Commit Graph

1204 Commits

Author SHA1 Message Date
Paul Chote
1526b6ff37 Make Game.LoadWidget / Widget.LoadWidget consistent. 2011-05-21 17:26:16 +12:00
Paul Chote
21267688b0 Split the colorpicker logic into its own handler. Game.LoadWidget no longer adds the loaded widget to the RootWidget. 2011-05-21 17:26:16 +12:00
Paul Chote
529ed51034 Nit: use ServerSettings to pass info to the server 2011-05-21 17:26:16 +12:00
Paul Chote
f4ea4c5daa Add a WidgetArgs type to work around gmcs not understanding lambda -> Action -> object. 2011-05-21 17:26:16 +12:00
Paul Chote
5fffc9d816 Don't tell the master server about local servers 2011-05-21 17:26:16 +12:00
Paul Chote
ab28f5867f Disallow watching replays with zero duration. 2011-05-21 17:26:14 +12:00
Paul Chote
33a4f5e29e Support loopback servers for solo play 2011-05-21 17:26:14 +12:00
Paul Chote
3d493d3ace Package download works. Download error messages need polish. 2011-05-21 17:26:14 +12:00
Paul Chote
6a1f3cfc18 Installing from CD reimplemented 2011-05-21 17:26:13 +12:00
Paul Chote
372d2f5426 Saner load code for cnc. Installing not yet implemented. 2011-05-21 17:26:10 +12:00
Paul Chote
3d347848f3 Remove another hardcoded widget reference and prepare for saner init code. 2011-05-21 17:25:45 +12:00
Paul Chote
2e1e8fd7e8 Apply desat effect on ingame menu too 2011-05-21 17:25:45 +12:00
Paul Chote
d95138b600 Use the same mechanism for loading ingame and shellmap ui. 2011-05-21 17:25:45 +12:00
Paul Chote
8957caeaca Basic ingame menu reimplemented. 2011-05-21 17:25:44 +12:00
Paul Chote
5c59f7703d Reimplement connecting / connection failed dialogs. 2011-05-21 17:25:43 +12:00
Paul Chote
c9dd1aa4bd Improved replay browser 2011-05-21 17:13:20 +12:00
Paul Chote
14a904ab7a Start reimplementing replay browser 2011-05-21 17:13:18 +12:00
Paul Chote
6cb0cb7d0e Can now start a game and disconnect from lobby without triggering a reload.
It is now possible to crash the game by starting a new server before the previous one has had time to timeout and release the port binding (the previous loadscreen pause meant this was always hidden).
2011-05-21 16:27:37 +12:00
Paul Chote
845b32281d Reimplement server browser 2011-05-21 16:27:37 +12:00
Paul Chote
a3b430c24a Remove engine references to MAINMENU_BG. Don't push the menu background onto the window list. Crashes whenever a delegate tries to open MAINMENU_BG. 2011-05-21 16:27:37 +12:00
Paul Chote
550b4495a8 Add a black&white palettemod 2011-05-21 16:27:34 +12:00
Matthew Bowra-Dean
20458fc552 Move Platform.cs to OpenRA.FileFormats, fix #765. 2011-05-21 11:35:04 +12:00
Chris Forbes
8e1bc25006 fix compile failure on windows due to missing #ziplib reference 2011-05-18 20:30:33 +12:00
Paul Chote
221d6ebd4f Make it actually work 2011-05-04 20:24:04 +12:00
Paul Chote
07dac11144 Install cnc from cd 2011-05-04 20:24:03 +12:00
Paul Chote
4efebcd6b2 Save packages to the support dir by default, but continue to support mods/*/packages 2011-05-04 20:24:03 +12:00
Paul Chote
83c026e12b Don't rely on the utility for ra package extraction. Untested. 2011-05-04 20:24:03 +12:00
Paul Chote
0102a9ad93 Don't rely on the utility for zip extraction. 2011-05-04 20:24:03 +12:00
Chris Forbes
65c6a23900 style nits & lambda reduction in ClassicProductionQueue.cs 2011-05-04 19:39:28 +12:00
Chris Forbes
fcdb16c938 remove warning from GpsWatcher 2011-05-04 19:31:50 +12:00
Chris Forbes
de8180f217 moar 2011-05-04 19:30:11 +12:00
Chris Forbes
efaf0208f5 rationalize queue cycling 2011-05-04 18:56:53 +12:00
Chris Forbes
71313a264d adjust strictness in BuildPaletteWidget 2011-05-04 18:46:44 +12:00
Chris Forbes
433fc27744 fix capitalization of playerResources in RenderBuildingOre 2011-05-04 18:46:17 +12:00
Chris Forbes
ea32b1bc6d remove a bunch of trait lookups for PlayerResources 2011-05-04 18:40:33 +12:00
Chris Forbes
d86e0ec522 rename ITraitPrerequisite<T> to Requires<T> 2011-05-04 18:02:35 +12:00
Paul Chote
2d7f3086f6 Nits 2011-05-04 10:46:51 +12:00
Paul Chote
6495478433 Kill Util.Centered 2011-05-04 09:21:30 +12:00
Paul Chote
6cb5616c77 Fix the color picker 2011-05-03 22:40:35 +12:00
Paul Chote
8f962853f9 Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette. 2011-05-03 22:21:31 +12:00
Chris Forbes
bd0a953d66 clean up text render of SPW 2011-05-02 22:18:42 +12:00
Chris Forbes
aea8b8da99 remove some more insanity from SPW 2011-05-02 22:14:24 +12:00
Chris Forbes
ba7522bed6 remove a little of the most blatant idiocy from StrategicProgressWidget 2011-05-02 22:09:27 +12:00
Chris Forbes
00e9015671 fix minelayer going to faraway FIX 2011-05-02 21:38:16 +12:00
Chris Forbes
093f159d8e tuned gpsdot to be somewhat nicer 2011-05-02 21:15:09 +12:00
Chris Forbes
2912c921de add custom icon for harvester 2011-05-02 20:00:56 +12:00
Chris Forbes
dd4c5508fa gpsdot has sprites 2011-05-02 19:51:15 +12:00
Mike Bundy
25962d58c6 GpsDot removed when actor .Destroyed. GpsDot removed from BADR 2011-05-02 19:34:36 +12:00
Mike Bundy
bcbac667db Changes how GPS is watched. Changes GPS ability. 2011-05-02 19:31:40 +12:00
Chris Forbes
9d7ac73410 pull BuildingInfluence trait lookup out of the inner loop of building placement 2011-05-02 10:47:25 +12:00