Chris Forbes
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93632f6c6c
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#115 New construction options
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2010-04-05 08:49:36 +12:00 |
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Chris Forbes
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8cf2b75f94
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fix linebuild bugs (2/2)
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2010-04-05 07:56:28 +12:00 |
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Bob
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3caa0a3431
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fix linebuild
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2010-04-05 07:56:27 +12:00 |
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Bob
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def6eee63c
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fix half of the "range-2" bug.
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2010-04-04 13:45:04 +12:00 |
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Bob
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a22ec0fd81
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move the harvest-related traits and activities into the mod dll.
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2010-04-04 13:34:17 +12:00 |
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Bob
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57085acf33
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moved OreRefinery into mod dll.
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2010-04-04 13:28:33 +12:00 |
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Bob
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8a3c1e137e
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moved other chrono-related stuff into the mod dll.
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2010-04-04 13:07:54 +12:00 |
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Bob
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9cbfd3914a
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moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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Bob
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93bdba6ca4
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I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s
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2010-04-02 22:16:05 +12:00 |
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Bob
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b4298a445e
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fixed units forgetting their orders while near enemies.
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2010-04-02 21:57:16 +12:00 |
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Bob
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fa4c5c3fea
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cleaning up pip colors on APC/LST/TRAN
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2010-04-02 21:27:48 +12:00 |
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Chris Forbes
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256e8c09ae
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LegacyRules is dead. Long live.. yaml?
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2010-04-02 17:22:54 +13:00 |
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Chris Forbes
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37fd8f7c28
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fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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Chris Forbes
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ca0d993c1a
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add radius to Selectable, used to adjust distance for damage calculation
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2010-04-02 16:47:07 +13:00 |
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Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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Chris Forbes
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10e7afc10c
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wired up Explodes again; categories != targettypes
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2010-04-02 16:45:12 +13:00 |
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Chris Forbes
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38605faecf
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much simpler rules loader
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2010-04-02 16:45:03 +13:00 |
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Chris Forbes
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1f1e748f1b
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removed old WeaponInfo
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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11121baf23
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bullet/lobbed sortof work now
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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d27e7e22e8
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fix lowercase fail
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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35b354d54e
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flip that upside-down
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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e773ecb290
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wiring new weapon stuff into AttackBase.CheckFire
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2010-04-02 16:44:42 +13:00 |
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alzeih
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b5fb199c22
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removed ShroudRate (unused)
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2010-04-02 16:34:13 +13:00 |
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alzeih
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dca052dbc8
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FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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2010-04-02 16:21:33 +13:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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df336aee70
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Move default values into GlobalDefaultsInfo, add to cnc.
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2010-04-02 13:03:59 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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alzeih
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c29733da63
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move global defaults to a trait (half done)
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2010-04-02 01:42:41 +13:00 |
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Chris Forbes
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939ec0408e
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range circles for base defenses
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2010-03-31 18:00:27 +13:00 |
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Chris Forbes
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9270a85619
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fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc)
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2010-03-30 22:13:23 +13:00 |
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Chris Forbes
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6423c04983
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hard edge-of-table again
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2010-03-30 21:37:21 +13:00 |
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Chris Forbes
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20c4d3ef61
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#37 enemy actors can be selected under shroud
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2010-03-30 19:07:12 +13:00 |
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Chris Forbes
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d211056082
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remove dead crap from ShroudRenderer
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2010-03-30 18:57:56 +13:00 |
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Chris Forbes
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e0ff264a7e
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proper dirty handling in new Shroud trait
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2010-03-30 18:56:45 +13:00 |
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Chris Forbes
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c159300ecf
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wire up hide-map crate properly
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2010-03-30 18:40:58 +13:00 |
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Chris Forbes
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a71ba665a7
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pre-explore a little bit around the mcv at start
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2010-03-30 18:26:52 +13:00 |
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Chris Forbes
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ef761abd94
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don't render enemy units under fog
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2010-03-30 18:26:35 +13:00 |
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Chris Forbes
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7baaf60eff
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sortof works
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2010-03-30 07:55:18 +13:00 |
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Chris Forbes
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9bdcd17db8
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blah
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2010-03-30 07:55:18 +13:00 |
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Chris Forbes
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78aff19fa2
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hooked into Mobile
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2010-03-30 07:55:17 +13:00 |
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Chris Forbes
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4154543005
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AddActor and GetVisOrigins done; exploration done
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2010-03-30 07:55:17 +13:00 |
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Chris Forbes
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83a40e5039
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RemoveActor impl in Shroud trait
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2010-03-30 07:55:16 +13:00 |
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Chris Forbes
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9e44306ec4
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no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack
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2010-03-30 07:55:16 +13:00 |
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Chris Forbes
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8e0e776a9a
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remove path debug; convert all other chat abuses to Game.Debug()
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2010-03-30 07:54:23 +13:00 |
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Chris Forbes
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d5a9c76d42
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unhack that a bit
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2010-03-28 16:56:13 +13:00 |
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Chris Forbes
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b677f3cb56
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made Expand a bit more sensible
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2010-03-28 16:49:28 +13:00 |
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Chris Forbes
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6b7d824b9b
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having a look at this perf stuff...
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2010-03-28 10:34:43 +13:00 |
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Chris Forbes
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d00037322b
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fix crash in SpatialBins with lack of clamping
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2010-03-27 23:16:50 +13:00 |
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Chris Forbes
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006ccbc59c
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fix dumb crash in ProductionQueue
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2010-03-27 23:10:57 +13:00 |
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Chris Forbes
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e15fc6a425
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only retaliate if idle
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2010-03-27 20:41:37 +13:00 |
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