Commit Graph

130 Commits

Author SHA1 Message Date
ScottNZ
8bec40eb9b Move SupportPowerInstance out of SupportPowerManager 2013-07-14 22:40:38 +12:00
Paul Chote
11cebddaa9 Convert Sound.Play* to WPos. 2013-07-11 17:37:27 +12:00
Paul Chote
d0bed06765 Use WVec overload of Util.GetFacing where possible. 2013-07-08 21:52:27 +12:00
Paul Chote
7beef85a64 Use PaletteReferences everywhere. 2013-06-15 19:16:08 +12:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998 Change traits to use RenderSprites directly. 2013-05-28 22:34:58 +12:00
Paul Chote
170e14546a Convert NukeLaunch to world coordinates. 2013-05-17 18:12:29 +12:00
Paul Chote
d7e6125dd7 Convert ChronoshiftPower to world coords. 2013-05-17 18:12:27 +12:00
Paul Chote
d103a187f6 Make the guts of Renderable private. 2013-05-17 18:12:26 +12:00
Matthias Mailänder
2c250ed700 fixes #3181 GPS dots not visble in spectator mode 2013-05-13 23:42:49 +02:00
Matthias Mailänder
904c6b76b5 fixes #3178 invisible superpower charge bars in spectator mode 2013-05-13 23:42:49 +02:00
Matthias Mailänder
b818f85b38 per tileset configurable selection overlays
don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Chris Forbes
772efb98d4 fix #2921: crash when support power instance vanishes while tooltip is shown 2013-04-02 19:20:24 +13:00
Paul Chote
72a9954491 Simplify PaletteReference interface. 2013-02-26 09:35:40 +13:00
Paul Chote
000a5eaa56 Pass WorldRenderer to IRenderModifiers and replace more palette lookups. 2013-02-24 15:45:03 +13:00
Paul Chote
f0ba0ce2e8 Wrap palette references with a PaletteRef object. 2013-02-24 15:43:15 +13:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Curtis Shmyr
3fc6f62aea Conflicts:
OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs
2012-07-31 09:20:22 +12:00
Chris Forbes
5fee165692 fixed #2289 - missing chrono effects on return 2012-07-01 14:24:49 +12:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Curtis Shmyr
dad67713fb Fix recent break in SupportPowerManager 2012-04-30 16:35:56 -06:00
Chris Forbes
4b4bbdf626 fix recent breakage in support powers 2012-04-25 01:58:37 +12:00
Chris Forbes
10c1b996ed tidy up disabled handling 2012-04-06 19:34:43 +12:00
Chris Forbes
1f8859f26b remove useless TUtil type alias from IronCurtainPower 2012-02-13 09:10:01 +13:00
Chris Forbes
772734d032 merge cnc and ra lobby, fixes #1267, #1224, #106, others 2011-11-06 17:01:00 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
2bc260c833 move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits 2011-10-06 23:11:58 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
4e11702a99 fix #1088; gpsdot should not be given to opponents 2011-08-09 08:51:36 +12:00
Paul Chote
c84f53c10d Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061. 2011-07-27 21:48:32 +12:00
Chris Forbes
5633d84d21 add lint pass to check whether types with ISync actually have any [Sync] members 2011-07-14 20:29:09 +12:00
Paul Chote
af4093f380 Swap the default value for FlyOffMap.Interruptible. The common case (scripted aircraft) don't want to be interruptible. Fixes badr desync caused by the mono 2.6.7 compiler dropping initializers for bools that default to true. 2011-06-21 14:20:08 +12:00
Mike Bundy
fcceac1730 GPS fix 2011-05-31 20:44:01 +12:00
Chris Forbes
61cde675ea fixed 741 -- use the correct superweapon building when more than one is available and some are disabled 2011-05-30 21:26:05 +12:00
Chris Forbes
7ac57014fb tidy 2011-05-30 21:17:25 +12:00
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Chris Forbes
fcdb16c938 remove warning from GpsWatcher 2011-05-04 19:31:50 +12:00
Chris Forbes
d86e0ec522 rename ITraitPrerequisite<T> to Requires<T> 2011-05-04 18:02:35 +12:00
Paul Chote
8f962853f9 Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette. 2011-05-03 22:21:31 +12:00
Mike Bundy
bcbac667db Changes how GPS is watched. Changes GPS ability. 2011-05-02 19:31:40 +12:00
Chris Forbes
4bf484bbe9 make paratroopers use FlyAttack rather than FlyAttackLoop 2011-04-19 18:39:31 +12:00
Mike Bundy
0cb133e038 Bug Fix: GPS is shared across owned ATEKs 2011-04-16 11:59:42 +12:00
Paul Chote
1c2574f4f4 Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about. 2011-04-16 10:58:35 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Mike Bundy
e544333d9e Bug Fix: Selling ATEK loses GPS 2011-04-04 11:17:37 +12:00
Chris Forbes
0cf022c87a rename FlyCircle -> FlyAttackLoop, for accuracy; new FlyCircleto fly a hold 2011-03-19 18:44:36 +13:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
cf6a1583c6 fix bogosity in SupportPowerManager 2011-03-12 22:33:26 +13:00
Chris Forbes
0770524c05 add support power charge bar 2011-03-08 20:02:02 +13:00
Chris Forbes
d1b632a4a0 normalize the handling of flares in paradrop and airstrike cases 2011-03-02 23:05:58 +13:00