Commit Graph

2746 Commits

Author SHA1 Message Date
Chris Forbes
e12997a168 CNC: fixed NUKE footprint 2010-02-11 10:55:21 +13:00
Chris Forbes
b630fe05d4 CNC: added jeep 2010-02-11 09:38:53 +13:00
Chris Forbes
68d5ea6baa CNC: added LTNK 2010-02-11 09:22:57 +13:00
Chris Forbes
1913702b36 CNC: added sequences for all ground vehicles, and dinos 2010-02-11 09:14:26 +13:00
Chris Forbes
67d9ba2329 added CNC Medium Tank 2010-02-10 23:47:39 +13:00
Chris Forbes
2bacc4126b fixed cnc to use gdi/nod rather than allies/soviet 2010-02-10 17:34:59 +13:00
Chris Forbes
e4b73b3924 added country definitions to rules 2010-02-10 15:04:44 +13:00
Chris Forbes
8cb01df8cd merged pchote/master attack-omni bridge-setup-as-trait 2010-02-09 13:31:26 +13:00
Chris Forbes
758af41dc1 bridge setup as trait; wired to RA & CNC 2010-02-09 10:38:09 +13:00
Chris Forbes
761cc4951a switched omni-fire base defenses to use this 2010-02-08 20:46:32 +13:00
Chris Forbes
853f9ae6d5 ore growth -> trait on world 2010-02-07 18:09:41 +13:00
Paul Chote
78444f9fdc Helicopters 2010-02-07 14:38:52 +13:00
Paul Chote
0d8bbac2f1 Tweak lasers to work better in other directions 2010-02-07 00:50:35 +13:00
Paul Chote
b559d69d4e Frickin' Lasers 2010-02-07 00:12:24 +13:00
Chris Forbes
c280304875 nice spawnpoint render 2010-02-06 22:51:22 +13:00
Paul Chote
6af9bf4d32 Bugfixes: Oremine, Airfield, Prerequisites 2010-02-06 15:17:38 +13:00
Chris Forbes
c78ce442c6 rude hack to make snow maps for c&c work 2010-02-06 09:42:54 +13:00
Paul Chote
5b702b76cf Refactor McvDeploy into a generic 'transform into another actor' trait 2010-02-06 01:06:38 +13:00
Paul Chote
504ca7638a Fix Weapons factory 2010-02-05 23:25:10 +13:00
Paul Chote
32552bce28 Move a bunch of mod-specific stuff into the mod dir 2010-02-05 23:04:40 +13:00
Paul Chote
61dfcd87bc Load chrome.xml from mod 2010-02-05 22:36:44 +13:00
Paul Chote
8090dda9ce C&C tab image; fix dialog border images 2010-02-05 20:58:49 +13:00
Paul Chote
43bd1f1ea3 Start pruning unused sequences 2010-02-05 20:38:58 +13:00
Paul Chote
e3e4f4a853 Add mod project this time; Fix trees 2010-02-05 19:58:31 +13:00
Paul Chote
1ea8e212c4 Create a mod dll for cnc 2010-02-05 19:41:31 +13:00
Chris Forbes
9cdefee403 fixing up various issues 2010-02-05 19:36:18 +13:00
Paul Chote
0b16341c6f Add palettes for RA 2010-02-05 11:02:47 +13:00
Paul Chote
2a7f52edc7 Fix most of the player color regressions 2010-02-05 11:02:46 +13:00
Paul Chote
6c99b33364 Fix graphic corruptions by returning the max palette number to 16 2010-02-05 11:02:44 +13:00
Paul Chote
6821238710 Extendable palette definitions. Contains many regressions, bugs and general hacks 2010-02-05 11:02:41 +13:00
Paul Chote
1e01911b46 Add a mechanism to add palettes via traits 2010-02-05 11:02:39 +13:00
Paul Chote
e44c46200d Hack in a different terrain palette 2010-02-05 11:02:38 +13:00
Paul Chote
9d2373b602 Fix shroud by overriding with the ra version 2010-02-05 11:02:37 +13:00
Paul Chote
f09bdfc49f Nod Airfield behavior (fly units from offscreen) 2010-02-05 11:02:34 +13:00
Paul Chote
ae751ace98 Fix animation continuity regression 2010-02-05 11:02:32 +13:00
Paul Chote
d6f0839a1a Flesh out guided-dock concept; regress on animation continuity in RA mod 2010-02-05 11:02:31 +13:00
Paul Chote
249c56d82f Start thinking about how the harv<->proc interaction is going to work 2010-02-05 11:02:30 +13:00
Paul Chote
4fcb655e2c Use c&c voices for all units 2010-02-05 11:02:28 +13:00
Paul Chote
b63b09ec2c Nod Buggy and minimal ini definitions 2010-02-05 11:02:27 +13:00
Paul Chote
02af9d40a2 More structures 2010-02-05 11:02:25 +13:00
Paul Chote
9638a9ab8d HQ and 3rd damage state sequences 2010-02-05 11:02:24 +13:00
Paul Chote
eb32884b24 More structures 2010-02-05 11:02:23 +13:00
Paul Chote
ca8acee224 Un-hardcode production audio 2010-02-05 11:02:21 +13:00
Paul Chote
1038a9a7e8 Fix bridges and trees 2010-02-05 11:02:20 +13:00
Paul Chote
69aff6e0f0 Basic mod works (can build up to PROC); disabled some features 2010-02-05 11:02:18 +13:00
Paul Chote
08543876db Add cnc mod 2010-02-05 11:02:16 +13:00