Commit Graph

491 Commits

Author SHA1 Message Date
Chris Forbes
69a2892f1b soviet naval unit tab shows sub rather than gunboat 2010-03-23 18:14:40 +13:00
Chris Forbes
1c56a4d76c sensible ship icon 2010-03-23 18:07:51 +13:00
Chris Forbes
f3394d3c7c integrated (clickable) labels in checkboxes 2010-03-23 07:58:58 +13:00
Chris Forbes
a6ed985c70 added perf text option to settings menu 2010-03-23 07:48:16 +13:00
Chris Forbes
b15ef59a41 add perf graph debug switch to settings menu 2010-03-23 07:41:30 +13:00
Chris Forbes
411b73a75e settings menu w/ working debug options 2010-03-23 07:39:52 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
e2ba79a539 spatial bin index for actors 2010-03-22 18:43:52 +13:00
Bob
826908d747 tesla works better now. 2010-03-21 22:03:15 +12:00
Chris Forbes
3a51fc0629 double it. 2010-03-21 21:44:09 +13:00
Paul Chote
cce0c8f228 hide-map crate 2010-03-21 21:14:26 +13:00
Paul Chote
ec4fd62640 Fix weapon crates 2010-03-21 20:49:36 +13:00
Paul Chote
0510a7fb7f Begin generalizing crates; only give firepower bonus to units with weapons 2010-03-21 20:49:36 +13:00
Chris Forbes
7372883317 fix ore rate 2010-03-21 19:56:16 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Chris Forbes
0f902ae41a tweaks, setup flame and boom variants of ExplodeCrateAction 2010-03-21 10:06:06 +13:00
alzeih
b7087136cb Nuke (cnc and ra). Still needs smoke anim in cnc. 2010-03-18 21:41:23 +13:00
alzeih
687b8547f5 Unit on Build is Generic. (half way there) 2010-03-18 18:49:02 +13:00
Chris Forbes
3c104bfe39 palette tweaks for trees etc 2010-03-17 23:30:03 +13:00
Chris Forbes
74615bfded removing dead and useless crap 2010-03-17 23:30:02 +13:00
Chris Forbes
c1827e5d25 actually WORKS now 2010-03-17 23:30:02 +13:00
Chris Forbes
73d1b8fb38 sensible watercrate animation speed 2010-03-17 23:29:58 +13:00
Chris Forbes
f351285246 moved EvaAlerts from player to world 2010-03-17 23:29:53 +13:00
Paul Chote
e1970ea8f0 Replace one pile of hacks with another 2010-03-17 23:25:07 +13:00
Paul Chote
3aa9b17685 Preparation for connection dialogs in yaml 2010-03-17 22:31:45 +13:00
Paul Chote
48370612a0 Checkboxes, Delegates, Create Server. 2010-03-17 22:00:44 +13:00
Paul Chote
a2b2ad0af5 3D buttons (still needs a little work) 2010-03-17 20:37:58 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Chris Forbes
c2d019210d removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences 2010-03-17 18:39:05 +13:00
Chris Forbes
5d4d5b0f4f fix spy plane facing 2010-03-17 14:24:23 +13:00
Chris Forbes
b504fb53e6 unhack hardcoded cnc menus 2010-03-16 19:49:01 +13:00
alzeih
2a94c31712 add cnc mod to default mac packaging, fix minor case issues .TEM .SNO 2010-03-09 18:28:25 +13:00
Chris Forbes
0921b2a248 hack E4 so it doesnt constantly commit suicide. 2010-03-08 20:57:36 +13:00
Chris Forbes
a5518cc381 fixed wall selection priority 2010-03-07 23:51:45 +13:00
Chris Forbes
5e461d0082 enhanced smudge support to do rings, etc 2010-03-07 13:57:05 +13:00
Matthew Bowra-Dean
bca11ca2a7 Removed hard coded WeaponInfo section name from NukeLaunch 2010-03-06 22:58:26 +13:00
Matthew Bowra-Dean
2c2f014342 Removed reflection hack and added nuke WeaponInfo to rules.ini 2010-03-06 21:13:48 +13:00
Matthew Bowra-Dean
314a8a619b Working (to a certain extent) nuke but with some dirty hacks going on. 2010-03-06 20:54:38 +13:00
Matthew Bowra-Dean
e40f20abc9 Added bib to IRON 2010-03-06 17:09:46 +13:00
Matthew Bowra-Dean
1ea2f32a3c Add bib to PDOX and GPL crap to the top of install script. 2010-03-06 00:38:52 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
2edb672873 Fix nits 2010-03-04 21:13:21 +13:00
Paul Chote
724928cf56 Theater definitions in yaml 2010-03-04 18:26:43 +13:00
Paul Chote
6ad23a191d Resources stuff works with overlay names, not indices 2010-03-04 09:46:21 +13:00
Chris Forbes
0e73431209 harvester can be fussy now. 2010-03-04 08:43:31 +13:00
Chris Forbes
915e824c88 rename SeedsOre -> SeedsResource, since that wasnt accurate anymore. 2010-03-04 08:43:30 +13:00
Chris Forbes
9b0d8b8f3b moved growth/spread control onto ResourceType 2010-03-04 08:43:30 +13:00
Chris Forbes
2c50d3baa7 added ResourceType; mostly works, except for growth & consumption 2010-03-04 08:43:27 +13:00
Chris Forbes
45a4fa110e lots of experimental bits 2010-03-04 08:43:26 +13:00