Matthias Mailänder
8c8b9b1cc3
deprecate RenderBuildingWarFactory
2015-04-25 22:52:14 +02:00
Matthias Mailänder
9a37e77d1a
fix the weapon factory door opening animation
2015-04-25 22:52:14 +02:00
Matthias Mailänder
9c20de7d98
readonly and don't sync cosmetic traits
2015-04-25 22:52:14 +02:00
Oliver Brakmann
a48a878a71
Merge pull request #7983 from pchote/radar-colors
...
Adjust IRadarSignature to support per-cell colors.
2015-04-25 16:38:28 +02:00
Oliver Brakmann
76ff0eddb9
Merge pull request #7908 from penev92/bleed_minimapCheat
...
Add a DevCommand for enabling the minimap
2015-04-25 11:13:23 +02:00
Paul Chote
6b79af4d62
Merge pull request #7957 from Mailaender/ts-powerdown-indicator-palette
...
Fixed Tiberian Sun building repair and power down indicator palette
2015-04-25 19:50:21 +12:00
Matthias Mailänder
a5f60deedd
fix TS repair indicator palette
2015-04-25 09:36:20 +02:00
Paul Chote
1e30fdb333
Merge pull request #7909 from reaperrr/projectile-cleanup2
...
Projectiles cleanup Part 2
2015-04-25 18:41:06 +12:00
Paul Chote
69fed6a688
Merge pull request #7865 from Phrohdoh/deploy-to-upgrade
...
Implement DeployToUpgrade.
2015-04-25 18:11:34 +12:00
Paul Chote
ddc3bd3a1f
Merge pull request #7887 from Mailaender/unhardcode-render-sequence
...
Unhardcoded and self-documented render sequences
2015-04-25 17:35:07 +12:00
Pavel Penev
6d64217769
Merge pull request #7863 from Mailaender/global-palette-effect
...
Added a global palette effect for day/night lighting
2015-04-25 07:11:01 +03:00
Pavel Penev
f372f0c466
Merge pull request #7726 from Phrohdoh/prevent-eod
...
Prevent EjectOnDeath.
2015-04-25 07:03:00 +03:00
Pavel Penev
494d2f274a
Merge pull request #7463 from Smith00101010/gdi05b
...
Added CnC: gdi05b
2015-04-25 06:48:06 +03:00
abcdefg30
1c44f30e2c
Fix an issue in EnemyWatcher.cs
2015-04-19 21:48:14 +02:00
Paul Chote
3cfa96e7a6
Fix random country display.
2015-04-20 03:33:46 +12:00
Paul Chote
145f7b28f5
Adjust IRadarSignature to support per-cell colors.
2015-04-19 22:27:47 +12:00
Matthias Mailänder
e8493ab855
fix TS power down palette
2015-04-18 14:11:51 +02:00
Matthias Mailänder
7157cc0a9f
unhardcode and self-document render sequences
2015-04-18 08:44:43 +02:00
Oliver Brakmann
28310ce2fc
Allow players locked to unplayable factions in the lobby
2015-04-17 20:50:15 +02:00
David Jiménez
6d96a43341
Fixes #7955 . Improves pathfinder performance a bit.
2015-04-15 23:43:14 +02:00
Moshe Schmidt
7d6f367d84
Added CnC: gdi05b
2015-04-13 22:31:51 +02:00
Taryn Hill
0717ca57ea
Implement DeployToUpgrade.
...
Expose some deploy-related cursors to yaml.
2015-04-13 10:04:03 -05:00
Matthias Mailänder
56405f42ab
add a global palette effect for day/night ambient
2015-04-11 12:05:25 +02:00
penev92
e3012ae505
Enable minimap toggling via the DisableShroud dev command
2015-04-10 09:42:07 +03:00
reaperrr
6b7ffdc1b7
De-hardcoded GravityBomb idle and opening sequence
...
Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
b7bb719173
De-hardcoded LaserZap animation sequence
2015-04-10 00:39:32 +02:00
reaperrr
94c5ef7260
Make JamsMissiles and Hovers classes public
2015-04-09 15:38:49 +02:00
Pavel Penev
37ec903c67
Merge pull request #7896 from reaperrr/missile-hit
...
