Commit Graph

371 Commits

Author SHA1 Message Date
reaperrr
da8a353e65 Remove redundant code from ProductionAirdrop
With the updated Land code, this is now obsolete.
2019-07-05 00:03:36 +02:00
tovl
3790169db9 Make Tick return bool 2019-07-03 20:42:19 +02:00
tovl
b9c302a73a Move ChildActivity handling into base Activity class. 2019-07-03 20:42:19 +02:00
tovl
adecd4ca87 Overhaul Land activity:
- Landing on an actor is no longer blocked by the underlying terrain
- Land in a nearby cell if the requested location is blocked
- Internally manages the fixed-wing landing sequence
- ProductionAirdrop transport waits until the exit is free before landing
2019-06-30 18:04:43 +02:00
Paul Chote
8f7426f579 Reduce duplication around AttackFollow's targets. 2019-06-29 23:28:23 +02:00
abcdefg30
7bbfd823d0 Fix Minelayer crashes 2019-06-27 20:22:10 +02:00
Paul Chote
674155a8dd Move ctor initializers to their own line. 2019-06-08 18:44:50 +02:00
Paul Chote
dba1301b61 Change new BitSet<T> to default(BitSet<T>). 2019-06-08 13:19:57 +02:00
Paul Chote
3b2b093e0e Use original RA and TD footprint artwork. 2019-05-31 15:44:09 +02:00
abcdefg30
1c965d812f Fix WithSpriteBody crashes 2019-05-29 20:58:45 +01:00
Mustafa Alperen Seki
e007568e17 Make ClonesProducedUnits Conditional. 2019-05-25 23:19:41 +02:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
Mustafa Alperen Seki
3709380733 Implement ResourcePurifier 2019-05-22 19:41:21 +02:00
Paul Chote
3ca9d4b773 Drop targets when switching to a more restrictive stance. 2019-05-21 15:52:55 +02:00
reaperrr
0c2666b97e Streamline Land activity
Removed some redundant parameters, some redundant overloads
and made Land always consider LandAltitude relative to target.
2019-05-17 18:51:21 +01:00
Paul Chote
76a8ae9f98 Set default values for BitSet<TargetableType>. 2019-05-09 20:40:08 +02:00
tovl
f16ff9eaa0 Base AttackAircraft on AttackFollow and get rid of SequenceActivities. 2019-05-04 23:40:16 +02:00
tovl
c633e07410 Make aircraft occupy cells when landed. 2019-04-22 02:56:57 +02:00
reaperrr
0eb0a5a2bd Add WithHarvesterSpriteBody
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
teinarss
1dd90a1d7b Pushed down the MouseInput handling to the OrderGenerators and made a base class for handling the basic logic 2019-04-04 20:10:34 +02:00
reaperrr
a10af382b4 Add plumbing for notifying traits of movement
More precisely, about start and stop of movement.
2019-03-30 16:24:47 +00:00
tovl
30de4df749 Replace SequenceActivities with ChildActivity in several activities. 2019-03-25 20:22:35 +00:00
tovl
da2e56e478 Make deploying mines queueable. 2019-03-14 00:23:47 +01:00
tovl
c096fbde96 make portable chrono queueable
give PortableChrono fallback movement

style fix

add chrono target line

require and cache IMove
2019-03-12 13:38:48 +01:00
tovl
a17cd0fa06 Replaced Canceled state with Canceling state. 2019-03-09 21:47:43 +00:00
tovl
8191a6566b Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
This means sequenceActivities needs to accept self as well.
2019-03-09 21:47:43 +00:00
Paul Chote
3e404f6ac2 Remove HSLColor. 2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
f70a452c56 Remove Order.TargetLocation from Minelayer. 2019-03-04 18:08:42 +00:00
Paul Chote
6dcd23e874 Remove Order.TargetLocation from support powers. 2019-03-04 18:08:42 +00:00
Paul Chote
f6ac32412d Avoid resetting FrozenActor.Hidden when refreshing GPS. 2019-02-22 20:53:39 +01:00
Paul Chote
bf9d06cb12 Reuse GPSDotEffect for the lifetime of the actor. 2019-02-22 20:40:23 +01:00
Paul Chote
42068f380e Remove ResolveFrozenActorOrder from MadTank. 2019-02-03 20:21:51 +01:00
Paul Chote
a17608a24e Port Infiltrate to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
0bfc487999 Fix target invalidation and reacquisition in AttackFollow. 2019-01-26 22:53:46 +00:00
Paul Chote
2080c72ab9 Define plumbing to pass initial target positions to inner move activities. 2019-01-26 22:53:46 +00:00
Paul Chote
b2d960ec19 Pass target line color to inner move activities. 2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
0df159e73b Cache world INotifySelection traits in Selection. 2019-01-26 21:40:31 +00:00
abcdefg30
0ff4e466ee Refactor Leap attack logic 2018-12-29 19:21:54 +01:00
Chris Forbes
e292e88bff Improve RenderShroudCircle configuration. 2018-12-24 01:57:11 +01:00
Paul Chote
224377f078 Track visibility modifiers on FrozenActors. 2018-12-17 22:19:26 +01:00
Paul Chote
3e490e5843 Cache FrozenActorLayer on the Player object.
This avoids unnecessary trait queries.
2018-12-17 22:19:26 +01:00
Paul Chote
4723e5ddb9 Expose common actor Inits in the map editor. 2018-12-08 22:53:13 +01:00
Paul Chote
f6768fe624 Remove legacy editor actor properties plumbing. 2018-12-08 22:53:13 +01:00
Paul Chote
07fc67f58d Remove obsolete and unused PreventsTeleport method. 2018-12-08 22:34:44 +01:00
Paul Chote
38f341ac1d Allow MadTank Detonate order to be queued. 2018-12-08 22:34:44 +01:00
Paul Chote
4b6853b433 Prevent multiple Transforms from triggering in the same tick.
This leads to actor duplication.
2018-12-08 11:34:49 +01:00
Paul Chote
8a95241fd5 Change mechanics to repair ally-owned husks.
Now uses the goldwrench cursor and keeps the
original owner.
2018-11-25 19:20:28 +01:00
Paul Chote
fac271245b Add InfiltrateForTransform trait. 2018-11-25 19:20:28 +01:00