Commit Graph

715 Commits

Author SHA1 Message Date
abcdefg30
13b89b1c50 Add IgnoreAbstractActors.cs 2018-03-30 12:57:18 +01:00
Paul Chote
ea68f1abb9 Implement new mod/map updater framework. 2018-03-23 20:04:52 +01:00
xecollons
227cf35d5f Added TooltipDescription 2018-03-10 17:55:05 +01:00
atlimit8
7283f9804e Added Polygon IHitShape 2018-03-09 23:32:07 +01:00
reaperrr
a1ad76ba74 Split *AimAnimation from WithTurretAttackAnimation
These two didn't interact and actually even conflicted when used at the same time, so splitting them is the sensible thing to do.
2018-03-09 19:28:29 +01:00
Pavel Penev
b620e8107f Added GrantRandomCondition trait. 2018-03-08 18:15:54 +01:00
Matthias Mailänder
12054506e1 Add support for JASC and GIMP color palettes 2018-03-08 16:54:13 +01:00
Voidwalker
711bad91a3 Generalize WormManager into ActorSpawnManager.
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Matthias Mailänder
6bd1e90671 Add TransformCrusherOnCrush 2018-02-23 20:02:47 +01:00
Mustafa Alperen Seki
c4b0ad45e3 Add lua functions for DeliverCash and DeliverExperience 2018-02-21 21:38:43 +01:00
Mustafa Alperen Seki
491f808b75 Add GrantConditionOnFaction. 2018-02-06 21:09:38 +01:00
Paul Chote
235b16d4b3 Split server list logic into its own LogicObject. 2017-12-30 17:03:58 +01:00
Paul Chote
5425a5a28e Replace CanPowerDown with ToggleConditionOnOrder. 2017-12-27 20:18:27 +01:00
Paul Chote
5256fb7bbd Restore separated direct connect dialog. 2017-12-24 01:47:44 +01:00
Paul Chote
e79680e22c Add LobbyPrerequisiteCheckbox trait. 2017-12-21 23:52:04 +01:00
reaperrr
01a88862b3 Remove IDisable for good 2017-12-17 21:18:44 +00:00
Paul Chote
502c3e2bf5 Remove global chat integration. 2017-12-13 21:04:16 +01:00
Paul Chote
99908c4d80 Move hardcoded list of lobby options into yaml. 2017-12-12 22:43:11 +01:00
Paul Chote
55b6084b60 Add a lint test for conflicting Interactable and Selectable. 2017-12-11 19:45:07 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
reaperrr
56b6aabbb8 Use new IAutoRenderSize for determining actor render bounds 2017-11-21 01:00:09 +02:00
reaperrr
6711af63eb Move SelectionBarsRenderable to Mods.Common 2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba Add Support of Types for GivesBuildableArea 2017-11-20 16:17:13 +02:00
reaperrr
786a0eb07f Refactor PowerManager and RequiresPower to use conditions
Instead of Actor.IsDisabled.
Added INotifyPowerLevelChanged interface to do so as efficiently as possible.
2017-11-13 03:09:05 +02:00
reaperrr
6c02e3f2b7 Refactor CanPowerDown to provide a condition instead of triggering IsDisabled 2017-11-13 03:09:05 +02:00
reaperrr
6f95080aa4 Add ReloadAmmoPool and adapt AmmoPool
Refactored and simplified Rearm activity.
Uses local Reload now.

Removed AmmoPool.SelfReloads.
2017-11-12 19:48:06 +00:00
Forcecore
4c78a05081 ADD GrantConditionOnAttack Trait
Useful for making Gattling weapons (Yuri's Revenge and C&C Generals) or
Boris (RA2) / Natasha (RA3) call for airstrike.
2017-11-04 17:18:24 +01:00
RoosterDragon
3a9abda441 Specify C# 5 as the language version used in all projects.
Attempts to use features from a new version will generate compile errors (on Roslyn and possibly other compilers), preventing accidental adoption of new language features.
2017-10-19 14:18:03 +02:00
Mustafa Alperen Seki
2102fad2b5 Add CashTricklerBar 2017-10-06 23:02:02 +02:00
Forcecore
18c6fe09db Sound and Animation support for DonateCash 2017-10-06 18:07:18 +02:00
Matthias Mailänder
3af0b1a7a0 Remove PlayerPaletteFromCurrentTileset. 2017-09-17 16:20:38 +02:00
Paul Chote
83d522d945 Split unrelated hotkeys from WorldInteractionController. 2017-09-15 23:06:38 +02:00
Paul Chote
0e3bfcfb35 Replace WorldCommandWidget with individual logic classes. 2017-09-15 23:06:38 +02:00
Paul Chote
25e88008ef Make the mute hotkey global. 2017-09-15 23:06:38 +02:00
Paul Chote
c759a68492 Move hardcoded screenshot hotkey into yaml. 2017-09-15 23:06:38 +02:00
Paul Chote
8c4afa414a Add a base single-hotkey logic class to avoid future duplication. 2017-09-15 23:06:38 +02:00
Paul Chote
7459050af9 Rework global music hotkey bindings. 2017-09-15 23:06:38 +02:00
reaperrr
dbcfb0c92e Rename and move WithTurretedSpriteBody
The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
2017-09-15 18:10:13 +01:00
reaperrr
c611b5aeeb Remove 'ed' from WithTurretedAttackAnimation
Too confusing, as people might think it requires 'WithTurretedSpriteBody', also not entirely in line with our (admittedly implicit) render trait naming convention.
2017-09-15 18:10:13 +01:00
Mustafa Alperen Seki
c0b8bb3fcf Add Generals Pilot Logic 2017-09-14 23:26:10 +02:00
Forcecore
8027bed6b2 Separated ship squad from ground unit squad
Just like aircrafts are independent from ground squads.
2017-09-13 23:31:26 +02:00
Paul Chote
e54cf9acc3 Move linter interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
reaperrr
024887b268 Move Contrail to Traits
And make interface implementations explicit while we're at it.
2017-09-06 22:07:02 +01:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
Paul Chote
4a2988e676 Remove UnitCommandWidget. 2017-09-01 11:56:37 +02:00
reaperrr
5d58374962 Remove FlyCircleTimed activity
A FlyCircle overload is sufficient.
2017-08-31 18:03:59 +02:00
Paul Chote
a29360f313 Add a lint test for hotkeys. 2017-08-25 21:56:52 +02:00
Paul Chote
62a006ed3e Change beaconlib reference to match other deps. 2017-08-13 18:15:55 +02:00
Matthias Mailänder
fdad5e2c48 Add weapon rules documentation. 2017-08-05 21:00:06 +02:00
rob-v
97306f2bcd Move DeveloperMode trait to Mods.Common 2017-07-23 15:08:24 +02:00