Commit Graph

149 Commits

Author SHA1 Message Date
Paul Chote
3c0470cc93 Load beacon posters from lores.mix. 2016-07-30 09:59:24 +01:00
Paul Chote
5c496b8f2b Load aftermath assets from content dir. 2016-07-30 09:49:27 +01:00
Matthias Mailänder
03e7b70029 Remove the unused jeep unload sequence (redundant to idle). 2016-07-21 09:07:20 +02:00
reaperrr
a392780c93 Tweaked RA airfield + soviet barracks offsets
Barracks art is now more centered and aligned with allied tent. Airfield is now more centered, which also makes the custom spawn position obsolete and fixes the misalignment between spawn and landing position.

This is also done to reduce misalignment between art and footprint-sized hit shapes that will follow later.
2016-06-20 18:55:54 +02:00
reaperrr
ad44c51898 Removed empty top rows from RA base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
3adb0dc4cd Merge pull request #11377 from Mailaender/ra-burning-trees
Added burning trees to the Red Alert mod
2016-06-04 14:09:11 +02:00
D'Arcy Rush
b3b355dd6f Add fake service depot. 2016-05-30 15:44:14 +01:00
Matthias Mailänder
b262676b08 Add a missing DESERT cactus to Red Alert. 2016-05-29 23:26:59 +02:00
Matthias Mailänder
a85a8f09c7 Add burning trees to Red Alert. 2016-05-29 23:26:56 +02:00
Matthias Mailänder
d1022671c0 Define the reverse playback at sequence level. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
8fcb31407d Add gates to the Red Alert mod. 2016-05-15 15:52:11 +02:00
abcdefg30
4b7edf6947 Fix the length of the idle2 sequence of tanya 2016-04-19 20:28:03 +02:00
Mustafa Alperen Seki
f7be6d4d51 Added Fake Power Plants 2016-03-23 21:10:15 +02:00
Paul Chote
66df822412 Enable ClassicFacingFudge in RA. 2016-01-27 21:39:51 +00:00
Matthias Mailänder
756d4f2374 simplify steel crate sequences 2016-01-23 15:07:21 +01:00
Matthias Mailänder
c3bca38987 add the water variant for the wooden crate 2016-01-23 14:58:04 +01:00
abcdefg30
3106336c6a Add missing spaces to the rallypoint sequences in misc.yaml 2016-01-21 15:41:33 +01:00
reaperrr
eafae0dee5 Fix ZOffset for move flash sequence 2015-12-28 21:28:28 +00:00
reaperrr
92c7af7302 Fix beacon and rallypoint sequence ZOffsets 2015-12-28 21:28:26 +00:00
reaperrr
55f5bb5404 Fix powerdown/poweroff sequence ZOffsets 2015-12-28 21:28:25 +00:00
reaperrr
d8169556c8 Fix repair indicator sequence ZOffset 2015-12-28 21:28:24 +00:00
reaperrr
9cdbb5cf9e Fix crate effect sequence ZOffsets 2015-12-28 21:28:22 +00:00
reaperrr
32c6860445 Adapt explosion ZOffsets for effect Z sorting 2015-12-28 21:28:18 +00:00
reaperrr
74123be3af Adjust RA projectile and smoke trail sequences for Z sorting
Make torpedoes go below ships.
Remove unused atomicup/atomicdown entries.
2015-12-28 21:28:13 +00:00
Paul Chote
5b017cee58 Remove "Primary" tag. 2015-12-26 12:38:27 +00:00
Paul Chote
ef2f9cbafa Remove "Fake" tag. 2015-12-26 12:38:27 +00:00
Paul Chote
372bbaf7b6 Overhaul WithDecoration trait. 2015-12-26 12:38:26 +00:00
abcdefg30
a1fd16f6c9 Add a flipped napalm explosion for buildings 2015-11-14 00:41:30 +01:00
abcdefg30
e238c583d5 Add more variations to building explosions 2015-11-14 00:10:33 +01:00
abcdefg30
08f8dc0067 Move Length: * to Defaults on exlosion: 2015-11-13 23:59:54 +01:00
Paul Chote
a081321790 Add copy/paste to the map editor. 2015-11-10 22:18:18 +00:00
Oliver Brakmann
9c75079b2e Remove tesla boost from RA 2015-10-23 19:51:39 +02:00
Matija Hustić
03c80fb9c6 Added tesla boost capabilities.
Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
reaperrr
522e7d5d04 Add custom sequence support to WithSiloAnimation
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
Paul Chote
78391e7c65 Replace icon veterancy overlay with new artwork.
New shp includes frames for higher level veterancy
for potential future use.
2015-08-15 20:59:52 +01:00
reaperrr
ff3af5d071 Fixed RA grenadier prone-stand sequences 2015-08-01 19:05:08 +02:00
atlimit8
4976f9fec9 Add StartSequence to WithIdleOverlay & change V19.Husk 2015-07-26 12:53:09 -05:00
Matthias Mailänder
4acb096416 Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
reaperrr
632d8cd898 Allow setting separate close sequence for landing crafts 2015-07-05 00:09:15 +02:00
unknown
206ed8ebb8 Veteran unit production & unlocking through spies. 2015-07-04 22:25:12 +01:00
reaperrr
76aaafe37c Added WithHarvestAnimation + WithDockingAnimation
Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
Zimmermann Gyula
8a94caab3c Implements a disguise decoration to Spies. Deprecates WithDecorationDisguised in favor of a refactor in Disguise. 2015-06-28 12:58:41 +02:00
reaperrr
fcbecb611e Fixed RA prone stand sequences 2015-06-21 11:03:50 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
reaperrr
0ff22b8cbc Changed Bounds/added VisualBounds in RA mod 2015-06-17 20:13:53 +02:00
Matthias Mailänder
47927963a7 fix misnamed TakeCover sequence 2015-05-23 16:10:55 +02:00
Paul Chote
8f93d7b5d7 Simplify and fix animation glitches. 2015-04-25 22:52:14 +02:00
Matthias Mailänder
cae7d7cffa add the windmill 2015-04-12 13:31:56 +02:00
Matthias Mailänder
0cde0c1224 add the light house 2015-04-12 08:11:13 +02:00
ScottNZ
ce88dc3112 Remove orphaned armor airdrop icon and sequences 2015-04-08 02:33:24 +12:00