reaperrr
6ff31786cb
Refactor TeslaZap targeting
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- made it target closest targetable position, instead of CenterPosition
- made target tracking optional (enabled by default)
- made tracking independent from whether damage has already been dealt
- cache target position and update it in Tick only if tracking
2017-06-11 23:28:17 +02:00
reaperrr
c474b77d79
Remove unused 'initialized' bool from TeslaZap
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It was never set to 'true', and doing so would break Duration > 1, so it's better to just remove it.
2017-06-11 23:28:17 +02:00
reaperrr
2704f3bcd5
Minor TeslaZap cleanup
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Renaming timeUntilRemove to ticksUntilRemove makes it more clear and allows to drop the comment.
2017-06-11 23:28:17 +02:00
reaperrr
16e260e69f
Increase ZOffset of RA explosions
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To make sure they play on top of actors.
2017-06-10 11:38:04 +01:00
reaperrr
7cadbcb8f6
Set custom hit shapes for civilian buildings
2017-06-10 11:38:04 +01:00
reaperrr
07e6708b88
Align RA base building hitshapes with their sprites
2017-06-10 11:38:04 +01:00
reaperrr
7ba276c0c1
Add building hitshape defaults to RA
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And do some cleanup.
Intentionally omitted uncommon shapes that only appear once or twice.
2017-06-10 11:38:04 +01:00
C. Helmig
3b626e5ff7
Fixes tile error in #13047 . See comment Item in #12868 .
2017-06-07 18:54:39 +02:00
C. Helmig
452aed0a97
Multiple passability changes to replicate original game behavior. (= Items comments on #12868 )
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Fix the passability of some bridge tiles
2017-06-07 18:54:39 +02:00
abcdefg30
5d40ed3e32
Move tiles into correct category.
2017-06-07 18:54:39 +02:00
abcdefg30
8494200321
Renamed and reordered Categories - uniform naming, similar categories adjacent to one another, most used to top.
2017-06-07 18:54:39 +02:00
Paul Chote
83c4c842ee
Update to latest osx launcher package.
2017-06-06 22:08:08 +02:00
reaperrr
423ea555b3
Fix RA bridge crash
2017-06-06 22:04:00 +02:00
reaperrr
4af31be6bd
Fix TD bridge crash
2017-06-06 22:04:00 +02:00
Paul Chote
ff9bddbf21
Add unit command bar to TD.
2017-06-06 08:53:54 -06:00
Paul Chote
52f1ab0969
Add backend code for unit command bar.
2017-06-06 08:53:54 -06:00
Paul Chote
f1eb96b273
Add DisableKeyRepeat flag to ButtonWidget.
2017-06-06 08:53:54 -06:00
Paul Chote
854dd75282
Add ButtonTooltipWithDescHighlightLogic.
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Highlights TooltipDesc characters inside {}.
2017-06-06 08:53:54 -06:00
Paul Chote
8f2a933ba8
Add support for button tooltip descriptions.
2017-06-06 08:53:54 -06:00
Paul Chote
ce233a6cca
Reduce edge scrolling threshold and polish cursor hotspots.
2017-06-06 08:53:54 -06:00
Paul Chote
94fba3521a
Add ForceModifiersOrderGenerator for force move/attack and queueing.
2017-06-06 08:53:54 -06:00
Paul Chote
8dfb7d8bbc
Add Selection.Hash for tracking selection changes.
2017-06-06 08:53:54 -06:00
Paul Chote
e8d6d63707
Add IIssueDeployOrder.
2017-06-06 08:53:54 -06:00
Paul Chote
533b2f9ad7
Flip tooltips above the cursor at the bottom of the screen.
2017-06-06 08:53:54 -06:00
Mustafa Alperen Seki
46d0157c2e
Add Harkonnen 4
2017-06-05 22:32:49 +02:00
reaperrr
3507ad2f87
Give D2k structures footprint hit-shapes
2017-06-05 14:22:47 +02:00
reaperrr
e2647e8a60
Move down D2k High-tech factory sprite
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This better aligns its visuals with the footprint, hit-shape and targetable positions.
2017-06-05 14:22:47 +02:00
reaperrr
6a212eea53
Make attacking actors/turrets face the targeted position
2017-06-05 14:22:47 +02:00
reaperrr
7acc6dacbc
Fix armaments/projectiles to aim at closest Target.Positions
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Instead of CenterPosition.
TargetablePositions were already used for targeting/attack decisions, but not armaments/projectiles.
2017-06-05 14:22:47 +02:00
Markus Hartung
73577e3a7e
Add myself to authors
2017-06-04 17:11:44 +02:00
Markus Hartung
2a0b3b39ea
INotifyCreated.Created now calls base properly
2017-06-04 17:11:44 +02:00
Markus Hartung
f7ddb969c6
Change so Attack* calls Created on base class
2017-06-04 17:11:44 +02:00
abcdefg30
40e8c5136d
Fix the close enough check in Repair.cs
2017-06-04 15:35:40 +02:00
Paul Chote
abdcf90c30
Ship VERSION with binary releases.
2017-06-04 13:21:27 +02:00
Paul Chote
36d7b5131e
Use ContentInstallerMod in MainMenuLogic.
2017-06-04 13:21:27 +02:00
Paul Chote
f79a3a8d03
Use engine version in crash logs.
2017-06-04 13:21:27 +02:00
Paul Chote
f7db7e3308
Use engine version for master server queries.
2017-06-04 13:21:27 +02:00
Paul Chote
49f0e35bd7
Add engine VERSION file.
2017-06-04 13:21:27 +02:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
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And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7fd0a3aa58
Lint check and yaml enforcement for HitShape
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Now that Health no longer provides a HitShape, actors with Health need at
least one HitShape trait.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
reaperrr
43b55ae333
Move Shape from Health to new HitShape trait
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Renamed Shape to Type
2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c
Fix inconsistent rules in preparation of HitShape refactor
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- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
Mustafa Alperen Seki
61afa096e3
Add 8PLAY6
2017-06-03 16:17:34 +02:00
Mustafa Alperen Seki
aa9c00367b
Add 8PLAY2
2017-06-03 16:14:52 +02:00
Oliver Brakmann
677904c682
Hide tooltips for unoccupied spawnpoints in the replay browser
2017-06-03 15:56:27 +02:00
rob-v
fc0495ac27
Fix keys scrolling stuck (+ some function double calls)
2017-06-01 23:07:25 +02:00
Mustafa Alperen Seki
f4988356a0
Add 8PLAY4
2017-06-01 20:28:48 +02:00
Mustafa Alperen Seki
8bcc2b30d9
Add 8PLAY1
2017-06-01 20:14:59 +02:00
Andre Mohren
96ca3baff8
Fixed PNGLoader crash with palette containing less than 256 colors.
2017-05-31 20:34:09 +02:00