Scott_NZ
795008011e
Explosive barrel explosions now cascade with a small delay between each explosion.
2012-10-09 01:51:25 +13:00
Scott_NZ
43e99bf9f5
Add heal animation for the heal crate
2012-10-02 21:52:42 +13:00
Scott_NZ
56f36e45db
New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
2012-10-02 21:52:38 +13:00
Scott_NZ
e5ab56e843
Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
2012-10-02 21:52:37 +13:00
Scott_NZ
ff0ad9cb41
Set fcom tooltip to Forward Command
2012-10-02 21:52:36 +13:00
Chris Forbes
6ecc4c18dc
fixed 2036 -- add targetlines for defenses
2012-09-25 18:42:36 +12:00
Chris Forbes
56557b8766
convert dtrk to use MiniNuke
2012-09-24 21:07:16 +12:00
Chris Forbes
65227c3c09
remove nuke crate
2012-09-24 21:03:33 +12:00
Chris Forbes
38b5e2f7ca
set up demo truck to explode on chronoshift
2012-09-24 20:36:03 +12:00
Curtis Shmyr
34d96878b8
Added demo truck to soviet's arensal; still problems to fix
2012-09-24 20:08:56 +12:00
Chris Forbes
03229eca0c
remove sounds from sniper cloak/uncloak; enable uncloak-on-move for sniper.
2012-09-23 17:17:07 +12:00
Chris Forbes
e2b2082660
fix armor types on war factory and airfield
2012-09-20 10:14:44 +12:00
Chris Forbes
5ab2e2b225
adjust building prices
2012-09-20 10:13:14 +12:00
Chris Forbes
caa58e46c3
buff 4tank self-heal; nerf turret rotation
2012-09-19 17:35:06 +12:00
Chris Forbes
d970195394
fix bogus armor definition for Volkov
2012-09-03 09:26:27 +12:00
Scott_NZ
41f1ea36fe
Add Kennel structure
2012-08-16 21:46:32 +12:00
Chris Forbes
db4d6aaf22
sniper requires dome
2012-08-15 21:55:18 +12:00
Chris Forbes
0f126fd630
tidy in defaults.yaml
2012-08-15 08:51:15 +12:00
Matthias Mailänder
9ce8c90d25
added Harissons high-quality temperate terrain expansion
...
new brigdes, fjords, debris, cliffs
2012-08-15 08:51:01 +12:00
Matthias Mailänder
affa9ca336
revert CaptureActor.Range, PascalCase conventions, compatibilty
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the hardcoded Range=3 was crap for smaller/bigger buildings
try not to break TransformOnCapture as it is used for cnc husks
2012-08-15 08:49:49 +12:00
Chris Forbes
3a1c4d1e6f
sniper is soviet-only; use initial stance correctly
2012-08-15 08:49:20 +12:00
Matthias Mailänder
45fbecbcd0
sniper can go into pillbox and garrision church
2012-08-15 08:49:16 +12:00
Matthias Mailänder
02f28f54c7
add sniper to ra
2012-08-15 08:49:12 +12:00
Curtis Shmyr
3fc6f62aea
Conflicts:
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OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs
2012-07-31 09:20:22 +12:00
Scott_NZ
48f934f188
Set up tran husks, and stop husk placement causing crashes
2012-07-31 09:12:22 +12:00
Matthias Mailänder
f2c630731e
added some files from content.open-ra.org, fixes #2182
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adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
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ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
6204bfcabf
added hospital/bio lab to RA
2012-07-17 14:18:10 +02:00
Matthias Mailänder
e22126ca02
added ice floes to ra
2012-07-03 09:21:54 +12:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
3a87b934a6
fixed #2257 - reenable PrimaryBuilding support for afld/hpad
2012-06-30 16:10:13 +12:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
James Dunne
1f0da42a15
Refineries now show which harvesters are linked by holding down ALT key.
2012-06-24 20:26:01 -05:00
James Dunne
80123b6aa4
Many harvester behavior improvements; summary below.
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Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
Chris Forbes
2ed12f1d95
Merge remote-tracking branch 'scott/bleed'
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Conflicts:
OpenRA.Mods.RA/Missions/Allies01Script.cs
2012-06-25 08:45:16 +12:00
Matthias Mailänder
380875ad3e
added Einstein
2012-06-24 19:24:26 +03:00
Matthias Mailänder
84d623397b
made PaletteFormat configurable
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as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Chris Forbes
f3d68f4944
remove some junk ai profiles
2012-06-10 19:52:25 +12:00
Matthias Mailänder
b96158adcb
new AI with optimized build order
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Eisenhower builds less refineries, more units and techs faster
2012-06-10 16:34:31 +12:00
Chris Forbes
1bb1e00a0d
fix #2195 - barrels should not be capturable or sellable
2012-06-05 19:41:30 +12:00
earthpig
059347af40
bots (once again) build pillboxes.
2012-05-22 17:20:23 +12:00
earthpig
8c218b67ab
Bring back hbox, with both the new garrison stuff and with stealth until firing.
2012-05-22 17:18:26 +12:00
earthpig
c8c4507acf
Few things with Zhukov AI.
2012-05-01 14:51:21 -07:00
Chris Forbes
609d5bd611
ra: fix Flame Turret -> Flame Tower in unit name
2012-05-02 08:32:43 +12:00
earthpig
e7a8cdf951
Normal AI: Gone.
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Zhukov AI: Bit of a turtle, but sends large attacks with arty/v2.
Rommel AI: Modified Hard AI.
2012-04-30 21:51:46 +12:00
Curtis Shmyr
9185dc65d5
Initial pbox pax changes
2012-04-30 21:18:10 +12:00
earthpig
d625e2624a
Fixed #2010 - arty in line now only has only 75% chance of exploding
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When an arty in a group of them dies, each individual arty only has a 75% chance of perpetuating the genocide of arty.... so usually, it'll stop before killing your whole line but not before seriously hurting it.
2012-04-29 19:20:46 +12:00
Chris Forbes
16e00c1f12
shimmering cloak in cnc
2012-04-25 22:24:38 +12:00
Chris Forbes
f86332fd99
change pillbox hotkey to p
2012-04-20 14:41:45 +12:00