Commit Graph

38 Commits

Author SHA1 Message Date
Paul Chote
8f962853f9 Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette. 2011-05-03 22:21:31 +12:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
e2ff40dc7f better fix for chrono bug 2011-01-08 17:30:29 +13:00
Chris Forbes
126e200e2e fix chronoshift/shroud interaction desync 2011-01-08 16:08:05 +13:00
Chris Forbes
9ad23b10f0 fix chronoshift being hard to cancel 2010-12-27 18:26:11 +13:00
Chris Forbes
e2a0134c5b not java. 2010-12-27 18:26:10 +13:00
Chris Forbes
c6f1740875 add a note for later 2010-12-27 18:26:09 +13:00
Paul Chote
0298a9e3a9 Remove debug logging from ChronoshiftPower. 2010-12-07 22:27:16 +13:00
Paul Chote
9e16eb513f Reimplemented chronoshift. (still has desync) 2010-12-07 21:45:04 +13:00
Paul Chote
76f792bfdf New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled. 2010-12-07 21:45:03 +13:00
Paul Chote
fa84cfb26e Rebalance Invulnerability and Chronoshift. 2010-12-01 18:43:12 +13:00
Paul Chote
200e90a590 Right click cancel chronoshift targeting. 2010-11-30 23:02:45 +13:00
Paul Chote
00a0aac7a3 Scale is now set via a field on Render* and interacts properly with chronoshift and building previews. 2010-11-27 13:30:08 +13:00
Paul Chote
1aebd59062 Fix some compiler warnings 2010-11-27 11:20:01 +13:00
Paul Chote
ea3943daf4 Do the same for chronoshifted units 2010-11-24 15:45:47 +13:00
Paul Chote
3d1d4a1aff AOE Chronosphere 2010-11-23 21:39:31 +13:00
geckosoft
46d0a6d00d Fixed: Potential exploit with ChronoshiftPower 2010-11-23 15:59:05 +13:00
Chris Forbes
7b5be4a0ec remove more ctors 2010-11-23 15:30:21 +13:00
Chris Forbes
490b0801a0 start removing weird ctors on Order 2010-11-23 15:14:48 +13:00
Bob
10ed3db71d made all orders queuable 2010-11-13 15:53:08 +13:00
Paul Chote
9c944924de Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat 2010-10-14 19:40:00 +13:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Bob
3209da4a4a fixed PlaceBuilding and Chronosphere ordergenerators 2010-10-07 22:07:13 +13:00
Bob
0cd140849b fix some support powers 2010-10-07 22:07:12 +13:00
Bob
3f68330c70 pruning refs to Game.world 2010-08-20 17:46:58 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Chris Forbes
69d30ac71b RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where. 2010-07-26 18:19:39 +12:00
alzeih
130b4d29b4 Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection 2010-07-26 02:25:52 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
Bob
6a840dff4c move ActorGroupProxy to mod; move SupportPower traits into directory 2010-07-08 14:01:44 +12:00
Chris Forbes
842584c388 move some ra crap around 2010-05-13 19:59:06 +12:00
Chris Forbes
753f3660aa fix exploitable support powers 2010-05-13 19:57:13 +12:00
Chris Forbes
dd52aa1728 positional sound! 2010-05-13 08:44:46 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
Bob
9cbfd3914a moved Nuke, Chronoshift into the mod dll. 2010-04-04 13:06:53 +12:00