Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
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removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
psydev
a1f12e9a2f
siege tank turret offset changed
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Now that the turret rotates, it should be changed so it looks less unnatural than if it were rotating on the center. It now looks as though it rotates on the base at the back.
2013-05-08 11:02:52 -07:00
psydev
357f974e49
minor: trike ROT +1
2013-05-08 11:02:32 -07:00
psydev
e1db583775
rocket tank rotation speed increased; +1 sight
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since it's forward-facing and quite vulnerable, seems it should have some decent maneuverability so it doesn't get wasted so easily.
Increased sight range slightly.
2013-05-08 11:02:32 -07:00
psydev
1dc838beca
Siege Tank has movable turreted
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Siege tank is kind of useless. Given a moveable turret.
This unit is needed to break stalemates.
2013-05-08 11:02:30 -07:00
psydev
bfb8c30779
harvester speed 7 -> 6
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Harv was a bit too fast. Tanks have been slowed, so it should be too.
2013-05-04 20:59:45 +12:00
psydev
f9d5ea06f7
quad slightly slower
2013-04-29 23:15:24 -07:00
psydev
3c349da93b
tank +25 HP, -> 350
2013-04-29 23:11:13 -07:00
psydev
cfc8d6422f
Lower combat tank defualt speed
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They are a bit fast, and the game is a bit fast.
2013-04-29 23:10:32 -07:00
psydev
cb7cc8b293
d2k balance changes
2013-04-28 02:46:49 -07:00
psydev
456b225c42
map updated & mcv speed 6
2013-04-16 03:10:58 -07:00
psydev
a66bcad133
changed tank speeds & rotations
2013-04-16 01:19:19 -07:00
psydev
810d995661
weapon balance stick
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quad slightly buffed vs. wood
artillery buffed vs. wood
firedelay removed for artillery
rifle man vs. heavy reduced to 15%
2013-04-16 01:04:24 -07:00
psydev
7f9b22a17f
gave quad better scout range; reduced trike's.
2013-04-15 20:44:07 -07:00
psydev
30e07e027d
increased harvester & mcv HP
2013-04-15 20:18:47 -07:00
psydev
5f07988e97
removed "InitialStance: Defend"
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If people want this, put it in the defaults.yaml.
Artillery units still have "Defend" as initial stance.
2013-04-15 20:16:37 -07:00
psydev
d0f261c6b9
changed missiletank to Hitech
2013-04-15 19:32:44 -07:00
psydev
b23a889a95
changed MCV pre-req to "repair"
2013-04-15 18:46:22 -07:00
psydev
5235004633
change palette build order
2013-04-15 18:42:45 -07:00
psydev
bc1bd9b10d
remove dependency for starport's quad & harv
2013-04-15 18:32:29 -07:00
psydev
3bb1a27d6f
mcv and harv hp increased 600 -> 700
2013-04-15 17:30:44 -07:00
psydev
6baf7dbf24
missile tank HP lowered to 90
2013-04-15 17:09:03 -07:00
psydev
2c561b220c
added FireDelay to artillery units
2013-04-15 17:05:26 -07:00
psydev
6e0ab1f955
increased mcv and harvester speed from 6 -> 7
2013-04-15 16:03:22 -07:00
psydev
a6238b2da0
change prereq of mcv
2013-04-15 15:59:50 -07:00
psydev
ce26750051
remove high-tech as pre-requisite for Missile Tank
2013-04-15 05:47:22 -07:00
psydev
89fc587731
fix siege tank, combat, trike again
2013-04-15 03:24:07 -07:00
psydev
8b0cfaaeb1
fixed trikes, unit stats.
2013-04-15 03:07:25 -07:00
psydev
357b6a8e77
changed unit costs at starport; fix starport
2013-04-15 02:54:59 -07:00
psydev
2e31f9318c
modified custom pre-requisites for buildings
2013-04-15 02:40:56 -07:00
psydev
a3458735fc
cleaning up pre-requisites: refinery
2013-04-14 13:45:12 -07:00
psydev
3855c84e89
renaming some weapons to their original d2k names
2013-04-13 19:33:52 -07:00
psydev
03504c28f9
slight mod. harv's unload rate & display of $ amt.
2013-04-13 19:14:58 -07:00
psydev
fbfa209de9
d2k balance changes
2013-04-13 08:25:55 -07:00
Paul Chote
be250bca76
Rewrite ThrowsParticle using world coordinates.
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The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
Paul Chote
0289fd543e
Convert d2k turrets/weapons to world coordinates.
2013-03-29 20:50:10 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
96a088f998
merge Dune 2000 "Rounded Edges" mod
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Changes include:
- bibs have been removed
- building offset and selection boxes adapted
- units and turrets leave husks
- siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- bullet traces
- windtrap animations
- unit balance (mix of Dune II, Dune 2000 and Red Alert)
- repair pad animation
- no more obsessive "silos needed"
- defense building queue → heavy armor queue
- medics (using thumper graphics)
- no buildable aircrafts anymore
- harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Matthias Mailänder
abd774d017
d2k: faster aircrafts, slower trikes, concrete buildings
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avoid capturing light buildings by deviator weapon
2012-07-23 09:33:51 +12:00
Matthias Mailänder
860ec9d85f
added passenger seat to trike/raider
2012-07-16 21:11:27 +02:00
Matthias Mailänder
e89ee2c131
new AttackLoyalty, range and stay alive option for Capture
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AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251 )
CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274 )
fixes the annoyance that engineers will not take
the shortest root to the building by the way
removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
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outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
Matthias Mailänder
54c35e3721
fixed some selection boxes
2012-06-25 09:07:44 +12:00
Matthias Mailänder
9f5a8512d2
race specific ProductionQueue audio
2012-06-20 23:40:08 +02:00
Matthias Mailänder
c1fb5dd5f5
added engineer, bazooka
2012-06-15 22:43:03 +02:00