reaperrr
7ac5a25ce6
Merge pull request #11882 from pchote/remove-astar-overlay
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Remove legacy A* visualisation.
2016-08-27 18:37:23 +02:00
reaperrr
058bb49dff
Merge pull request #11501 from pchote/tibsun-carryall
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Add Carryall/Carryable traits, merging ts and d2k carryall behavior
2016-08-27 18:31:56 +02:00
Paul Chote
c092c93401
Add depth buffer support to debug overlays.
2016-08-27 15:43:20 +01:00
Paul Chote
50da18cd22
Add depth buffer support to RgbaColorRenderer.
2016-08-27 15:43:20 +01:00
Paul Chote
1ae86f34f8
Overhaul Carryall behaviour, adding support for manual control.
2016-08-27 15:42:18 +01:00
Paul Chote
32eb98c17d
Remove legacy A* visualisation.
2016-08-26 16:55:46 +01:00
Oliver Brakmann
b3c4ecd7c5
Merge pull request #11881 from reaperrr/always-visible-bar
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Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
reaperrr
e811612c06
Merge pull request #11862 from pchote/effects-above-shroud
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Draw tactical overlays (beacons, rallypoints, text overlays, order generators) above the shroud.
2016-08-25 20:47:08 +02:00
reaperrr
39034b0de9
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
abcdefg30
fab807b86e
Merge pull request #11830 from reaperrr/overridable-Armament
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Make Armament as overridable as possible
2016-08-23 23:24:32 +02:00
Paul Chote
d2f5fe7380
Draw order generator renderables above the shroud.
2016-08-22 20:27:59 +01:00
Paul Chote
ed349f9086
Remove health bar rendering duplication.
2016-08-22 20:27:58 +01:00
Paul Chote
11805bb567
Rename and tweak post-render interfaces.
2016-08-22 17:40:05 +01:00
Zimmermann Gyula
d9f38d57a7
Cache the *Infos in ProductionItem.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
f80ac6e5c0
Rename ProductionQueue.BuildSpeed and change it's default value.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
de10cb22e8
Shift CustomBuildTimeValue to Buildable.
2016-08-21 12:05:32 +02:00
abcdefg30
e8084daad7
Cache the SupportPowerManager in SupportPowerChargeBar
2016-08-21 01:19:53 +02:00
abcdefg30
e9e49a5d02
Add a new DisplayStances field to SupportPowerChargeBarInfo
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other
2016-08-21 01:19:52 +02:00
abcdefg30
9848c98750
Replace the DisplayTimer field with a DisplayTimerStances field in SupportPowerInfo
2016-08-21 01:19:51 +02:00
reaperrr
19c3e7c9e3
Make Armament elements as overridable as possible
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To allow downstream mods to ship customised Armament-derivatives.
2016-08-20 15:06:18 +02:00
reaperrr
b174d00be9
Rename UpgradeOnDamage to UpgradeOnDamageState
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The trait works for 'Undamaged' as well and no longer requires a damage state change to trigger either, so this trait name is more accurate.
2016-08-18 23:31:27 +02:00
reaperrr
7f8607e85b
Fix granting upgrades on initial damage state
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Previously the upgrade(s) would only be granted when the damage state changed, regardless of whether the initial DamageState was already valid.
This prevented the trait from working on Undamaged actors that had just been created, for example.
2016-08-18 23:31:27 +02:00
reaperrr
adeb2a19ca
Remove bogus 'OrDefault' from UpgradeOnDamage
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UpgradeManager is required anyway, so this was redundant.
2016-08-18 23:31:27 +02:00
reaperrr
0ec9725c2a
Merge pull request #11621 from Mailaender/text-controlgroup
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Added With*ControlGroup
2016-08-18 21:25:32 +02:00
Paul Chote
a9bfa553fc
Support multiple death animation variants.
2016-08-12 20:58:14 +01:00
Matthias Mailänder
fac58bd461
Replace pixel perfect offset with reference point definitions.
2016-08-12 21:54:51 +02:00
Matthias Mailänder
725a5d44eb
Split SelectionDecorations control group rendering into
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WithSpriteControlGroup and WithTextControlGroup
2016-08-12 21:53:16 +02:00
reaperrr
bd4f7db711
Fix UpgradeOnDamage trait description
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The old desc is bogus copy-pasta.
