KonH
8bce6eb3ac
Remove GC.SuppressFinalize calls from classes without destructors
2021-10-02 22:14:08 +02:00
teinarss
279e7eb1c9
Disable Stylecop on debug config
2021-10-02 21:13:58 +02:00
Paul Chote
defaf92752
Send order queue length in ping responses.
2021-10-02 21:03:00 +02:00
Paul Chote
2d08f2bbfd
Allow the server to ack no or multiple packets in the same frame.
2021-10-02 21:03:00 +02:00
Zimmermann Gyula
a13d046304
Add twinkle effects to the gems.
2021-10-02 20:17:03 +02:00
Matthias Mailänder
a2a668077c
Refactor RandomDelay:
...
Allow different types of random
and reflect other use cases by renaming.
2021-10-02 20:17:03 +02:00
RoosterDragon
3a7aeb5324
Ensure TargetLineRenderable width and marker size don't get lost.
...
By making the constructor take non-optional parameters, this highlights some calls sites which were forgetting to set these values. These are now fixed.
Set the path debug to have a marker size of 2 for better visibility.
2021-10-02 12:14:54 +01:00
Vapre
9d4d4bb924
Locomotor, PathGraph, trivial optimizations.
2021-10-01 22:21:47 +02:00
tovl
a428aaa602
Make sure OpenAlSound.Source is never accessed after the source is freed for reuse
2021-10-01 21:15:52 +02:00
tovl
2bc03b4d84
Fix OpenAlSound.Complete being incorrect when OpenAl source is reused.
2021-10-01 21:15:52 +02:00
teinarss
289c4ef2b7
Remove Microsoft.DotNet.PlatformAbstractions
2021-09-29 20:52:44 +02:00
teinarss
80b6a5a27f
Update nuget packages
2021-09-29 20:52:44 +02:00
Ivaylo Draganov
7f2ac477a2
Improve Game.Mod argument check in launch script
2021-09-28 21:44:53 +02:00
Ivaylo Draganov
69b375dc48
Replace zenity select dropdown with a list
2021-09-28 21:44:53 +02:00
Vapre
e8bae2e50a
Crash on capture fix. #19482 .
2021-09-27 21:19:12 +01:00
Matthias Mailänder
6b3eee8481
Don't just swallow the web exception.
2021-09-27 20:16:22 +02:00
Paul Chote
3d73d5ef29
Remove incorrect comment and merge nested conditionals.
2021-09-27 19:48:05 +02:00
Paul Chote
a0d49729f5
Ignore modifiers when applying terrain damage.
2021-09-27 19:31:25 +02:00
Ikko Ashimine
a573052f2e
Fix typo in rules.yaml
...
recieved -> received
2021-09-27 18:08:05 +02:00
Ivaylo Draganov
994ba35507
Add description to difficulty lobby option for missions
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
2d178f5033
Do not center lobby options vertically in the scroll panel
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
f018fdecdd
Remove special handling for cases when there's only one game info tab
...
The addition of the lobby options tab ensures that there will always
be at least two tabs ("Objectives" and "Options").
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
fa0adb5a1b
Hide various lobby options from missions and minigames
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
3e0834b4ef
Display lobby options in-game on a dedicated tab
2021-09-26 21:25:08 +01:00
RoosterDragon
fc5f8fcd31
Fix indent
2021-09-26 15:49:48 +02:00
RoosterDragon
2f955e01f5
Fix style errors
2021-09-26 15:49:48 +02:00
Paul Chote
c958bf9680
Restore threaded renderer.
2021-09-26 15:19:20 +02:00
Matthias Mailänder
98b87004cc
Bump SharpZipLib.
2021-09-26 11:18:15 +01:00
Paul Chote
8588af1001
Disable chat for the first 5s (configurable) after joining a server.
2021-09-23 12:52:20 +02:00
teinarss
9eab92e90a
Add Rich Presence button with link to website
2021-09-22 15:57:54 +02:00
Paul Chote
2424ddc79a
Move NetTickScale (now NetFrameInterval) control to the server.
2021-09-21 15:12:36 +02:00
Paul Chote
df798fb620
Overhaul client latency calculations.
...
The ping/pong orders are replaced with a dedicated
(and much smaller) Ping packet that is handled
directly in the client and server Connection wrappers.
This allows clients to respond when the orders are
processed, instead of queuing the pong order to be
sent in the next frame (which added an extra 120ms
of unwanted latency).
The ping frequency has been raised to 1Hz, and pings
are now routed through the server events queue in
preparation for the future dynamic latency system.
The raw ping numbers are no longer sent to clients,
the server instead evaluates a single ConnectionQuality
value that in the future may be based on more than
just the ping times.
2021-09-21 15:12:36 +02:00
Paul Chote
67face8cf0
Rename connection packet handling.
2021-09-21 15:12:36 +02:00
Paul Chote
4eefa637a3
Remove obsolete threaded renderer workarounds.
2021-09-20 22:33:25 +02:00
Paul Chote
be8e2cf3a4
Move OpenGL context creation to the main thread.
2021-09-20 22:33:25 +02:00
Matthias Mailänder
f08a0b113e
Allow mods to customize application title.
2021-09-19 22:29:50 +02:00
Matthias Mailänder
3a8957c6f3
Remove unused function parameter.
2021-09-19 22:29:50 +02:00
Smittytron
99006a02ed
Add destroy triggers for prison actors in Allies03a
2021-09-18 21:26:10 +02:00
Smittytron
77e1e77387
Use FireClusterWarhead with barrels
2021-09-18 21:26:10 +02:00
Matthias Mailänder
0604a58581
Send a ping when the server is shut down
...
and stop the LAN beacon.
2021-09-18 17:38:52 +01:00
Matthias Mailänder
58e482c05a
Fix hashset documentation.
2021-09-18 13:16:25 +01:00
Matthias Mailänder
eba266aecf
Use MarkDown tables in trait documentation export.
2021-09-18 12:52:27 +01:00
Matthias Mailänder
5bf4daddec
Set the default game name to the player name.
2021-09-15 18:39:24 +02:00
Paul Chote
54c08748e0
Overhaul player disconnect notifications.
2021-09-12 22:53:50 +02:00
abcdefg30
b8e343bee9
Fix Phase Transports not uncloaking while unloading
2021-09-12 10:47:33 +02:00
Vapre
5ae4662f08
RunUnsynced, do not recalculate sync hash on reentry. Cache debug settings.
2021-09-12 10:06:44 +02:00
Paul Chote
b3159d7515
Fix d2k map editor crash if spice is placed at the edge of map.
2021-09-09 10:19:17 +02:00
abcdefg30
a1e62158e2
Add a workaround for "Check around synced code" problems
2021-09-08 20:26:53 +02:00
abcdefg30
777d966958
Remove unnecessary server creation when creating a new map
2021-09-08 20:26:53 +02:00
abcdefg30
0b75991fbc
Make the editor use an EchoConnection instead of a local server
2021-09-07 20:45:50 +02:00