Chris Forbes
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f44b8c53b0
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fix crash on moving the mouse outside the map
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2010-03-22 20:08:59 +13:00 |
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Bob
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dca15cadb9
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fixed line-endings on *.cs
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2010-03-22 19:28:37 +12:00 |
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Chris Forbes
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e2ba79a539
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spatial bin index for actors
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2010-03-22 18:43:52 +13:00 |
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Paul Chote
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5b2dbc2389
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Less carp
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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b4540db406
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Begin unfailing movement types / IsBuildable / etc
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2010-03-21 18:56:22 +13:00 |
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Chris Forbes
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43cfa5a7ba
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don't crash on surviving a crate explosion
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2010-03-21 10:17:22 +13:00 |
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alzeih
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8e5a5552c4
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Killed a bunch of logging statements
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2010-03-18 19:50:11 +13:00 |
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Chris Forbes
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a7c22804cb
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fix license headers; fix crate spawn for non-128x128 maps
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2010-03-18 13:40:29 +13:00 |
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Chris Forbes
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07b0c77db4
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undo problematic caching
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2010-03-18 13:33:43 +13:00 |
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Chris Forbes
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c1827e5d25
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actually WORKS now
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2010-03-17 23:30:02 +13:00 |
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Chris Forbes
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f9c940abaf
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delay wall creation until there ARE players
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2010-03-17 23:30:00 +13:00 |
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Chris Forbes
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bd35f48e48
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successful gamestart; shroud is borked
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2010-03-17 23:29:57 +13:00 |
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Chris Forbes
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79bcb3c739
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SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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2010-03-17 19:31:19 +13:00 |
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Chris Forbes
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79ce49dd77
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completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
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2010-03-17 19:27:46 +13:00 |
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Chris Forbes
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cbd12f90ae
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fix cnc cursors
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2010-03-07 23:26:50 +13:00 |
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Chris Forbes
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8d9bbbe2b4
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fixes fix in prev
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2010-03-06 16:36:53 +13:00 |
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Chris Forbes
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5ae3f2c814
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fix dumb crash in cnc
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2010-03-06 16:34:56 +13:00 |
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Paul Chote
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b42dc743c1
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Unhardcode minimap terrain colours; use dummy values for cnc temporarily
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2010-03-04 22:30:34 +13:00 |
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Paul Chote
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65783c369a
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Remove hardcoded limitation on mapsize everywhere except minimap
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2010-03-04 19:35:21 +13:00 |
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Paul Chote
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724928cf56
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Theater definitions in yaml
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2010-03-04 18:26:43 +13:00 |
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Paul Chote
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1914a8adbe
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cnc map tib support
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2010-03-04 10:17:59 +13:00 |
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Paul Chote
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6ad23a191d
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Resources stuff works with overlay names, not indices
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2010-03-04 09:46:21 +13:00 |
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Paul Chote
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ae2bbae16c
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Begin unhardcoding 128 map size; Trees; Waypoints
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2010-03-04 09:37:22 +13:00 |
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Chris Forbes
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bdd3426e59
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some small changes to make it actually *work*.
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2010-03-04 08:43:33 +13:00 |
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Chris Forbes
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4c528059fb
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cleanup
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2010-03-04 08:43:32 +13:00 |
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Chris Forbes
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070caa5acb
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oops, missed deleting that.
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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9b0d8b8f3b
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moved growth/spread control onto ResourceType
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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15b82830a2
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Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
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Chris Forbes
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6c229f3273
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ore spreading ported
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2010-03-04 08:43:29 +13:00 |
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Chris Forbes
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f133410977
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ore growth moved into ResourceLayer
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2010-03-04 08:43:28 +13:00 |
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Chris Forbes
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0c9e628bf9
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removed TileReference.density
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
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2c50d3baa7
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added ResourceType; mostly works, except for growth & consumption
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
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45a4fa110e
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lots of experimental bits
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2010-03-04 08:43:26 +13:00 |
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Chris Forbes
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48d12a55f0
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no more remap files. just specify what you want in the yaml.
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2010-02-28 09:52:03 +13:00 |
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Chris Forbes
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d297c58610
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removed static carp from ScreenShaker
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2010-02-27 22:16:55 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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