2016-08-11 11:31:18 +02:00
Paul Chote
de85a76c90
Merge pull request #11586 from GraionDilach/selfheal-revamp
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Expand SelfHealing.
2016-08-06 17:31:46 +01:00
reaperrr
1e43554559
Allow to customize which terrain types are considered water by Parachutable
2016-07-30 13:19:32 +02:00
reaperrr
3e217c2192
Allow to customize which terrain types are considered water by WithCrateBody
2016-07-30 13:19:32 +02:00
Oliver Brakmann
2eede9493e
Merge pull request #11699 from Mailaender/unhardcode-capture-cursors
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Unhardcoded the capture mouse cursor sequences
2016-07-27 21:36:33 +02:00
Matthias Mailänder
78848a67a0
Merge pull request #11721 from obrakmann/fix11660_smudge-removal-desync
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Fix desync when removing smudges
2016-07-27 14:36:29 +02:00
Zimmermann Gyula
3ac5e0b455
Add a damagetype option to SelfHealing.
2016-07-27 14:14:35 +02:00
Zimmermann Gyula
4fa70cdfb9
Add a percentage option to SelfHealing.
2016-07-27 14:14:34 +02:00
Zimmermann Gyula
4812bc2997
Change DamagedByTerrain to apply the damage directly.
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Instead of relying on a weapon.
2016-07-26 23:18:53 +02:00
Oliver Brakmann
30cf8c204b
Fix desync when removing smudges
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The cause of the crash was that the `RemoveSmudge` method only invokes `SharedRandom` in the else-branch of an if condition that is only taken when the `RenderPlayer` has fog visibility on the location (locations the `RenderPlayer` can see get removed from `dirty` in `TickRender`).
To add insult to injury, the `Type` field does not even need to get set since we are only using the `Sprite` field's `null` value as a marker to be picked up by the `TickRender` method. The `Type` field is only ever used twice in `AddSmudge`, in a branch of an if-condition that will not be taken when the `Sprite` field is null, which we set explicitly. The same holds true for the `Depth` field.
2016-07-26 21:46:18 +02:00
abcdefg30
4ed2c53b1a
Fix the Desc of MapOptionsInfo
2016-07-24 15:34:21 +02:00
Matthias Mailänder
da509d6394
Unhardcode the capture cursors.
2016-07-23 23:50:02 +02:00
Oliver Brakmann
dab7276601
Make repairing buildings and units grant experience
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Using the repair button and repair pad, not using engineers and mechanics.
2016-07-19 20:20:38 +02:00
Oliver Brakmann
1e86326cbc
Make capturing grant player experience
2016-07-19 20:20:38 +02:00
Oliver Brakmann
c1729a3b70
Make DonateSupplies grant player experience
2016-07-19 20:20:38 +02:00
Matthias Mailänder
5b61206ac6
Merge pull request #11513 from GraionDilach/idamage
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Remove passing the warheads from DamageWarhead to AttackInfo.
2016-07-16 14:26:43 +02:00
abcdefg30
549c00c6c1
Merge pull request #11653 from Mailaender/damagedbyterrain-div0
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Fixed a division through zero in DamagedByTerrain.
2016-07-16 11:03:38 +02:00
Matthias Mailänder
fcd904a168
Avoid a division through zero.
2016-07-15 20:10:30 +02:00
abcdefg30
d5bac4ebe4
Merge pull request #11651 from obrakmann/fix_HealthInit_breaking_Actor.Create
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Allow HealthInit to be used with Actor.Create in Lua scripts
2016-07-15 14:10:47 +02:00
Oliver Brakmann
e6659f805b
Merge pull request #11641 from abcdefg30/particleDensity
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Convert ParticleDensityFactor from a float to an int
2016-07-15 10:30:57 +02:00
Oliver Brakmann
417e9ca71f
Add a single-argument constructor to HealthInit
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...which is a requirement for an ActorInit to be usable with the Lua API's Actor.Create() method.
2016-07-14 19:45:03 +02:00
Paul Chote
ac6b2a8f62
Support custom fully-open sequences for gates.
2016-07-13 22:22:07 +01:00
Oliver Brakmann
8c8fa2d258
Merge pull request #11578 from abcdefg30/turretedDeath
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Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs
2016-07-13 19:09:08 +02:00