Commit Graph

486 Commits

Author SHA1 Message Date
Chris Forbes
f44b8c53b0 fix crash on moving the mouse outside the map 2010-03-22 20:08:59 +13:00
Bob
dca15cadb9 fixed line-endings on *.cs 2010-03-22 19:28:37 +12:00
Chris Forbes
e2ba79a539 spatial bin index for actors 2010-03-22 18:43:52 +13:00
Paul Chote
5b2dbc2389 Less carp 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
Chris Forbes
43cfa5a7ba don't crash on surviving a crate explosion 2010-03-21 10:17:22 +13:00
alzeih
8e5a5552c4 Killed a bunch of logging statements 2010-03-18 19:50:11 +13:00
Chris Forbes
a7c22804cb fix license headers; fix crate spawn for non-128x128 maps 2010-03-18 13:40:29 +13:00
Chris Forbes
07b0c77db4 undo problematic caching 2010-03-18 13:33:43 +13:00
Chris Forbes
c1827e5d25 actually WORKS now 2010-03-17 23:30:02 +13:00
Chris Forbes
f9c940abaf delay wall creation until there ARE players 2010-03-17 23:30:00 +13:00
Chris Forbes
bd35f48e48 successful gamestart; shroud is borked 2010-03-17 23:29:57 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Chris Forbes
cbd12f90ae fix cnc cursors 2010-03-07 23:26:50 +13:00
Chris Forbes
8d9bbbe2b4 fixes fix in prev 2010-03-06 16:36:53 +13:00
Chris Forbes
5ae3f2c814 fix dumb crash in cnc 2010-03-06 16:34:56 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
65783c369a Remove hardcoded limitation on mapsize everywhere except minimap 2010-03-04 19:35:21 +13:00
Paul Chote
724928cf56 Theater definitions in yaml 2010-03-04 18:26:43 +13:00
Paul Chote
1914a8adbe cnc map tib support 2010-03-04 10:17:59 +13:00
Paul Chote
6ad23a191d Resources stuff works with overlay names, not indices 2010-03-04 09:46:21 +13:00
Paul Chote
ae2bbae16c Begin unhardcoding 128 map size; Trees; Waypoints 2010-03-04 09:37:22 +13:00
Chris Forbes
bdd3426e59 some small changes to make it actually *work*. 2010-03-04 08:43:33 +13:00
Chris Forbes
4c528059fb cleanup 2010-03-04 08:43:32 +13:00
Chris Forbes
070caa5acb oops, missed deleting that. 2010-03-04 08:43:30 +13:00
Chris Forbes
9b0d8b8f3b moved growth/spread control onto ResourceType 2010-03-04 08:43:30 +13:00
Chris Forbes
15b82830a2 Ore.cs is dead. Long live ResourceLayer.cs. 2010-03-04 08:43:29 +13:00
Chris Forbes
6c229f3273 ore spreading ported 2010-03-04 08:43:29 +13:00
Chris Forbes
f133410977 ore growth moved into ResourceLayer 2010-03-04 08:43:28 +13:00
Chris Forbes
0c9e628bf9 removed TileReference.density 2010-03-04 08:43:27 +13:00
Chris Forbes
2c50d3baa7 added ResourceType; mostly works, except for growth & consumption 2010-03-04 08:43:27 +13:00
Chris Forbes
45a4fa110e lots of experimental bits 2010-03-04 08:43:26 +13:00
Chris Forbes
48d12a55f0 no more remap files. just specify what you want in the yaml. 2010-02-28 09:52:03 +13:00
Chris Forbes
d297c58610 removed static carp from ScreenShaker 2010-02-27 22:16:55 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00