Commit Graph

695 Commits

Author SHA1 Message Date
ScottNZ
60a197f8d7 Set PassengerFacing to 0 for ra/td lst 2014-11-16 10:53:16 +13:00
Paul Chote
118275b376 Add terrain geometry visualisation. 2014-11-07 19:18:34 +13:00
Matthias Mailänder
a3baee9d68 remove BelowUnits
closes #3670
2014-10-29 21:38:30 +01:00
Matthias Mailänder
1478822a2f Merge pull request #6836 from pchote/polish-gdi0102
Closes #6757
Closes #6834
2014-10-26 08:02:46 +01:00
Oliver Brakmann
7b1ab34392 Make crates not suck
* allow for crates without any associated CrateActions
* allow for crates to not auto-remove
2014-10-26 00:38:31 +02:00
Paul Chote
8b66162e99 Fix landing craft reinforcements in GDI01 and GDI02. 2014-10-26 09:21:43 +13:00
huwpascoe
07f3523bd4 Balancing: Increased BIKE cost to 600 2014-10-23 01:56:11 +01:00
Paul Chote
de8f3c3530 Add missing EOF newline to mod yaml files. 2014-10-19 21:06:50 +13:00
Paul Chote
5207fcc83b Remove legacy Lua API traits. 2014-10-19 12:43:17 +13:00
reaperrr
08c516a0ba Fix TD gunboat "turret" offsets 2014-10-17 23:01:45 +02:00
Matthias Mailänder
d75a60dd75 Merge pull request #6659 from reaperrr/linebuild-fix
Fixes #6635
2014-10-04 14:11:00 +02:00
reaperrr
d35bd8c868 Makes unbuildable fences only connect to themselves 2014-10-04 13:45:48 +02:00
obrakmann
a91084c0f8 Merge pull request #6613 from pchote/remove-mp-tooltips
Remove the MP tooltip row from campaign missions.
2014-10-04 12:20:14 +02:00
obrakmann
4c2eba6b04 Merge pull request #6503 from huwpascoe/turretalign
Turrets now realign by default
2014-10-04 12:05:13 +02:00
huwpascoe
3ece9ede42 Turrets now realign when not attacking. 2014-10-04 01:18:19 +01:00
huwpascoe
43cd1fc7a8 Balancing: Reduced Commando HP 2014-10-03 22:33:21 +01:00
Matthias Mailänder
8489340276 Merge pull request #6556 from pchote/upgrade-all-the-things
Add support for time-limited actor upgrades.
2014-10-03 11:46:20 +02:00
Paul Chote
5f68a9c773 Fix bogus fence tooltip. 2014-10-03 20:25:34 +13:00
Paul Chote
02166628d1 Add classic-style tooltips for TD campaign missions. 2014-10-03 20:25:33 +13:00
abcdefg30
d1e9d7d19d Harvester now autoharvest when produced 2014-10-02 16:41:55 +02:00
Paul Chote
8a014393a3 Rename UnitUpgradeCrateAction to GrantUpgradeCrateAction. 2014-10-01 21:29:22 +13:00
Paul Chote
c697a1e7b4 Add a UnitUpgradeManager trait.
This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
Paul Chote
b4c826237e Remove duplicated IronCurtainable rules. 2014-10-01 20:58:40 +13:00
Paul Chote
2bbdd0ae06 Add self-healing for elite units. 2014-09-27 22:14:45 +12:00
Paul Chote
372d03c320 Convert SelfHealing to upgrades. 2014-09-27 22:14:45 +12:00
jonathanmiles
b51df8a93c Fix for stealth tanks needing cloak upgrade 2014-09-15 22:52:26 +01:00
Matthias Mailänder
c7c816f22e Merge pull request #6455 from reaperrr/blocksbullets
Renamed Wall to BlocksBullets
2014-09-14 12:51:44 +02:00
Matthias Mailänder
960ca678e6 Merge pull request #6451 from reaperrr/td-civcap
Closes #4487
2014-09-14 08:49:49 +02:00
reaperrr
8c1ab03623 Wall -> Crushable + BlocksBullets yaml changes 2014-09-14 01:33:48 +02:00
reaperrr
1b19ac09aa Adds "Civilian building captured" notification to TD. 2014-09-13 18:35:49 +02:00
reaperrr
f0705f532b Remove duplicate death sequences from dinos and ants.
Fixes stegosaur death anim palette (no longer shows team color).
2014-09-13 17:22:28 +02:00
reaperrr
409d6a046d Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors.

Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.

Add descriptions and CrushedByFriendlies to Crushable.

Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
257c953089 WithDeathAnimation yaml changes 2014-09-13 15:57:14 +02:00
Paul Chote
b009913e64 Clean up DuplicateUnitCrateAction. 2014-09-12 20:06:52 +12:00
Matthias Mailänder
8e4b5af352 Merge pull request #6414 from ScottNZ/balance
Some RA balance work
2014-09-06 14:13:43 +02:00
ScottNZ
4098ad8f98 Remove MustBeDestroyed from cnc support structures 2014-09-06 19:32:44 +12:00
atlimit8
cc9c253419 Moved SellSounds from Building to Sellable & added upgrade to rules. 2014-09-04 15:25:19 -05:00
reaperrr
3725ce4f7b InfDeath -> DeathType renaming. 2014-08-30 18:06:05 +02:00
Matthias Mailänder
db1e9b9c24 don't hard-code sounds for one mod to avoid confusion 2014-08-30 10:32:57 +02:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
Matthias Mailänder
8ebe6345aa Merge pull request #6323 from pchote/tib-craters
Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3 Render smudges beneath resources. Fixes #6270. 2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
UberWaffe
a1e51b71d6 AI Support Power Meta Data implemented.
Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Paul Chote
520df8242d Merge pull request #6217 from Mailaender/starting-units-classname
Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Paul Chote
7fb31dd3aa Upgrade mod rules. 2014-08-12 11:47:01 +12:00
havok13888
9ea169b2c8 5936 Advanced Power Plant have a different layout in the original 2014-08-10 23:06:11 -05:00
Matthias Mailänder
24a3fd3196 show a user friendly description of the starting unit template
closes #6209
2014-08-09 13:34:03 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00