Pavel Penev
82bf66a9be
Generalise progress bars
2015-09-23 15:32:33 +03:00
Pavel Penev
19388fd773
Add ButtonBaseLine metric
2015-09-23 15:32:29 +03:00
Pavel Penev
1e57f13ecd
Fix ModChooser UI
2015-09-23 15:32:26 +03:00
Pavel Penev
0ac0fed15c
Merge pull request #9340 from reaperrr/d2k-bal-weapons
...
Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
Paul Chote
7f4663f606
Pull out a temporary variable in ProductionQueue.
2015-09-20 22:46:07 +01:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
Paul Chote
ff10fe3e07
Merge pull request #9377 from reaperrr/fix-bldplace-overlay
...
Fixed TS crane overlay's last frame hiding idle overlay
2015-09-20 12:13:52 +01:00
reaperrr
5ec1f8f8a0
Merge pull request #9379 from atlimit8/DanglingActorInfoTraitsContains
...
Changed missed ActorInfo.Traits.Contains => ActorInfo.HasTraitInfo
2015-09-19 20:55:16 +02:00
reaperrr
58e474ec80
Make repair overlay invisible when not repairing
2015-09-19 20:37:58 +02:00
reaperrr
e99c951a0c
Hide WithBuildingPlacedOverlay after it has been played
...
Fixes #9319 .
2015-09-19 20:37:57 +02:00
Paul Chote
7dfd5ade3a
Merge pull request #9301 from atlimit8/WDistTraitRangeFields
...
Make Range WDist for all traits with circular ranges.
2015-09-19 19:10:34 +01:00
Paul Chote
3fec4c2032
Merge pull request #9298 from atlimit8/AffectsShroud
...
Create abstract class AffectsShroud[Info] with RevealsShroud core logic also used by CreatesShroud
2015-09-19 18:46:23 +01:00
atlimit8
131084d129
Changed missed ActorInfo.Traits.Contains => ActorInfo.HasTraitInfo
2015-09-19 12:06:37 -05:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
reaperrr
8e737d09c1
Temporary work-around for D2k deviator missile
...
The lint check doesn't handle player palettes properly yet.
2015-09-19 17:40:01 +02:00
abcdefg30
97346e1833
Merge pull request #9355 from ChaoticMind/socket_crash
...
Catch exception when hosting server on busy port
2015-09-19 17:27:11 +02:00
abcdefg30
6cbcd66b87
Merge pull request #9215 from LipkeGu/upnp_externalip_fix
...
Move NAT Logic from ClientTooltipLogic into its own Function at LobbyUtils.
2015-09-19 17:22:02 +02:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
6970959ef1
.Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable
2015-09-19 09:49:24 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
Matthias Mailänder
c0dd9c4566
Merge pull request #9359 from RoosterDragon/fix-pathfinder-layer-pooling
...
Fixed pooling of layers used for pathfinding
2015-09-19 13:07:33 +02:00
Matthias Mailänder
b5a5dfdb54
Merge pull request #9365 from atlimit8/HealUnitsCrateAction_use_ActorsWithTrait
...
HealUnitsCrateAction.Activate() use ActorsWithTrait<Health>()
2015-09-19 12:53:25 +02:00
atlimit8
be010249d7
Replace only use of Linq syntax
2015-09-18 10:31:41 -05:00
atlimit8
1d9d28b540
HealUnitsCrateAction.Activate() use ActorsWithTrait<Health>()
2015-09-17 23:55:38 -05:00
reaperrr
4fa20e78fa
Merge pull request #9304 from atlimit8/Fix_AttackBase_GetMinimumRange
...
Make AttackBase.GetMinimumRange() return WDist.Zero if there are no available armaments
2015-09-18 01:26:35 +02:00
Kevin Azzam
f4461b292e
Generalize error message when creating a server fails
2015-09-17 20:03:05 +02:00
RoosterDragon
519be4374c
Fixed pooling of layers used for pathfinding.
...
The previous implementation:
- Was failing to dispose of pooled layers.
- Was using a finalizer to allow undisposed layers to be reused.
