Paul Chote
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8f962853f9
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Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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2011-05-03 22:21:31 +12:00 |
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Chris Forbes
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a3994df925
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queries dies
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2011-03-17 22:09:10 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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e2ff40dc7f
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better fix for chrono bug
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2011-01-08 17:30:29 +13:00 |
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Chris Forbes
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126e200e2e
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fix chronoshift/shroud interaction desync
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2011-01-08 16:08:05 +13:00 |
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Chris Forbes
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9ad23b10f0
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fix chronoshift being hard to cancel
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2010-12-27 18:26:11 +13:00 |
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Chris Forbes
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e2a0134c5b
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not java.
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2010-12-27 18:26:10 +13:00 |
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Chris Forbes
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c6f1740875
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add a note for later
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2010-12-27 18:26:09 +13:00 |
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Paul Chote
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0298a9e3a9
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Remove debug logging from ChronoshiftPower.
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2010-12-07 22:27:16 +13:00 |
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Paul Chote
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9e16eb513f
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Reimplemented chronoshift. (still has desync)
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2010-12-07 21:45:04 +13:00 |
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Paul Chote
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76f792bfdf
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New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
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2010-12-07 21:45:03 +13:00 |
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Paul Chote
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fa84cfb26e
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Rebalance Invulnerability and Chronoshift.
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2010-12-01 18:43:12 +13:00 |
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Paul Chote
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200e90a590
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Right click cancel chronoshift targeting.
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2010-11-30 23:02:45 +13:00 |
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Paul Chote
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00a0aac7a3
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Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
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2010-11-27 13:30:08 +13:00 |
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Paul Chote
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1aebd59062
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Fix some compiler warnings
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2010-11-27 11:20:01 +13:00 |
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Paul Chote
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ea3943daf4
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Do the same for chronoshifted units
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2010-11-24 15:45:47 +13:00 |
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Paul Chote
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3d1d4a1aff
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AOE Chronosphere
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2010-11-23 21:39:31 +13:00 |
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geckosoft
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46d0a6d00d
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Fixed: Potential exploit with ChronoshiftPower
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2010-11-23 15:59:05 +13:00 |
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Chris Forbes
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7b5be4a0ec
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remove more ctors
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2010-11-23 15:30:21 +13:00 |
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Chris Forbes
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490b0801a0
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start removing weird ctors on Order
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2010-11-23 15:14:48 +13:00 |
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Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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Paul Chote
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9c944924de
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Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
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2010-10-14 19:40:00 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Bob
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3209da4a4a
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fixed PlaceBuilding and Chronosphere ordergenerators
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2010-10-07 22:07:13 +13:00 |
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Bob
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0cd140849b
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fix some support powers
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2010-10-07 22:07:12 +13:00 |
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Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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alzeih
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130b4d29b4
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Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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2010-07-26 02:25:52 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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Bob
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6a840dff4c
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move ActorGroupProxy to mod; move SupportPower traits into directory
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2010-07-08 14:01:44 +12:00 |
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Chris Forbes
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842584c388
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move some ra crap around
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2010-05-13 19:59:06 +12:00 |
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Chris Forbes
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753f3660aa
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fix exploitable support powers
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2010-05-13 19:57:13 +12:00 |
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Chris Forbes
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dd52aa1728
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positional sound!
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2010-05-13 08:44:46 +12:00 |
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Chris Forbes
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e224c64ccc
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no more stateless garbage
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2010-04-13 19:18:49 +12:00 |
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Bob
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9cbfd3914a
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moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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