Commit Graph

43 Commits

Author SHA1 Message Date
Paul Chote
891158ca44 Allow SheetBuilder to throw an exception on sheet overflow.
This removes unnecessary checks from TerrainRenderer
and will be used in the voxel renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
115da5c770 Make bridges repairable. 2013-04-15 23:11:21 +12:00
Paul Chote
f890ea010e Pass WorldRenderer to RenderAsTerrain for palette lookup. 2013-02-26 09:24:43 +13:00
Paul Chote
f0ba0ce2e8 Wrap palette references with a PaletteRef object. 2013-02-24 15:43:15 +13:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
a5547eac97 fix typo in Bridge 2011-10-19 10:11:18 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Curtis S
6f70b113c8 Fix #1132; Infantry/Husks don't stay above water when bridge beneath is destroyed 2011-08-30 20:58:57 -06:00
Chris Forbes
2a08b28094 remove need for #pragma in Bridge.cs 2011-07-16 00:05:44 +12:00
Paul Chote
65f1427bf2 Fix some other bogus bits in Bridge 2011-06-21 20:35:19 +12:00
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Chris Forbes
d86e0ec522 rename ITraitPrerequisite<T> to Requires<T> 2011-05-04 18:02:35 +12:00
Paul Chote
794dcac4d2 Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage. 2011-04-16 11:51:34 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
dcec748911 fix #436 bridges in wrong place in render sequence 2010-12-20 19:43:25 +13:00
Paul Chote
fd34f2ba99 Fix #225 and some other uses of a.IsInWorld / a.IsDead() 2010-10-08 10:56:50 +13:00
Chris Forbes
83eae029b7 add explicit Z to Renderable. eating my hat, etc. 2010-09-17 20:21:21 +12:00
Bob
0e16aa339d move SheetBuilder singleton onto ModData 2010-08-21 17:44:06 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
551814fc32 fix crash when a bridge is destroyed, and has a husk on it. 2010-08-06 21:02:46 +12:00
Paul Chote
bc93e8cac0 Health as an ActorInit 2010-08-02 20:12:04 +12:00
Paul Chote
8528c5d3a3 Correct the ordering on DamageState 2010-07-30 22:24:43 +12:00
Paul Chote
4cf0610fd9 Change DamageState names 2010-07-30 22:24:43 +12:00
Paul Chote
1459ec483c Rename ExtendedDamageState -> DamageState 2010-07-30 22:24:43 +12:00
Paul Chote
028c5b5201 Merge the two DamageState types 2010-07-30 22:24:43 +12:00
Chris Forbes
ef92e004c0 set the correct template on destroying long bridges 2010-07-30 18:48:59 +12:00
Chris Forbes
d6b8b327d9 fix Bridge init 2010-07-30 18:24:12 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
d21e9fe093 Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster. 2010-07-22 22:22:53 +12:00
alzeih
3f9ffbac80 smite some compiler warnings, hide those that are to stay.
Hide some makefile output too
2010-07-22 01:39:44 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
5bec019d55 add RALint checking to nearly everything 2010-07-01 18:57:10 +12:00
Chris Forbes
c605a35ab0 only kill units on bridge death which cannot exist on their cell(s)' new terrain types 2010-06-30 18:11:39 +12:00
Paul Chote
272e03603a Kill any units on a bridge piece when it dies. Todo: need to mask the death regions for cnc bridges 2010-06-28 13:05:52 +12:00
Paul Chote
f37a4ec9ed Add bridges to cnc 2010-06-27 17:50:05 +12:00
Paul Chote
25f2268f58 Bridge destruction etc works 2010-06-27 15:58:57 +12:00
Paul Chote
c5718456fd First half of bridge overhaul 2010-06-27 10:59:01 +12:00
Paul Chote
9a34b049a8 Reverse ra bridge metadata 2010-06-26 22:23:05 +12:00
Paul Chote
bf6b2da1a8 Unhardcode terrain types. Needs a bit more work re initialization and bridges 2010-06-26 10:55:29 +12:00
Paul Chote
00b91bd7ad Reimplement ICustomTerrain with far less bs 2010-06-25 19:26:08 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
e5951b1502 moved bridge support into ra 2010-05-20 18:16:09 +12:00