Chris Forbes
6be55b61aa
fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
2011-06-25 11:51:04 +12:00
Chris Forbes
29b81be5bb
removed obsolete data sln
2011-06-25 11:41:13 +12:00
Paul Chote
a59ff827b8
Update CHANGELOG
2011-06-25 00:18:17 +12:00
Paul Chote
b39880a845
SAM site muzzleflash ( Fixes #923 )
2011-06-25 00:17:49 +12:00
Paul Chote
6817332317
Rework apache weapon and firing offsets. Has duel machine guns with 10 shots, reloads all of its ammo every 8 seconds. Damage increased, and can now attack air. Fixes second half of #930 .
2011-06-24 23:58:52 +12:00
Paul Chote
44c86928ec
Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930 .
2011-06-24 23:58:30 +12:00
Paul Chote
3b55b92573
Fix BGGY turret location ( Fixes #926 )
2011-06-24 20:56:45 +12:00
Paul Chote
24266ebc93
Autodetect CD instead of prompting the user. Fixes #911 . Requires testing under Windows and Linux.
2011-06-24 19:08:29 +12:00
Paul Chote
dc9b0adba9
Kill unused map installation code.
2011-06-24 17:26:33 +12:00
Paul Chote
916e63710c
Fix #892
2011-06-24 17:08:58 +12:00
Paul Chote
8122d63a74
Remove SSM from Nod
2011-06-24 01:40:00 +12:00
Paul Chote
edbc7a028b
Artillery goes back to Nod
2011-06-24 01:21:17 +12:00
Paul Chote
06c32a728a
Update CHANGELOG
2011-06-24 00:40:58 +12:00
Paul Chote
35a5fc3356
Work around for #902 .
2011-06-24 00:40:58 +12:00
Paul Chote
2d34169d79
Fix harv/proc/selling interaction. Fix formatting issues in OreRefinery. ( Fixes #901 , #903 )
2011-06-24 00:40:58 +12:00
Paul Chote
122c7ec569
Don't show bounty cashticks of $0.
2011-06-24 00:40:58 +12:00
Paul Chote
ef8b6b2e71
Remove FlyOffMap.Interruptable. Fixes #906 .
2011-06-24 00:40:58 +12:00
Paul Chote
78502317aa
APC becomes an Anti-Air transport. Will need new turret artwork.
2011-06-24 00:40:57 +12:00
Paul Chote
1848405795
Rocket Launcher (MSAM) rework. Now fires 6 unguided rockets, has a fixed turret, cannot target air.
2011-06-24 00:40:57 +12:00
Paul Chote
41def5fef5
Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. ( Fixes #907 )
2011-06-23 18:45:35 +12:00
Paul Chote
60a4a06ee4
Restore APC cargo pips ( Fixes #910 ).
2011-06-23 18:13:08 +12:00
Paul Chote
ec3d467858
HackyAI supports teams ( Fixes #917 ).
2011-06-23 17:41:38 +12:00
Paul Chote
6ed0c574be
Update CHANGELOG
2011-06-22 22:33:57 +12:00
Paul Chote
099ede0428
Halve bridge strength
2011-06-21 20:44:19 +12:00
Paul Chote
65f1427bf2
Fix some other bogus bits in Bridge
2011-06-21 20:35:19 +12:00
Paul Chote
5e220a9ac7
Fix #306
2011-06-21 20:35:08 +12:00
Paul Chote
af4093f380
Swap the default value for FlyOffMap.Interruptible. The common case (scripted aircraft) don't want to be interruptible. Fixes badr desync caused by the mono 2.6.7 compiler dropping initializers for bools that default to true.
2011-06-21 14:20:08 +12:00
Paul Chote
74b2b36a40
Clean up and merge #883
2011-06-21 13:34:38 +12:00
Curtis S
bb2e514dfd
Fixed title in ra map "Center of Attention"
2011-06-21 13:14:05 +12:00
Paul Chote
6feccab5db
Add map-player check to SurrenderOnDisconnect
2011-06-21 03:41:36 +12:00
Paul Chote
1cdfd44d43
Fix #897 .
2011-06-21 03:40:39 +12:00
Paul Chote
ce65127e34
Fix observer tooltips (Bug #769 )
2011-06-21 02:51:50 +12:00
Paul Chote
e33995d71b
Don't display a tooltip for actors without the Tooltip trait
2011-06-21 02:48:52 +12:00
Paul Chote
088573f2b7
Disable controls instead of hiding when ready. Fixes #889
2011-06-20 22:50:32 +12:00
Paul Chote
7838896c81
Display bot spawns to everyone, not just the host.
2011-06-20 22:50:32 +12:00
Paul Chote
43aae99dd0
Fix #888
2011-06-20 22:50:32 +12:00
Paul Chote
49dfbd43b7
Fix #896
2011-06-20 22:50:32 +12:00
Paul Chote
347a80f0a7
Unbitrot GDI01. The broken rules overrides have been left as a testcase for #768
2011-06-20 22:50:32 +12:00
Paul Chote
c014731a2f
Fix Map.PlayerCount
2011-06-20 22:50:31 +12:00
Paul Chote
bafa411329
Expose LockTeam/LockSpawn to mappers
2011-06-20 22:50:31 +12:00
Paul Chote
8875d1adee
Skirmish starts with the last used map.
2011-06-20 22:50:31 +12:00
Paul Chote
4fa9a2ba2b
Group the music button on the left
2011-06-20 22:50:31 +12:00
Paul Chote
e00bfd487d
Hook up the spawn selector.
2011-06-20 22:50:31 +12:00
Paul Chote
c80fbaacd5
Add a spawnpoint selector for bots (selector logic unimplemented)
2011-06-20 22:50:30 +12:00
Paul Chote
b4ce97691b
Use images instead of checkboxes for non-editable status fields and fix player template naming: local/remote -> editable/non-editable.
2011-06-20 22:50:30 +12:00
Paul Chote
ac68f9dab3
Remove Bot: label from bots in the slot dropdown.
2011-06-20 22:50:30 +12:00
Paul Chote
e7543f28df
Fix naming of Player.PlayerReference.
2011-06-20 22:50:29 +12:00
Paul Chote
91b31b1981
Rewrite ChooseInitialStance to support bot teams and remove obsolete crap.
2011-06-20 22:50:29 +12:00
Paul Chote
4f172d7ed8
Make bots first-class players.
...
- Bots have their own Clients, with unique ClientIDs
- Hosts can set bot team/color in the lobby
- Bots are kicked when switching to a smaller map without enough slots
- Order validator assumes that only client 0 has permission to issue bot orders
2011-06-20 22:50:29 +12:00
Paul Chote
0c9190a1af
Enforce color/race/team locking
2011-06-20 22:50:28 +12:00