Commit Graph

167 Commits

Author SHA1 Message Date
reaperrr
dbcfb0c92e Rename and move WithTurretedSpriteBody
The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
2017-09-15 18:10:13 +01:00
reaperrr
94fa24088b Add dedicated TDGunboat traits
And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
reaperrr
3bdd35fd2d Move AttackPopupTurreted to Attack subfolder 2017-07-23 15:06:03 +02:00
reaperrr
3200f4fb0f Remove bib-related hacks from Building and FootprintUtils 2017-07-06 01:42:55 +02:00
Paul Chote
3db15beeb9 Fix compatibility with msbuild/csc on non-windows. 2017-06-17 20:17:31 +02:00
Paul Chote
34810756c2 Move Voxel code to Mods.Cnc. 2017-06-14 18:56:06 +02:00
Paul Chote
ba7290cc2c Move classic-mod package loaders and support files to Mods.Cnc. 2017-05-29 12:41:28 +02:00
Paul Chote
64896eb73d Add EnergyWall trait. 2017-04-23 00:44:11 +01:00
reaperrr
bb9790c754 Move legacy map import commands into matching subfolder 2017-04-20 20:50:04 +02:00
reaperrr
686b21c044 Change target location for Mods.Cnc to mods/common 2017-02-12 18:02:15 +01:00
reaperrr
0c3a786d10 Merge Mods.RA into Mods.Cnc 2017-02-12 01:33:22 +01:00
Paul Chote
a8d46adb2d Rename tesla attack logic and move to Mods.Cnc. 2017-02-11 16:19:58 +00:00
reaperrr
709e2a26e1 Merge Mods.TS into Mods.Cnc 2017-02-02 21:20:31 +01:00
reaperrr
76f961e39e Move ProductionTabsLogic to Mods.Common 2017-02-01 19:58:21 +01:00
Paul Chote
03236927e5 Replace TD shellmap with a fixed background. 2016-12-23 11:34:23 +00:00
Taryn Hill
69c919943f CnC csproj: Use MSBuild tasks instead of shelling out 2016-09-05 16:35:42 -05:00
Matthias Mailänder
8df4e9e04c Merge PoisonedByTiberium and DamagedWithoutFoundations
into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Matthias Mailänder
fa864f55bf Move IonCannon and NukeLaunch into Projectiles folders. 2016-06-13 14:35:32 +02:00
Matthias Mailänder
5029ac705f Update to .NET 4.5 2016-05-19 21:24:21 +02:00
Matthias Mailänder
5c1a236a75 split mod specific parts of legacy map import 2016-01-24 15:40:35 +01:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
abcdefg30
538723f8fb Merge SpawnViceroid into LeavesHusk 2015-08-08 23:23:31 +02:00
reaperrr
c3d996cb62 Adds WithReloadingTurret render trait to TD mod 2015-08-01 17:15:34 +02:00
reaperrr
abec89fa26 Replaced RenderGunboat with WithGunboatBody
Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
RoosterDragon
272a0d8691 Added a release config. 2015-06-09 18:06:31 +01:00
reaperrr
733b7fc0b0 Added WithMoveAnimation trait
RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule

Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00
Oliver Brakmann
f251813f89 Keep downloaded files in a separate directory
As a side effect, this re-enables building the Windows installer on Linux hosts.
2015-05-08 20:59:24 +02:00
penev92
bb51657e40 Cleanup unused DLL references 2015-05-07 18:59:01 +03:00
Paul Chote
722f4725d5 Fix orca’s flying sequences. 2015-04-25 22:06:02 +12:00
Matthias Mailänder
737a0e0b67 move common traits 2015-03-15 18:25:28 +01:00
penev92
502ed6a0e7 Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence
Pass drag-related info from Refinery to HarvesterDockSequence
2015-01-25 17:17:34 +02:00
penev92
c18da7abb0 Fix harvester dock sequence names 2015-01-25 16:58:04 +02:00
penev92
202e280551 Fix OreRefinery and TiberiumRefinery names 2015-01-25 16:58:03 +02:00
reaperrr
370c3c65b6 Moved AttackLeap to Mods.RA.Traits, moved AttackPopupTurreted to
Mods.Cnc.Traits
2014-12-22 18:13:30 +01:00
reaperrr
797ac17e61 Reorganize Mods.Cnc 2014-11-17 12:56:17 +01:00
Matthias Mailänder
b86f4a1347 tidy cnc mod dll 2014-10-12 17:38:14 +02:00
steelphase
628463f920 remove copy local
remove copy local from project references
2014-10-08 02:29:14 -04:00
reaperrr
b987ab15be Add Mods.Common reference to Mods.Cnc 2014-10-04 18:34:42 +02:00
Ingemar Ådahl
03815a1c8d Copy mod .mdb symbol file together with .dll
Allows for MonoDevelop to debug execution in mod library properly.
2014-09-02 21:15:47 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Paul Chote
6d96d46081 Move ProductionQueueFromSelection into RA and generalize. 2014-07-26 18:20:09 +12:00
Paul Chote
17d601113e Move SupportPowersWidget into RA and generalize. 2014-07-26 18:20:08 +12:00
Paul Chote
e7ae615ac9 Split the last TD UI logic into reuseable chunks. 2014-07-26 18:20:07 +12:00
Paul Chote
1e76baf070 Move TD production widgets into the RA project. 2014-07-26 18:20:07 +12:00
Matthias Mailänder
7783e988a7 unify music install and add a download option
closes #4759
2014-07-06 14:04:25 +02:00
Matthias Mailänder
14f71c55bf unify install from CD logic 2014-07-06 14:04:25 +02:00
RoosterDragon
e0d8d8cf80 Clean up project settings.
- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00
ScottNZ
40e9fb93d6 Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (de7a837d94, #5403).
VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
2014-05-26 00:07:30 +12:00
RoosterDragon
de7a837d94 Unify settings for solution and project setups.
Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
Matthias Mailänder
ddb0d70fd2 add the starport active animation 2014-05-20 11:41:41 +02:00