Commit Graph

65 Commits

Author SHA1 Message Date
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
psydev
a1f12e9a2f siege tank turret offset changed
Now that the turret rotates, it should be changed so it looks less unnatural than if it were rotating on the center. It now looks as though it rotates on the base at the back.
2013-05-08 11:02:52 -07:00
psydev
357f974e49 minor: trike ROT +1 2013-05-08 11:02:32 -07:00
psydev
e1db583775 rocket tank rotation speed increased; +1 sight
since it's forward-facing and quite vulnerable, seems it should have some decent maneuverability so it doesn't get wasted so easily.
Increased sight range slightly.
2013-05-08 11:02:32 -07:00
psydev
1dc838beca Siege Tank has movable turreted
Siege tank is kind of useless. Given a moveable turret.
This unit is needed to break stalemates.
2013-05-08 11:02:30 -07:00
psydev
bfb8c30779 harvester speed 7 -> 6
Harv was a bit too fast. Tanks have been slowed, so it should be too.
2013-05-04 20:59:45 +12:00
psydev
f9d5ea06f7 quad slightly slower 2013-04-29 23:15:24 -07:00
psydev
3c349da93b tank +25 HP, -> 350 2013-04-29 23:11:13 -07:00
psydev
cfc8d6422f Lower combat tank defualt speed
They are a bit fast, and the game is a bit fast.
2013-04-29 23:10:32 -07:00
psydev
cb7cc8b293 d2k balance changes 2013-04-28 02:46:49 -07:00
psydev
456b225c42 map updated & mcv speed 6 2013-04-16 03:10:58 -07:00
psydev
a66bcad133 changed tank speeds & rotations 2013-04-16 01:19:19 -07:00
psydev
810d995661 weapon balance stick
quad slightly buffed vs. wood
artillery buffed vs. wood
firedelay removed for artillery
rifle man vs. heavy reduced to 15%
2013-04-16 01:04:24 -07:00
psydev
7f9b22a17f gave quad better scout range; reduced trike's. 2013-04-15 20:44:07 -07:00
psydev
30e07e027d increased harvester & mcv HP 2013-04-15 20:18:47 -07:00
psydev
5f07988e97 removed "InitialStance: Defend"
If people want this, put it in the defaults.yaml.
Artillery units still have "Defend" as initial stance.
2013-04-15 20:16:37 -07:00
psydev
d0f261c6b9 changed missiletank to Hitech 2013-04-15 19:32:44 -07:00
psydev
b23a889a95 changed MCV pre-req to "repair" 2013-04-15 18:46:22 -07:00
psydev
5235004633 change palette build order 2013-04-15 18:42:45 -07:00
psydev
bc1bd9b10d remove dependency for starport's quad & harv 2013-04-15 18:32:29 -07:00
psydev
3bb1a27d6f mcv and harv hp increased 600 -> 700 2013-04-15 17:30:44 -07:00
psydev
6baf7dbf24 missile tank HP lowered to 90 2013-04-15 17:09:03 -07:00
psydev
2c561b220c added FireDelay to artillery units 2013-04-15 17:05:26 -07:00
psydev
6e0ab1f955 increased mcv and harvester speed from 6 -> 7 2013-04-15 16:03:22 -07:00
psydev
a6238b2da0 change prereq of mcv 2013-04-15 15:59:50 -07:00
psydev
ce26750051 remove high-tech as pre-requisite for Missile Tank 2013-04-15 05:47:22 -07:00
psydev
89fc587731 fix siege tank, combat, trike again 2013-04-15 03:24:07 -07:00
psydev
8b0cfaaeb1 fixed trikes, unit stats. 2013-04-15 03:07:25 -07:00
psydev
357b6a8e77 changed unit costs at starport; fix starport 2013-04-15 02:54:59 -07:00
psydev
2e31f9318c modified custom pre-requisites for buildings 2013-04-15 02:40:56 -07:00
psydev
a3458735fc cleaning up pre-requisites: refinery 2013-04-14 13:45:12 -07:00
psydev
3855c84e89 renaming some weapons to their original d2k names 2013-04-13 19:33:52 -07:00
psydev
03504c28f9 slight mod. harv's unload rate & display of $ amt. 2013-04-13 19:14:58 -07:00
psydev
fbfa209de9 d2k balance changes 2013-04-13 08:25:55 -07:00
Paul Chote
be250bca76 Rewrite ThrowsParticle using world coordinates.
The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
Paul Chote
0289fd543e Convert d2k turrets/weapons to world coordinates. 2013-03-29 20:50:10 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
96a088f998 merge Dune 2000 "Rounded Edges" mod
Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Matthias Mailänder
abd774d017 d2k: faster aircrafts, slower trikes, concrete buildings
avoid capturing light buildings by deviator weapon
2012-07-23 09:33:51 +12:00
Matthias Mailänder
860ec9d85f added passenger seat to trike/raider 2012-07-16 21:11:27 +02:00
Matthias Mailänder
e89ee2c131 new AttackLoyalty, range and stay alive option for Capture
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251)

CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274)
fixes the annoyance that engineers will not take
the shortest root to the building by the way

removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
8e602104af Harvesters - made search radius configurable for both initial search from proc and search from harvest location. 2012-06-27 18:00:42 -05:00
Matthias Mailänder
54c35e3721 fixed some selection boxes 2012-06-25 09:07:44 +12:00
Matthias Mailänder
9f5a8512d2 race specific ProductionQueue audio 2012-06-20 23:40:08 +02:00
Matthias Mailänder
c1fb5dd5f5 added engineer, bazooka 2012-06-15 22:43:03 +02:00