Tweaks RA and TD helicopter weapon minimum ranges
2015-04-07 16:07:47 -07:00
reaperrr
7ddd6aab93
Make helicopters move backwards when target is too close
...
'Too close' as in closer than weapons' MinRange.
2015-04-08 00:51:24 +02:00
Pavel Penev
66e8545eaa
Merge pull request #7894 from obrakmann/fix_7890_7893
...
Fix issues in latest playtest
2015-04-07 14:52:51 -07:00
Taryn Hill
2bac9f6c64
Add interface IPreventsEjectOnDeath.
2015-04-07 14:02:27 -05:00
Oliver Brakmann
197f60b2a5
Mark running games as password protected as well
...
Fixes #7893
2015-04-07 17:35:03 +02:00
Oliver Brakmann
2b62284fc7
Fix crash in TD's server creation dialog
2015-04-06 15:44:06 +02:00
Matthias Mailänder
a8b9026876
fix CS0172
2015-04-05 12:46:41 +02:00
Matthias Mailänder
3f48c649f0
Merge pull request #7722 from penev92/bleed_diplomacyWindow
...
Closes #7391
2015-04-05 08:34:38 +02:00
penev92
2c108a1845
Use proper names and flags for unknown players
2015-04-04 17:24:19 +03:00
Oliver Brakmann
a3f875b8a8
Merge pull request #7845 from reaperrr/mapcontrol-remove
...
Removed map control from player statistics for performance reasons
2015-04-04 13:24:07 +02:00
reaperrr
e25247f259
Removes map control from player statistics for performance reasons
2015-04-04 01:38:54 +02:00
Oliver Brakmann
b1d3486561
Expose Plane turn-to-attack delay to yaml
2015-04-04 00:10:06 +02:00
Oliver Brakmann
32ed63727d
Revert "Expose Plane turn-to-attack delay to yaml."
...
This reverts commit 02da41e5c5 .
2015-04-03 23:42:35 +02:00
Oliver Brakmann
a8d7140c1a
Merge pull request #7815 from Phrohdoh/aircraft-turn-timing
...
Expose Plane turn-to-attack delay to yaml.
2015-04-03 23:15:41 +02:00
Matthias Mailänder
8494ad0a38
Merge pull request #7834 from RoosterDragon/avoid-preventable-allocations
...
Avoid preventable allocations
2015-04-03 13:52:46 +02:00
Pavel Penev
cedfe5c0b5
Merge pull request #7734 from RoosterDragon/frozen-lazy-render
...
Lazily generate frozen actor renderables.
2015-04-03 04:16:19 -07:00
Matthias Mailänder
de2860358f
Merge pull request #7814 from Phrohdoh/default-image
...
Image reference in 'Defaults' sequence block.
2015-04-03 10:36:29 +02:00
Paul Chote
5f7b9b7621
Merge pull request #7827 from obrakmann/fix-refund-tooltip-margins
...
Fix margins of refund tooltips
2015-04-03 01:13:04 +01:00
RoosterDragon
287ead56b3
Avoid allocating a delegate and new list in every tick of RepairableBuilding.
2015-04-02 21:41:22 +01:00
RoosterDragon
ab2ef0ba03
Improve performance of target validation.
...
The Warhead and WeaponInfo classes now maintain preconstructed sets of valid and invalid targets to speed up validation checks since LINQ Intersect no longer has to be called (which recreates the sets internally each time).
Fixed minor bugs in the AI where it was repeating the validation logic but failing to account for invalid targets.
2015-04-02 21:11:12 +01:00
Taryn Hill
58f32a11f8
Merge pull request #7828 from obrakmann/fix7821_pbog_crash_td
...
Fix crash when placing buildings in TD.
2015-04-02 11:38:35 -05:00
Oliver Brakmann
0406e8e708
Add $-sign to refund tooltip
2015-04-02 18:35:34 +02:00
Oliver Brakmann
5e7a71edf5
Fix crash when placing buildings in TD
...
Caused by production queues being tied to buildings, not the player, in TD.
PBOG would therefore try to find the PlaceBuilding trait, which is on the player, on the conyard actor and crash.
2015-04-02 18:04:19 +02:00