atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
clemty
2bbc1fcda4
LUA and trait documentation fixes
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- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of " " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
2015-08-24 19:41:15 +02:00
Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
Taryn Hill
7656ad3d12
Use a default of 1d instead of 0d in LightingGlobal if the necessary trait doesn't exist
2015-08-02 10:26:15 -05:00
Taryn Hill
2f452d88b3
Rename EffectsGlobal to LightingGlobal
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Remove ChangeLighting in favor of individual channels
Change RA's fort-lonestar to use Lighting instead of Effect
2015-08-02 10:03:39 -05:00
Paul Chote
9b3ef9e7f7
Move MusicPlaylist to Mods.Common.
2015-08-01 22:56:07 +01:00
penev92
4616828b28
Deprecate PlayerProperties.Race
2015-07-25 16:43:34 +03:00
penev92
bb648decc3
Rename Player.Country to Player.Faction
2015-07-15 04:06:52 +03:00
Oliver Brakmann
380cf22477
Merge pull request #8661 from penev92/bleed_renameCountry
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Rename the Country trait to Faction
2015-07-14 21:05:52 +02:00
Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
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Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
penev92
2e04fb5ddd
Rename Faction trait members
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Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
Matthias Mailänder
25d14d87e1
add Effect.ChangeLighting(red, green, blue, ambient) to Lua API
2015-07-12 22:12:38 +02:00
Zimmermann Gyula
32c29e7dd6
Removes the MapMusic checkbox.
2015-07-12 17:27:12 +02:00
Zimmermann Gyula
60fafaa5a7
Refactors the music player.
2015-07-12 17:27:02 +02:00
Matthias Mailänder
cae889fb67
leave a warning for thirdparty scripters
2015-07-09 21:15:57 +02:00
Matthias Mailänder
43ddf14998
rename internal API for consistency
2015-07-09 12:41:52 +02:00
Matthias Mailänder
8d8d7ab8ea
rename WRange to WDist in documentation
2015-07-09 12:36:29 +02:00
Matthias Mailänder
413baf9d8b
rename WDist.Range to WDist.Length
2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
penev92
1d49c23af0
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
Matthias Mailänder
ed7b54a21e
add a Lua controllable flash palette trait
2015-07-05 18:15:12 +02:00
Matthias Mailänder
06f92c5b94
add sound file playing to the Lua API
2015-07-05 18:07:11 +02:00
Paul Chote
41fa77d12a
Fix projected world coordinate calculation for Lua API.
2015-07-05 14:57:58 +01:00
abcdefg30
57cea5aba1
Added a Capture function to lua
2015-07-02 21:48:30 +02:00
Matthias Mailänder
ae59198363
Merge pull request #8418 from abcdefg30/newlua_other_cool_stuff
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Added even more lua functions
2015-06-28 12:37:06 +02:00
abcdefg30
4b39064661
Add a Demolish function to lua
2015-06-28 01:25:55 +02:00
abcdefg30
a4fd34558d
Add a lua function for beacons
2015-06-28 01:25:37 +02:00
abcdefg30
e1c674aeca
Add EnterTransport function to lua
2015-06-28 01:25:36 +02:00
abcdefg30
6527d7751b
Expose a Attack method to lua
2015-06-27 17:55:38 +02:00
Matthias Mailänder
87c2e68973
Merge pull request #8321 from penev92/bleed_lintUpgrades
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Add a lint check for actor upgrades
2015-06-27 16:41:04 +02:00
abcdefg30
70754b72f5
Merge pull request #8529 from pchote/fix-mission-quit-desync
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Use INotifyActorDisposing to dispose LuaScript as part of the world disposal.
2015-06-21 21:35:02 +02:00
Paul Chote
f8205d3d22
Clean up after LuaScript when tearing down the world.
2015-06-21 18:48:54 +01:00
Oliver Brakmann
fbd5938f3f
Do not fire script triggers while the world is being destroyed
2015-06-21 19:37:25 +02:00
penev92
fbbd9a7eaa
Add UpgradeGrantedReferenceAttribute
2015-06-21 11:06:35 +03:00
penev92
2ab7abcee4
Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use
2015-06-21 11:00:18 +03:00
Paul Chote
585a43fd8f
Rename Actor.Destroy/Destroyed to Dispose/Disposed.
2015-05-29 19:08:38 +01:00
Oliver Brakmann
2ce9af41d3
Merge pull request #8275 from abcdefg30/FacingGlobal
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Add default facings to lua
2015-05-27 23:51:10 +02:00
abcdefg30
59a5eb4937
Add default facings to lua
2015-05-27 22:17:41 +02:00
abcdefg30
91f62b5741
Expose more PlayerProperties to lua
2015-05-27 16:51:28 +02:00
abcdefg30
27db5851e2
Add default colors to HSLColorGlobal
2015-05-27 16:51:27 +02:00
abcdefg30
a5c9bc9a2c
Expose an HSL color parameter to lua
2015-05-25 16:57:16 +02:00
abcdefg30
35374d168f
Add support for custom mission timers: UserInterfaceGlobal
2015-05-25 16:57:15 +02:00
abcdefg30
57dbdd097d
Add a FormatTime function to UtilsGlobal.cs
2015-05-16 13:19:44 +02:00
RoosterDragon
fb0cab7481
Cache results of TraitsImplementing calls.
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If a class is caching the TraitsImplementing enumerable, instead cache the results of enumerating it to an array. The avoids having to enumerate the sequence each time it is needed.
2015-04-25 20:42:27 +01:00
Moshe Schmidt
7d6f367d84
Added CnC: gdi05b
2015-04-13 22:31:51 +02:00
Oliver Brakmann
32ed63727d
Revert "Expose Plane turn-to-attack delay to yaml."
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This reverts commit 02da41e5c5 .
2015-04-03 23:42:35 +02:00
Taryn Hill
02da41e5c5
Expose Plane turn-to-attack delay to yaml.
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Require Plane in some ctors.
2015-04-01 00:12:20 -05:00
reaperrr
1e9d1a6cb7
Cache trait look-ups in the constructor where possible for Air activities/traits
2015-03-27 13:47:04 +01:00
reaperrr
38d5163062
Refactors LimitedAmmo to AmmoPool.
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Removes Reloads trait.
This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.
Furthermore, this moves all Reloads functionality onto AmmoPool.
Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.
Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
penev92
16dee554c4
Introduce OnDiscovered and OnPlayerDiscovered Lua triggers
2015-03-21 15:19:18 +02:00