rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
Forcecore
0573f52a37
Add Railgun projectile
2017-07-21 23:18:38 +01:00
Paul Chote
afd8b9ab86
Rework harvester resource claiming:
...
* Maintains lists of claims, and only restricts
reservations for friendly units.
* Removes OnNotifyResourceClaimLost; it's not
clear whether that is still useful, and it
prevents future necessary cleanups.
* Moves other code without changing behaviour.
This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00
Jean-Rémy Buchs
488440197e
Add new trait ReloadArmamentsBar which renders a bar to show the current reload status
2017-07-16 14:58:00 +01:00
abcdefg30
0b6b997e81
Add a CommandBarBlacklist trait to blacklist Stop and Waypoint Mode
2017-07-14 23:18:28 +01:00
reaperrr
fdb3866238
Remove FootprintUtils
2017-07-13 17:43:41 +02:00
reaperrr
46dc827d46
Refactor footprint cell lookups and move them to Building
...
Removing FootprintUtils happens in the next commit for better
reviewability.
2017-07-13 17:43:41 +02:00
Paul Chote
e38db04ab7
Move Stylecop checks to their own helper executable.
2017-07-09 21:58:21 +02:00
Paul Chote
ab1a798d04
Add GrantConditionOnBotOwner trait.
2017-07-07 21:31:45 +01:00
reaperrr
3200f4fb0f
Remove bib-related hacks from Building and FootprintUtils
2017-07-06 01:42:55 +02:00
Paul Chote
714b24329c
Use standard button tooltip for faction descriptions.
2017-06-27 23:27:53 +02:00
Forcecore
a7cedc54ff
Deploy activities for mods and future AI scripting
2017-06-20 23:42:14 -05:00
Paul Chote
3db15beeb9
Fix compatibility with msbuild/csc on non-windows.
2017-06-17 20:17:31 +02:00
Paul Chote
6ca0208694
Rename VoxelPreview to ModelPreview.
2017-06-14 18:56:06 +02:00
Paul Chote
736e70df78
Rename VoxelRenderable to ModelRenderable.
2017-06-14 18:56:06 +02:00
Paul Chote
34810756c2
Move Voxel code to Mods.Cnc.
2017-06-14 18:56:06 +02:00
Paul Chote
716343732f
Add AutoTargetPriority trait for smarter AutoTarget logic.
2017-06-11 17:14:21 -05:00
Paul Chote
854dd75282
Add ButtonTooltipWithDescHighlightLogic.
...
Highlights TooltipDesc characters inside {}.
2017-06-06 08:53:54 -06:00
Paul Chote
94fba3521a
Add ForceModifiersOrderGenerator for force move/attack and queueing.
2017-06-06 08:53:54 -06:00
reaperrr
7fd0a3aa58
Lint check and yaml enforcement for HitShape
...
Now that Health no longer provides a HitShape, actors with Health need at
least one HitShape trait.
2017-06-04 00:07:08 +02:00
reaperrr
43b55ae333
Move Shape from Health to new HitShape trait
...
Renamed Shape to Type
2017-06-04 00:07:08 +02:00
Paul Chote
69587a2128
Move InstallShieldPackage to Mods.Common.
2017-05-29 12:41:28 +02:00
Paul Chote
ba7290cc2c
Move classic-mod package loaders and support files to Mods.Cnc.
2017-05-29 12:41:28 +02:00
rob-v
0e3cc1ad28
(Lobby)MapPreviewLogic refactoring
2017-05-14 21:06:16 +01:00
rob-v
ffc3f6e0d0
LAN games discovery
2017-05-14 22:01:25 +02:00
reaperrr
5b8c313d55
Remove lint rule for victim scan radii
...
They're now calculated automatically to use the most sensible value by default. Only people who know what they're doing or fool around will use custom values, and in that case a lint rule might actually just annoy people.
2017-05-13 11:15:38 -07:00
reaperrr
22d8167d49
Merge pull request #13162 from pchote/tunnel-enter-cursor
...
Implement "Enter Tunnel" cursor
2017-05-05 23:47:57 +02:00
Paul Chote
7a7b668f2b
Merge pull request #12999 from reaperrr/RevealOnDeath
...
Add RevealOnDeath trait
2017-05-01 11:17:18 +01:00
atlimit8
748afad45e
Added PausableConditionalTrait abstract trait
2017-04-30 09:47:28 -05:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
Paul Chote
1871715699
Implement "Enter Tunnel" cursor.
2017-04-29 15:58:42 +01:00
reaperrr
4bfd306cc2
Add RevealOnDeath trait
...
Allows revealing shroud on actor death.
2017-04-24 19:12:31 +02:00
Paul Chote
a83c0f96dd
Add GrantConditionOnLineBuildDirection trait.
2017-04-23 00:44:10 +01:00
Paul Chote
f8af51643d
Add LineBuildSegmentExternalCondition.
2017-04-23 00:44:10 +01:00
Paul Chote
ec42aed6bc
Redirect mod chooser to content manager.
2017-04-21 18:02:20 +01:00
Paul Chote
5d5fd7a0e8
Remove RequiredMods logic.
2017-04-21 17:55:15 +01:00
reaperrr
9814083ac3
Rename DonateSupplies activity to DonateCash
2017-04-18 19:27:46 +02:00
reaperrr
80ec530e4c
Refactor supply traits to *Cash traits
...
Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
Oliver Brakmann
3ec6754289
Merge pull request #13141 from pchote/mod-urls
...
Move web urls from user config to mod config.
2017-04-17 17:13:52 +02:00
Matthias Mailänder
4480f49e0f
Add ChangesTerrain.
2017-04-17 15:11:33 +01:00
Andre Mohren
9b22f0e11a
Support attack animation for turrets via new WithTurretedAttackAnimation trait.
2017-04-17 15:34:45 +02:00
Paul Chote
1722f42f83
Move web urls from user config to mod config.
2017-04-17 12:00:41 +01:00
abcdefg30
b2b3390bc0
Move GrantConditionOnPrerequisite into the Conditions folder
2017-03-19 02:29:26 +01:00
abcdefg30
5e923ff091
Remove the dead ActorGroupProxy trait
2017-03-18 13:40:05 +01:00
atlimit8
725cc7c084
Removed StackedCondition trait
2017-02-22 08:54:52 -06:00
Paul Chote
da5a725458
Add support for per-source and total external condition caps.
2017-02-18 19:10:22 +00:00
reaperrr
cdfa3fddf8
Move ParatroopersPower and para scripting to Mods.Common
2017-02-11 19:02:06 +01:00
abcdefg30
b26b7b9f46
Merge pull request #12702 from Mailaender/maxmind.db-2.1.2
...
Drop dependency on Maxmind.GeoIP and Newtonsoft.Json
2017-02-11 17:50:35 +01:00
Paul Chote
a52ea71c62
Add AttackCharges trait for TD and TS obelisks.
2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00