Commit Graph

69 Commits

Author SHA1 Message Date
Alexander Boll
e4647a8333 added nod mission 2b 2015-02-10 21:08:19 +01:00
Alexander Boll
9a09421800 fixed mission 2a and cleaned the code
changed according style code and added production trigger

corrected tech tree

removed comments and corrected same style issues

added gdi tech tree and changed produce to build

changed image format and replace spaces with tabs

deleted unnecessary tabs, added tooltips and corrected name

added lua file from nod 2a

changed according style code and added production trigger

deleted unnecessary tabs, added tooltips and corrected name

fixed image size

changed for loops to Utils.Do, removed facing and health from yaml,
changed movement function and corrected mission description

restored facing values unequal zero und fixed image position

Polish things a bit

Have player's units move into the map at the start

Polish some things
2015-02-06 21:11:18 +01:00
Oliver Brakmann
ccc34806de Some polish for allies05a
* Viewport follows the truck automatically
* Greece's reinforcements arrive only after the heli has left the scene
* Added "Reinforcements have arrived" notification
* Adds all the Lua files of the recent missions to the solution
2015-02-02 16:51:50 +01:00
Oliver Brakmann
1b4dc3d1fe Add mission gdi05a 2015-02-01 18:12:46 +01:00
Paul Chote
ecd4479807 Move OpenRA.Lint into a --check-yaml utility command. 2014-12-25 10:10:57 +01:00
abcdefg30
c5978d0dbe Ported Survival01 to lua 2014-11-23 13:31:24 +01:00
Matthias Mailänder
a29a16b921 port gdi03 to the new Lua API 2014-11-22 14:59:08 +01:00
Paul Chote
04b2f004d5 Merge pull request #6796 from Mailaender/soviet-01-lua
Added soviet 01 to the Red Alert campaign
2014-11-04 08:06:28 +13:00
huwpascoe
dfc6ebd3ba Introduced NUnit and some tests. 2014-11-02 20:18:04 +00:00
Matthias Mailänder
0049d08356 remove missing .lua files 2014-11-02 12:51:18 +01:00
abcdefg30
ff8944d288 Ported allies03a 2014-10-24 20:32:47 +02:00
abcdefg30
cc97f45ea4 Removed -classic suffix 2014-10-24 19:37:23 +02:00
Paul Chote
4d2f912389 Merge pull request #6793 from Mailaender/bleed-exc-wrap
Moved the crash monitors outside of the game executables
2014-10-20 20:05:22 +13:00
abcdefg30
1073646b72 Registered all new files 2014-10-19 13:30:37 +02:00
steelphase
af3e3f795f Add Game Monitor
Add Game Monitor and update sln.
This also removes CrashDialog
2014-10-19 11:12:58 +02:00
Paul Chote
10923d6438 Remove old IRC code. 2014-10-19 13:19:09 +13:00
Paul Chote
7c46f42ff2 Remove GDI03. 2014-10-19 12:43:17 +13:00
Oliver Brakmann
22e6e5d759 Port Intervention to the new Lua API 2014-10-18 18:19:03 +02:00
steelphase
3a72153a3d Create Mods.Common
Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
RoosterDragon
e0d8d8cf80 Clean up project settings.
- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00
Matthias Mailänder
525a0c4ff1 port Fort Lonestar to Lua 2014-06-14 07:40:52 +02:00
Matthias Mailänder
b7ca65fb7b update Lua project files 2014-06-14 07:32:47 +02:00
ScottNZ
40e9fb93d6 Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (de7a837d94, #5403).
VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
2014-05-26 00:07:30 +12:00
RoosterDragon
de7a837d94 Unify settings for solution and project setups.
Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
Paul Chote
fe6831a095 Move winforms crash dialog into an external helper. 2014-05-04 09:37:25 +12:00
Paul Chote
03c3c3ae9b Remove legacy renderers. 2014-05-02 23:38:47 +12:00
Matthias Mailänder
9099e987d3 update to GeoIP2 and parse the database only once
closes #4227
2014-04-18 07:48:13 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Paul Chote
d785cc04a2 Merge pull request #4402 from Mailaender/gdi03
Added the 3rd GDI mission
2014-03-14 22:52:15 +13:00
ScottNZ
1020dc0e55 Upgrade the sln to VS 2012 2014-02-11 22:12:54 +13:00
Matthias Mailänder
5581e6c4d9 third GDI mission recreated in Lua 2014-02-07 15:00:49 +01:00
ScottNZ
3b2517ab8e Fix Lua script filename typo in OpenRA.sln 2014-02-02 22:12:15 +13:00
Matthias Mailänder
18d8034153 added mods/cnc Lua scripts 2014-01-19 11:18:35 +01:00
Matthias Mailänder
2433b6d6df added mods/common/lua scripts 2014-01-19 11:11:41 +01:00
ScottNZ
1cf1086122 Swap LuaInterface for NLua and KopiLua 2013-12-06 21:52:59 +13:00
Matthias Mailänder
152c5d2049 fix tabs instead of spaces for MonoDevelop >= 4.2 2013-11-30 17:52:13 +01:00
ScottNZ
0a50371a37 Add LuaInterface project 2013-11-18 20:55:58 +13:00
Paul Chote
b1a60eface Add SDL2 renderer based on SDL2# wrapper. Closes #3315.
SDL2# binary was built from commit 70af91f84493a924a3c1da46ae6209bb5f7222e3.
2013-10-30 22:52:18 +13:00
ScottNZ
5bdd0705b2 Add main IRC logic 2013-10-05 12:05:27 +13:00
Matthias Mailänder
fb91b81dd5 rename RALint → OpenRA.Lint 2013-09-20 18:27:47 +02:00
Matthias Mailänder
781c680ad3 translate the IP to a country
using http://dev.maxmind.com/geoip/legacy/geolite/
code from https://github.com/maxmind/geoip-api-csharp2
2013-08-08 13:39:12 +02:00
Matthias Mailänder
389aa6c929 Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00
James Dunne
aac78773f4 Upgraded to VS2010 2012-06-26 20:39:56 -05:00
Matthias Mailänder
4ed74c6cc0 adding in-game GUI gamefile extractor/converter
also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00
Chris Forbes
e4afaf4344 remove SequenceEditor, it's no longer useful 2011-09-26 08:40:40 +13:00
Chris Forbes
21ae6ee983 convert FileExtractor into a Utility cmdlet 2011-09-11 17:49:53 +12:00
Chris Forbes
df1201b4c2 start moving common parts of the renderer into OpenRA.Renderer.SdlCommon 2011-07-17 17:55:52 +12:00
Paul Chote
562d07f11a Fix sln 2011-01-27 20:50:03 +13:00
Chris Forbes
38d267e439 fix sln file 2010-12-28 16:34:49 +13:00
Matthew Bowra-Dean
439c366ba2 Winforms launcher beginnings. 2010-11-21 13:10:20 +13:00