Paul Chote
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7a06ddb8d1
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Harvester voices / cursors / flashes
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2010-07-23 19:56:22 +12:00 |
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Paul Chote
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c90317fb35
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Aircraft/Helicopter move/dock flashing and cursor fixes
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2010-07-23 19:10:10 +12:00 |
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Paul Chote
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55e59e0b53
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Unhardcode voice/order interaction; reimplement for move and attack
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2010-07-23 18:41:35 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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Paul Chote
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93e629584b
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Use GoldWrench cursor for engineer repair
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2010-07-23 00:29:46 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Paul Chote
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a09a6997b4
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Radar takes into account visibility under fog
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2010-07-22 20:26:19 +12:00 |
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Paul Chote
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f7212ef757
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Correct bridge / tree / mine color
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2010-07-22 19:50:41 +12:00 |
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Chris Forbes
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31d5d18d65
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undo ProjectileArgs stuff
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2010-07-22 18:59:41 +12:00 |
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alzeih
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1497c31908
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some more hax
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2010-07-22 18:01:32 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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alzeih
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4e22e37192
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Fix the in range check
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2010-07-22 15:54:42 +12:00 |
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alzeih
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3395f97b20
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Attacking is working again
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2010-07-22 13:07:15 +12:00 |
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Chris Forbes
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73b6eb568b
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more of attack-ground (order wiring, etc); doesn't work.
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2010-07-22 08:26:52 +12:00 |
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Chris Forbes
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5c61c9d3a9
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migrating most things to use the Target struct rather than Actor directly.
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2010-07-22 08:26:51 +12:00 |
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alzeih
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3f9ffbac80
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smite some compiler warnings, hide those that are to stay.
Hide some makefile output too
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2010-07-22 01:39:44 +12:00 |
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alzeih
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8e2d422054
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Improvements to VictoryConditions, and Dead = Chat to all
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2010-07-21 20:21:02 +12:00 |
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Chris Forbes
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84e1ed1cf9
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fix helis landing where they shouldnt
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2010-07-21 18:52:24 +12:00 |
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alzeih
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647252b0cb
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Chrome.rootWidget -> Widget.RootWidget
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2010-07-21 16:14:31 +12:00 |
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alzeih
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795da1b088
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unhacking IChromeButton.
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2010-07-21 16:00:26 +12:00 |
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Paul Chote
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578f47d3b2
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Fix crates. Untested but should work.
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2010-07-21 12:21:56 +12:00 |
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alzeih
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f92b59e6db
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Developer Mode (pchote: amended)
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2010-07-20 21:20:03 +12:00 |
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Chris Forbes
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b3aaacf16b
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don't drop crates in stupid places
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2010-07-20 18:05:20 +12:00 |
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Chris Forbes
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1cbc3dd60f
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paradrop now asks its *cargo* whether a cell is suitable, rather than itself.
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2010-07-20 17:55:10 +12:00 |
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Chris Forbes
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fa0d6b3e72
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move LimitedAmmo to RA dll; reduce pips for YAK
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2010-07-19 19:44:18 +12:00 |
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Chris Forbes
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a08dacc9c2
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add support for compressed packages (zip); strip unnecessary SharpZipLib dll. req reference to WindowsBase for System.IO.Packaging support (apparently Mono has it)
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2010-07-18 17:39:19 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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8abc8e03cb
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Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal.
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2010-07-16 20:51:20 +12:00 |
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Chris Forbes
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3e0f850309
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fix repair canceling itself
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2010-07-14 01:10:10 +12:00 |
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alzeih
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5925453ab8
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PaletteFromCurrentTheatre (pchote: amended)
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2010-07-12 03:09:51 +12:00 |
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alzeih
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dc1e36f653
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smite some more compile warnings (amended to add minimap changes)
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2010-07-12 00:51:58 +12:00 |
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Chris Forbes
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20785a6585
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clean up bullets somewhat
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2010-07-09 21:44:38 +12:00 |
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Chris Forbes
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5e1c63ebb5
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change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories
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2010-07-09 21:05:00 +12:00 |
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Chris Forbes
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40ae25c895
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remove silly exploit on undeploying MCV
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2010-07-08 21:49:25 +12:00 |
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Paul Chote
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df3581237e
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Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
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2010-07-08 20:23:19 +12:00 |
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Paul Chote
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476d40b317
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Move StoresOre into Mods.RA
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2010-07-08 19:32:07 +12:00 |
|
Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
|
Bob
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281d013c3b
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move Combat, AttackBase, and associates into mod
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2010-07-08 16:38:58 +12:00 |
|
Bob
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bd74b29ea3
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move projectile effects into mod
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2010-07-08 16:04:18 +12:00 |
|
Bob
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7a738ed6af
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move CYard trait and UndeployMCV activity into mod
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2010-07-08 15:34:21 +12:00 |
|
Bob
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6a840dff4c
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move ActorGroupProxy to mod; move SupportPower traits into directory
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2010-07-08 14:01:44 +12:00 |
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Paul Chote
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d04d943fe5
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Remove some redundant logging
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2010-07-07 23:13:27 +12:00 |
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Chris Forbes
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2ed8045736
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remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose)
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2010-07-07 18:32:45 +12:00 |
|
Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
|
2010-07-01 18:57:10 +12:00 |
|
Chris Forbes
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2d9e5c6fcd
|
remove spam on loading RA MIX headers; add some more bits to RALint
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2010-07-01 18:31:13 +12:00 |
|
Chris Forbes
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51079f0876
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add LevelUpCrateAction
|
2010-06-30 18:33:19 +12:00 |
|
Chris Forbes
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c605a35ab0
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only kill units on bridge death which cannot exist on their cell(s)' new terrain types
|
2010-06-30 18:11:39 +12:00 |
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Paul Chote
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272e03603a
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Kill any units on a bridge piece when it dies. Todo: need to mask the death regions for cnc bridges
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2010-06-28 13:05:52 +12:00 |
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Paul Chote
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f37a4ec9ed
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Add bridges to cnc
|
2010-06-27 17:50:05 +12:00 |
|
Paul Chote
|
25f2268f58
|
Bridge destruction etc works
|
2010-06-27 15:58:57 +12:00 |
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