Commit Graph

129 Commits

Author SHA1 Message Date
Matthias Mailänder
9088a58756 Merge pull request #9408 from reaperrr/d2k-debris
Added original D2k debris
2015-09-26 13:56:51 +02:00
reaperrr
522e7d5d04 Add custom sequence support to WithSiloAnimation
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
reaperrr
685be50168 Added original D2k debris 2015-09-23 19:07:07 +02:00
reaperrr
e36e4f97bb Fix Grenadier projectile 2015-09-19 20:47:27 +02:00
reaperrr
03413b9875 D2k weapon warhead changes 2015-09-19 17:39:57 +02:00
reaperrr
ab603827ca Remove paradrop remnants from D2k 2015-09-13 21:49:24 +02:00
reaperrr
be28da2a64 Remove paradrop power from Ix Lab 2015-09-13 21:49:22 +02:00
Paul Chote
96b8b8c1ce Rename actors to match original game rules. 2015-09-10 19:23:05 +01:00
reaperrr
10ab4cbe61 Fixed production overlay ZOffsets 2015-08-30 15:45:01 +02:00
Matija Hustić
25ce915a0c Fixes D2K regression due to unspecified sprite file name. 2015-07-15 10:32:42 +01:00
Matija Hustić
2f01c389cf Manually upgraded YAMLs. 2015-07-14 20:39:09 +01:00
reaperrr
b193d5195d Cleaned up d2k yaml rules.
Sanitized defaults.
2015-06-29 00:45:38 +02:00
reaperrr
11ce57523c Fixes d2k rifle infantry prone sequence 2015-06-21 11:03:49 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Christopher Grant
81f05e7556 Added shrapnel sequences. 2015-06-06 13:18:09 -04:00
reaperrr
64fb38bd3e Cleaned and fixed D2k infantry rules a little
Moved Selectable Bounds to infantry default, fixed vertical offset.
Removed some TakeCover duplication.
Added engineer and medic/thumper prone sequences.
Made sure that TakeCover/WithInfantryBody sequence modifiers are applied
properly.

Fixed d2k grenadier sequences offset to match other infantry.
2015-06-01 23:27:49 +02:00
Paul Chote
dae5703c71 Add nuke flash to D2K. 2015-05-24 18:39:51 +01:00
Paul Chote
c5614d4c3a Merge pull request #8223 from Mailaender/fix-sequences
Fixed several broken YAML sequences
2015-05-24 13:12:22 +01:00
Matthias Mailänder
13a8f6f5bd remove duplicate and unused land animation 2015-05-23 16:10:55 +02:00
Paul Chote
80a54fe4fe Fix repair depot lights. 2015-05-23 08:50:29 +01:00
Paul Chote
4eb76046f4 Fix deviator gas blending. 2015-05-23 08:50:28 +01:00
Paul Chote
26fd858fc7 Use premultiplied alpha for all textures and blending. 2015-05-23 08:50:28 +01:00
abcdefg30
70e7b33fd7 Merge pull request #7979 from Mailaender/d2k-sand-blendmode
Fixed the Dune 2000 harvester sand out animation
2015-05-14 19:21:06 +02:00
Taryn Hill
cace31f5e9 Implement WithDecorationCarryable. 2015-05-08 09:55:40 -05:00
Matthias Mailänder
45ffac350f fix d2k harvester sand overlay 2015-04-26 09:22:23 +02:00
Matthias Mailänder
63e4d40770 add alpha channel to every possible blend mode 2015-04-26 09:22:19 +02:00
Paul Chote
1e30fdb333 Merge pull request #7909 from reaperrr/projectile-cleanup2
Projectiles cleanup Part 2
2015-04-25 18:41:06 +12:00
reaperrr
1655a1462d Made sure spice blooms are drawn below harvesters all the time 2015-04-19 19:54:28 +02:00
reaperrr
6b7ffdc1b7 De-hardcoded GravityBomb idle and opening sequence
Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
10f205b43d Reduce brightness of several D2k weapon effects via new blend modes 2015-04-01 22:01:24 +02:00
reaperrr
57dab6ccc1 Fix D2k gun tower to use tank muzzle 2015-03-29 14:23:09 +02:00
reaperrr
05426562cd D2k sequence cleanups and gun turret muzzle fix 2015-03-29 12:42:46 +02:00
reaperrr
6f244d5e3c Fix D2k missile trails and deviator explosion 2015-03-27 13:59:34 +01:00
Paul Chote
9b33d7b1e5 Disable legacy sequence parsing in D2K. 2015-03-24 18:01:30 +00:00
Matthias Mailänder
ee58c68604 fix Sietch sprite offset 2015-03-22 18:09:33 +01:00
Paul Chote
b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Paul Chote
55e5dd93eb Improve the fire animation position on D2K husks. 2015-01-06 23:36:43 +13:00
penev92
6dabec6124 Add more tileset templates and voice notifications
Add House Corrino

Add Corrino-specific structures

Remove "new" tileset entries and speech notifications for now
2015-01-02 17:23:23 +02:00
Matthias Mailänder
3835aec17f add an attack overlay for the sand worm 2015-01-01 14:53:04 +01:00
penev92
61cb74adb4 Improved visuals, added WormSign norification 2014-12-13 14:02:44 +02:00
penev92
c4efd269d4 Step three in implementing sandworms
Removed/fixed comments

Code style fixes

Fixed AttackWander, addressed style nits

Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
Mustafa Alperen Seki
008a416fd8 Update misc.yaml 2014-11-11 09:52:10 +02:00
Mustafa Alperen Seki
6d65519788 Update misc.yaml 2014-11-11 09:30:56 +02:00
Mustafa Alperen Seki
8b4ed823a3 More Crate PowerUps
Update misc.yaml

Update misc.yaml
2014-11-01 13:44:12 +02:00
Matthias Mailänder
a3baee9d68 remove BelowUnits
closes #3670
2014-10-29 21:38:30 +01:00
Matthias Mailänder
c090c0fe69 remove duplicate bazooka stand sequences 2014-09-06 12:27:55 +02:00
Paul Chote
ede046cc0c Merge pull request #6331 from Mailaender/infantry-noidle-fix
Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
2014-09-06 09:30:55 +12:00
Matthias Mailänder
44441bf20e remove unused duplicate stand sequences 2014-08-31 09:16:39 +02:00
reaperrr
d438f0efde Fix wrong sequence lengths 2014-08-31 00:33:48 +02:00