Chris Forbes
787fde31ed
Merge pull request #3405 from Mailaender/fort-bugstar
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Fixed the worsed problems in Fort Lonestar
2013-06-16 21:37:07 -07:00
Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
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removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Matthias Mailänder
b2201a0463
fixed conflicting sniper hotkey and too much damage vs walls
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closes #3381
2013-06-15 08:35:29 +02:00
Chris Forbes
d898899de7
Revert "sound and explosion changes"
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This reverts commit 7e3f90ee1d .
2013-06-09 13:17:15 +12:00
reaperrr
e3391d1535
changes light tank bullet to 50cal.shp
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a better match for the low damage per shot, imo.
2013-05-20 01:54:54 +02:00
reaperrr
04fd2e6d0f
changes civ pistol explosion to single piff
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multiple piffs from a civilian pistol shot? Looks a little strange ;)
2013-05-20 01:53:07 +02:00
reaperrr
7e3f90ee1d
sound and explosion changes
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Explosion sounds have been noticeably absent from the RA mod, artillery weapons only used the weak kaboom12, most other weapons had no ImpactSound at all, making even larger battles sound 'empty'.
Now, explosive artillery weapons (155m, 8Inch, SubMissile) use art-exp1 as animation and kaboom22 as impact sound. Furthermore, most cannons and rockets now use kaboom12 as ImpactSound. In one or two cases kaboom15 is used instead. Furthermore, for consistency Trail: smokey was disabled on Dragon and ChronoTusk.
2013-05-16 21:10:54 +03:00
Scott_NZ
48010197f4
Make mines targetable and removable.
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Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
2013-05-10 21:04:02 +12:00
Scott_NZ
57d66ed60d
Increase CA ROT and speed. Increase its damage spread and accuracy.
2013-05-10 21:04:02 +12:00
Scott_NZ
198d6b2e9e
Buff mammoth tank cannons and missile launchers
2013-05-10 21:04:02 +12:00
Matthias Mailänder
0f75679e0b
removed Volkov entirely as more permission problems arised
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- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
2013-05-04 07:34:51 +02:00
Scott_NZ
6d0d7ca764
Buff mechanic repair from -10 to -13
2013-04-16 02:27:33 +12:00
Scott_NZ
8839d1f441
Buff medium tank 90MM damage from 30 to 40
2013-04-16 02:27:33 +12:00
Scott_NZ
817e6f1ec1
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00
Scott_NZ
34b1f90200
Anti-basewalk balance adjustments. Includes moving fact over to wood and giving it 500 more health, increasing superweapon healths and moving mslo to wood, moving pbox to heavy
2013-02-11 18:00:30 +13:00
Scott_NZ
1679837e46
Fix mechanic being able to repair infantry. Adjust mechanic repair damage from 20 to 10
2013-01-11 17:17:14 +13:00
Scott_NZ
c52cd77c4c
Add mechanic
2013-01-08 22:42:34 +13:00
Matthias Mailänder
5d4160bc82
make Volkov a true Cyborg
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- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
Curtis Shmyr
a5ba41cae8
Make ctnks missiles explode a bit sooner (still reaching their target)
2012-11-10 19:53:10 -07:00
Curtis Shmyr
4ad0d1682e
Improve ctnk health and damage vs heavy armor, reduce damage vs inf
2012-11-04 17:47:03 +13:00
Scott_NZ
44d63b9103
Barrels were not scorching the terrain
2012-11-03 13:33:36 +13:00
Curtis Shmyr
36813ff52f
Fix chronotank's missiles from exploding too soon
2012-10-13 17:31:12 -06:00
Curtis Shmyr
76baba89c1
Retune chronotank's weapons to match its description
2012-10-13 16:50:08 -06:00
Chris Forbes
1792f16929
Merge remote-tracking branch 'scott/allies'
2012-10-13 13:52:21 +13:00
Curtis Shmyr
82f9549f01
Improve mammoth tank tusk turn rate (5->10)
2012-10-13 11:37:55 +13:00
Curtis Shmyr
656503c0c5
Increase range of Tanya's colt45 from 5.75 to 7
2012-10-13 11:37:52 +13:00
Curtis Shmyr
83fc70f415
Added Chrono Tank to Allies
2012-10-13 11:37:46 +13:00
Scott_NZ
795008011e
Explosive barrel explosions now cascade with a small delay between each explosion.
2012-10-09 01:51:25 +13:00
Chris Forbes
83ba80f4c9
add MiniNuke weapon for dtrk
2012-09-24 21:06:49 +12:00
Chris Forbes
1b5474f377
retune nuke
2012-09-24 21:02:22 +12:00
Curtis Shmyr
60ceb800e1
Remove contrails from pbox vulcan - was not working as intended
2012-08-20 15:06:36 +12:00
Chris Forbes
1da82aeba9
slow sniper rof to 70
2012-08-16 09:30:03 +12:00
Matthias Mailänder
02f28f54c7
add sniper to ra
2012-08-15 08:49:12 +12:00
Matthias Mailänder
f2c630731e
added some files from content.open-ra.org, fixes #2182
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adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Chris Forbes
3dc39b2c9d
fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
2012-07-02 09:42:20 +12:00
Curtis Shmyr
9185dc65d5
Initial pbox pax changes
2012-04-30 21:18:10 +12:00
Chris Forbes
e0bfa287ee
new flamer integrated
2012-04-30 21:13:15 +12:00
Chris Forbes
80f142c8ea
flamer that doesnt suck
2012-04-30 20:51:10 +12:00
Chris Forbes
7d4186c236
add SilencedPPK weapon for spy
2012-04-06 16:27:04 +12:00
Curtis S
a04ab94717
Hellfire (longbow) missiles now fire in bursts of 2
2011-10-22 18:50:03 -06:00
Chris Forbes
7cc0a45727
give migs 4 salvos x 2 missiles, slightly increase damage per missile
2011-10-23 12:55:13 +13:00
Raymond Martineau
603a29b70d
Flame turret range fix (previously outranged by infantry, despite being strong vs. infantry)
2011-10-12 07:53:18 +13:00
Chris Forbes
2b9d21feb7
fix #1162 (use large_slash for aircraft crashing into water)
2011-09-11 17:49:54 +12:00
Chris Forbes
19c7cd650d
boost sam rof slightly
2011-09-04 10:28:51 +12:00
Chris Forbes
ee0de12318
boost longbow aa missile speed
2011-09-04 10:28:23 +12:00
Curtis S
02d644a09f
Reduced Inaccuracy of Cruiser's 8Inch from 120 to 80
2011-08-27 08:21:31 +12:00
Chris Forbes
2231436c2f
fixed #837 -- hind, yak weapons ignore walls
2011-08-21 22:28:43 +12:00
Curtis S
499d9736cc
Fix #802 ; BRIK health reduced to 500. Arty effectiveness remains the same.
2011-08-13 15:01:42 +12:00
Curtis S
d420701e5a
Split hellfire missiles into AA/AG definitions
2011-08-13 15:01:42 +12:00
Curtis S
e73969cb26
Reduced MSUB damage from 400 to 300
2011-07-15 21:31:47 +12:00