This means all pooled layers are kept alive indefinitely until the map changes. If the finalizer is slow for any reason then the pathfiinder will allocate new layers when the pool runs out. Since these new layers are eventually stuffed back into the pool when the finalizer does run, this can theoretically leak unbounded memory until the pool goes out of scope. In practice it would leak tens of megabytes.
The new implementation ensures layers are disposed and pooled correctly to allow proper memory reuse. It also introduces some safeguards against memory leaks:
- A cap is set on the number of pooled layers. If more concurrent layers are needed than this, then the excess layers will not be pooled but instead be allowed to be garbage collected.
- No finalizer. An implementation that fails to call dispose simply allows the layer to be garbage collected instead.
2015-09-16 21:25:46 +01:00
Kevin Azzam
89f2a479bf
Catch exception when hosting server on busy port
...
Closes #9354
2015-09-16 13:08:23 +02:00
atlimit8
45112cfa76
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-15 22:57:08 -05:00
Guido L
8a1a6945f1
Fix and move Logic into its own Function in LobbyUtils
2015-09-14 23:19:50 +02:00
reaperrr
6613db7a15
Fix RotationPaletteEffect tileset validity check
...
If Tilesets was empty but ExcludeTilesets was not, it would always return false even though that combination is supposed to mean only the excluded tileset(s) is/are not valid for this effect.
2015-09-14 16:36:56 +02:00
Pavel Penev
3fc41238d8
Merge pull request #9333 from atlimit8/DuplicateUnitCrateAction_EnabledTargetting
...
Make DuplicateUnitCrateAction only check enabled targetability
2015-09-14 02:45:19 +03:00
reaperrr
a580e6846e
Merge pull request #9328 from Mailaender/ai-common-names
...
Fixed BuildingCommonNames magic
2015-09-13 18:53:37 +02:00
abcdefg30
48ecc717b2
Merge pull request #8996 from Mailaender/alpha-cloak
...
Added pre-multiplied alpha palettes for cloak effects
2015-09-13 18:53:17 +02:00
Matthias Mailänder
9df86f031b
Merge pull request #9278 from pchote/rename-d2k-actors
...
Rename d2k actors to match original game rules.
2015-09-13 17:44:15 +02:00
abcdefg30
f78aea4f90
Merge pull request #8636 from Mailaender/irc
...
Added the in-game IRC client again
2015-09-13 17:14:36 +02:00
Matthias Mailänder
a7235d84e9
document the hidden keys
2015-09-13 08:30:17 +02:00
atlimit8
578a92370b
Make DuplicateUnitCrateAction only check enabled targetability
2015-09-12 21:30:35 -05:00
Matthias Mailänder
f903cfea96
don't throw as we are checking for null later
2015-09-12 10:27:22 +02:00
Matthias Mailänder
39b79f5347
don't load the AI routines in the map editor
2015-09-12 08:40:40 +02:00
reaperrr
4108b6da46
Merge pull request #9256 from Mailaender/ai-harv-search
...
Added AI search for new resource patches avoiding enemies
2015-09-11 23:25:59 +02:00
abcdefg30
5660b45690
Merge pull request #9267 from clemty/luadocs
...
Lua API documentation cleanup
2015-09-11 20:32:48 +02:00
abcdefg30
7573b53c7f
Merge pull request #9300 from Mailaender/bot-debug-production
...
Removed a redundant bot production debug message
2015-09-11 14:40:34 +02:00
Pavel Penev
d74d50df52
Add an upgrade rule for D2k actor renaming
2015-09-10 19:26:52 +01:00
reaperrr
181e934ee8
Merge pull request #9311 from atlimit8/Fix9310
...
DeathType Count check in Explodes
2015-09-10 17:57:26 +02:00
atlimit8
33915fb271
DeathType Count check in Explodes
2015-09-09 18:35:55 -05:00
Matthias Mailänder
4b1bedd7dd
use pre-multiplied alpha for cloak effects
2015-09-09 23:07:24 +02:00
Matthias Mailänder
dae3b62d2a
add a simple in-game IRC client
2015-09-09 20:56:05 +02:00
Pavel Penev
4bc8a60fb9
Merge pull request #9231 from reaperrr/bye-rendersimple4
...
Remove RenderSimple
2015-09-09 18:51:08 +03:00