forced attack command 2016-01-23 11:40:51 -05:00
Paul Chote
9f7f759da4 Fix filename case on weapon reports. 2016-01-17 19:24:40 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
reaperrr
a7b5800d6f Make AreaBeam and LaserZap Z sorting customizable 2015-12-28 21:28:27 +00:00
Paul Chote
92d0261005 Overhaul LazerZap and AreaBeam rendering. 2015-12-10 23:25:59 +00:00
Taryn Hill
20927e9aae Change healing weapons to have a Green DebugOverlayColor 2015-12-09 20:57:57 -06:00
Matthias Mailänder
142d3ef6ab Merge pull request #9438 from atlimit8/UpgradableMobile
Upgradable Mobile and replace IDisableMove
2015-12-05 18:24:40 +01:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
UberWaffe
8b9df5f32c Changed TS SonicZap weapon to LineImpactProjectile (from LaserZap).
Changed TS Ghost Railgun weapon to LineImpactProjectile (from LaserZap).
Changed TS Mammoth Mk2 weapon to LineImpactProjectile (from LaserZap).
2015-12-05 00:23:56 +02:00
Oliver Brakmann
214945a61f Merge pull request #9324 from atlimit8/ColorSpacePrefixes
Hex Color Parsing
2015-11-02 20:28:04 +01:00
atlimit8
168dab9707 Merge pull request #9706 from reaperrr/block-height
Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00
atlimit8
949994f10b Convert MiniYaml colors to hex 2015-10-27 16:10:33 -05:00
reaperrr
c1b805ce42 Lower TS wall blocking height
Allows Tick Tanks to shoot over them from certain angles/distances, like in the original.
2015-10-22 12:19:43 +02:00
reaperrr
78def7330e Make TS laser weapon names more descriptive and remove comments 2015-10-21 10:07:50 +02:00
reaperrr
8e6d5bd603 Misc yaml formatting/style fixes 2015-10-21 10:07:48 +02:00
Matija Hustić
12b4f8ccf4 Programatic YAML upgrade 2015-10-11 22:03:06 +02:00
OmegaBolt
55d55b3723 removed ImpactTypes changes 2015-09-06 19:47:16 +01:00
Lavender Moon
81e5b7866b Combine Shrapnel into Bullet 2015-08-30 06:37:38 -04:00
Pavel Penev
d5e0bf2169 Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
050a9076ed Fix TS medic heal target validation 2015-08-25 18:54:00 +02:00
Matthias Mailänder
5c2849a08f add a simple projectile with random sequences for debris effects 2015-08-24 21:05:37 +02:00
abcdefg30
b384bcfe74 Merge pull request #8907 from Mailaender/ts-minigun-sounds
Added more variation to the Tiberian Sun light infantry gun
2015-08-03 13:12:32 +02:00
Matthias Mailänder
d2cc61e165 add more variation to the light infantry gun 2015-08-03 08:20:22 +02:00
Zimmermann Gyula
4521157901 Fix TS water effect palettes.
Also copied over the waterpiffs from RA because TS equvivalent has no
fitting palette/only singular piff exists - w_piffs didn't.
2015-08-02 23:30:51 +02:00
abcdefg30
4a42591369 Fix TS Repair weapons versus values 2015-07-29 14:49:05 +02:00
abcdefg30
88466473dd Use HeadshotDeath instead of BulletDeath for Umagon's rifle 2015-07-27 17:34:12 +02:00
Zimmermann Gyula
b1de45bdcd Reverted friendly units' immunity to EMP and the explicit enemy vehicle targeting. 2015-07-12 23:04:15 +02:00
Matthias Mailänder
95b7da904c add debris to Tiberian Sun 2015-07-09 13:07:49 +02:00
Zimmermann Gyula
d222cd1c7a Removes unneeded dummy warhead from TS EMP. 2015-06-25 16:06:43 +02:00
penev92
1c44fcbad4 Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
ea01439377 Add an upgrade rule for DamageWarheads 2015-04-26 14:29:10 +03:00
reaperrr
0efce0e94a Brings TS weapons more in line with the original's rules
Adds trails to missiles.
2015-04-01 23:48:59 +02:00
reaperrr
fbfc38fe1b Fix TS weapon names to match the original 2015-04-01 22:42:01 +02:00
reaperrr
ca67407358 Split TS weapons.yaml into several categorized yamls 2015-04-01 22:42:01 +02:00