reaperrr
eb86160021
Remove CrateEffect in favor of using updated SpriteEffect
2018-12-05 09:04:29 +13:00
reaperrr
4de0d0fcb9
Replace LaunchEffect with updated SpriteEffect
2018-12-05 09:04:29 +13:00
reaperrr
c2d6b78b18
Add dynamic position support to SpriteEffect
...
This was the last missing 'puzzle piece' to replace some remaining spcial-case effects.
2018-12-05 09:04:29 +13:00
Paul Chote
6ac7f887c0
Fix a VS code style suggestion.
2018-11-26 19:46:05 +01:00
Paul Chote
9e85aefca8
Make the lobby teamchat selector match the in-game selector.
2018-11-26 19:46:05 +01:00
Oliver Brakmann
7454427b13
Fix FindResources aborting to early
2018-11-25 22:41:46 +00:00
Paul Chote
7ddcc2e958
Remove the default notification from Infiltrates.
2018-11-25 19:20:28 +01:00
reaperrr
451a38338b
Convert AISupportPowerManager to module
2018-11-25 19:00:44 +01:00
netnazgul
c195699476
Implement a slider widget for volume control that returns an exponentially scaled value
2018-11-25 16:54:30 +01:00
reaperrr
67cba65800
Fix bot module plumbing
...
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
David Wilson
22bece2dc9
Add a basic actor properties panel to the editor.
2018-11-24 10:14:17 +00:00
abcdefg30
9b4db3468b
Fix CombatProperties not accounting for multiple AttackBase traits
2018-11-22 23:16:30 +00:00
Paul Chote
807a40c209
Remove IExplodeModifier interface.
2018-11-22 22:16:56 +01:00
Paul Chote
80842fd4b8
Add GrantConditionOnPlayerResources trait.
2018-11-22 22:16:56 +01:00
Paul Chote
3be008f592
Add EmptyCondition to Harvester.
2018-11-22 22:16:56 +01:00
Paul Chote
5f2cc5981d
Remove unused IExplodeModifier from Refinery.
2018-11-22 22:16:56 +01:00
reaperrr
10e51db236
Remove hardcoded mpspawn owner lint check
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Use RequiresSpecificOwner to enforce the owner
that owns the world instead.
Require 'Neutral' in the official mods accordingly.
2018-11-21 22:29:55 +00:00
reaperrr
1eb573bcbc
Enforce required owner in map editor
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It can easily happen that mappers forget to set the
current player to Neutral before placing more trees,
for example, so we force the editor to set a valid owner.
2018-11-21 22:29:55 +00:00
reaperrr
fcb09d069b
Add RequiresSpecificOwners trait
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To enforce specific owners via Lint rules,
and possibly other means later.
This is for cases where accidentally setting an
unfitting owner via editor could cause issues.
Example: AI might try to attack Creeps-owned trees
and get stuck.
2018-11-21 22:29:55 +00:00
Oliver Brakmann
310b63150f
Check for player trait prereqs in ProximityCapturable
2018-11-21 22:12:07 +00:00
Andre Mohren
c3f4bc484d
Correctly handle Production traits disabled by condition.
2018-11-21 22:13:20 +01:00
Mustafa Alperen Seki
6a599e57f6
Remove check for full health for negative damage warheads
2018-11-21 19:25:45 +01:00
Andre Mohren
99de33bbe3
Added smudge chance.
2018-11-21 18:00:11 +01:00
TheChosenEvilOne
e01953afa3
Made Turreted PausableConditional
2018-11-21 17:32:53 +01:00
Paul Chote
1af9efe246
Avoid a crash if subjects is empty.
...
This can happen in the rare instance that the last
actor in the selection is killed in the same tick
that the OG is activated, and GetCursor is called
before the next tick cancels the OG.
2018-11-20 21:55:55 +01:00
reaperrr
b8d3c9f73a
Fix aircraft being repaired mid-air
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Repairable was originally written for ground actors,
so it's both safer and much easier to just handle this in Aircraft directly.
2018-11-19 21:40:10 +00:00
reaperrr
560d7b4ee8
Fix Repairable crash
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MoveAdjacentTo is a Mobile-only activity.
2018-11-19 21:40:10 +00:00
reaperrr
7d695f0c8f
Fix actors in ReturnFire stance following targets
...
On bleed, if AllowMovement is true actors with ReturnFire will actually follow the acquired target, unlike in Defend stance.
This is at least unintuitive, since ReturnFire is expected to be more passive than Defend.
2018-11-18 16:19:50 +01:00
teinarss
bc009634e5
Show team/spawn widget after admin transfer.
2018-11-18 14:47:10 +01:00
Paul Chote
ad4b4dc7f8
Remove unused tileset update/save code.
2018-11-18 14:11:11 +01:00
Andre Mohren
0fca984463
Implemented InfiniteBuildAfter.
2018-11-17 17:39:18 +00:00
Andre Mohren
89051d40e8
Remove utf8 BOM.
2018-11-17 17:23:22 +00:00
Andre Mohren
7323db1492
Unified copyright regions.
2018-11-17 17:23:22 +00:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
reaperrr
cd82382f68
Change CreateEffectWarhead to use World.LocalRandom
2018-11-11 19:50:16 +01:00
Mustafa Alperen Seki
becfc154c5
Add Creates/RevealsShroudMultiplier.
2018-11-10 12:14:14 +01:00
Mustafa Alperen Seki
3224843d70
Add Demolition>(Force)TargetStances
2018-11-10 11:48:28 +01:00
TheChosenEvilOne
51ec97fb2c
Check for null in Turreted.StopAiming
2018-11-09 23:58:16 +01:00
reaperrr
74fa8752c9
Revert granting condition from HackyAI
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In favor of using GrantConditionOnBotOwner.
Updated update rule and shipping mods accordingly.
2018-11-09 23:45:24 +01:00
reaperrr
4c9c8bf7fc
Remove unused HarvesterEnemyAvoidanceRadius
...
...from HackyAI. This removal either got lost during rebase,
or was simply forgotten to apply when partially rewriting HarvesterBotModule.
2018-11-07 11:01:21 +01:00
Paul Chote
2064dc7c30
Support non-int Enum types in the Lua API.
2018-11-04 18:32:33 +01:00
Ivaylo Draganov
31f2441709
Draw target lines for allied players and observers
2018-11-04 06:34:43 +01:00
reaperrr
927b6cd561
Convert AIHarvesterManager into *Module
2018-11-04 01:11:00 +01:00
reaperrr
04c69efc30
Prepare HackyAI for module support
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- Split order handling to BotOrderManager
- Make HackyAI provide a condition
- Move BotDebug to AIUtils
2018-11-04 01:11:00 +01:00
reaperrr
92912c6c94
Add TurnToDock to Aircraft
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Instead of hard-coding a turn before VTOLs
land/dock on resupplier.
2018-11-04 00:25:55 +01:00
reaperrr
e2227b9450
Make HeliReturnToBase use a landingProcedures list
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Like ReturnToBase already does. Makes them easier to compare and later merge.
2018-11-04 00:25:55 +01:00
reaperrr
577fc1c409
Remove separate AircraftInfo caching from ReturnToBase
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This extra info caching was overkill and most likely had zero effect on performance.
2018-11-04 00:25:55 +01:00
reaperrr
54d3656205
Move CalculateTurnRadius up in ReturnToBase
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Just a slight readability improvement.
2018-11-04 00:25:55 +01:00
Mustafa Alperen Seki
dd39ab5b12
Add Update Rule to change Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
Mustafa Alperen Seki
dd92ec4d02
Make Cloak PausableConditional
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If disabled now it CloakDelay resets to InitialCloakDelay when
reenabled, if paused it continues with CloakDelay when resumed.
2018-11-03 22:40:28 +00:00