Commit Graph

201 Commits

Author SHA1 Message Date
reaperrr
9cf38c1784 Increase Pillbox muzzle anim length
Length of muzzle anim now roughly matches the length
of the sound and impact animations.
2020-09-20 20:34:44 +02:00
abcdefg30
dbe824d4e5 Correct "offseted" to "offset" 2020-08-16 15:02:56 +02:00
Matthias Mailänder
4961b0943b Add a text base spy disguise decoration. 2020-07-05 21:43:12 +02:00
Paul Chote
acb5245a28 Restore correct palette and voices for RA civilians.
A new C11 infantry has been added to use the custom
c3 sprite that was originally added back when only
c1 and c2 were used in OpenRA.
2020-06-19 17:09:13 +02:00
reaperrr
336e2a10e0 Fixed RA STNK turret not using fudged facings 2020-04-24 18:22:35 +02:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
Matthias Mailänder
31d98cc802 Reduce the electro death loop length. 2020-02-23 16:41:57 +01:00
Matthias Mailänder
15f8469272 Use the original elongated tesla zap death animation. 2020-02-23 16:41:57 +01:00
reaperrr
aa953ba5a1 Remove unused and buggy stand2 sequence from ants
They were unused, their settings were wrong,
and even if fixed they'd make idle ants look
glitchy, because the game switches between
stand sequences randomly.
2019-10-15 14:48:11 +02:00
reaperrr
33bba98773 Fix zombie stand2 sequence and run tickrate 2019-10-14 17:28:46 +02:00
abc013
8b1f1b21e7 Adjusted die sequence length of zombie 2019-10-14 17:28:46 +02:00
Paul Chote
6702395357 Fix flare animation definition in RA and TD. 2019-08-25 15:24:32 +02:00
Punsho
9ac3d7507c Add Fake Allied Barracks to RA 2019-07-21 23:59:14 +02:00
Punsho
37325dbfc7 Reskin Hind with Black Hawk sprite 2019-07-13 01:10:30 +02:00
teinarss
ffd3834849 Lock mouse position 2019-06-27 23:34:16 +02:00
Paul Chote
760a2b483e Fix RA/TD map editor copy/paste tile definitions. 2019-06-02 16:09:12 +02:00
Paul Chote
3b2b093e0e Use original RA and TD footprint artwork. 2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
reaperrr
0eb0a5a2bd Add WithHarvesterSpriteBody
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
abcdefg30
14a4c47758 Increase the ZOffset of ore and gem mines in RA 2019-04-12 00:11:47 +02:00
teinarss
71596ae959 Added drag direction mouse interaction for set the approach direction for airstrike and parabombs 2019-04-04 20:10:34 +02:00
abcdefg30
d0c2dbcbb0 Let civilians use the normal stand animation when panicking 2019-03-09 11:57:45 +01:00
Dylan Manitta
f5d12bfde1 Add ant mission 1 2018-12-30 21:20:56 +01:00
abcdefg30
0ff4e466ee Refactor Leap attack logic 2018-12-29 19:21:54 +01:00
Smittytron
72923b9572 Merge Hijacker into Thief 2018-12-07 17:38:24 +03:00
Ivaylo Draganov
db64dc82c3 Fix damaged-idle sequence of RA refinery 2018-11-16 21:33:23 +01:00
reaperrr
e05baf6ec7 Reduce RA helipad reload animation speed
Matching TD helipad.
2018-10-28 17:22:41 +00:00
Smittytron
e57f1dcd8c Fix death sequences of Chan, Einstein, and Delphi 2018-08-05 12:57:11 +02:00
Smittytron
a44e36cb04 Add hijacker idle sequence 2018-07-29 01:39:18 +02:00
abcdefg30
1513068114 Remove wrong idle sequences from medic and mechanic 2018-07-28 16:58:29 +01:00
Paul Chote
d5399aaf6b Fix MCV deploy erasing Chronoshift history.
If the MCV is deployed as a Construction Yard when
the timer expires the structure will take a 50%
damage hit from a chrono-vortex.

If the MCV is in the process of (un)deploying it
will be returned in MCV form.
2018-07-22 13:45:37 +01:00
Smittytron
01d10f392d Fix RA death animations 2018-07-04 23:01:47 +02:00
Paul Chote
afc5a54ab5 Remove unused gate sequences.
The artwork no longer exists, so these cause
errors to be written to debug.log.
2018-06-03 18:21:23 +02:00
Paul Chote
74971cfbb1 Add hospital heal indicators to RA. 2018-06-02 18:12:08 +02:00
Paul Chote
7a41b3aa89 Fix incorrect yaml indents in the default mods. 2018-05-12 16:42:54 +02:00
KOYK
36981e90c4 Adds parachute animation to E1,E2,E3,E4,E6,SHOK
Uses conditions without changing the art file.
2018-05-05 01:12:58 +02:00
Arular101
3ed18f51e3 Fix V2 Rocket Launcher facings
Now with AmmoPool

V2 changes for Fort Lonestar
2017-11-26 15:01:43 +01:00
abc013
3092927a7f Added a visual explosion to e4 2017-11-12 18:34:03 +00:00
Mustafa Alperen Seki
77feb3f76d Add GPS Dots for Comm Center and Forward Command 2017-11-03 13:36:40 +01:00
abc013
944dfeb476 Corrected gnrl sequences & added TakeCover: to him 2017-08-13 21:06:14 +02:00
abc013
6e8dd5058e Changed SAM launch offset 2017-08-13 12:49:04 +02:00
reaperrr
97bbfd34fd Shrink shape of RA SAM
To adress balancing concerns.
Also tweaked sprite offsets to make it more centered.
2017-08-07 14:49:24 +02:00
reaperrr
16e260e69f Increase ZOffset of RA explosions
To make sure they play on top of actors.
2017-06-10 11:38:04 +01:00
reaperrr
7cadbcb8f6 Set custom hit shapes for civilian buildings 2017-06-10 11:38:04 +01:00
reaperrr
07e6708b88 Align RA base building hitshapes with their sprites 2017-06-10 11:38:04 +01:00
abcdefg30
e1121e6cbe Fix the muzzle sequence offset of the AA Gun (set it to 0,0) 2017-02-04 00:26:16 +01:00
Paul Chote
4bd1921f88 Manually port RA veterancy and shellmap to conditions. 2016-11-19 17:19:27 +00:00
abcdefg30
26b5d28920 Drop the -0 suffix of all standup sequences 2016-09-26 15:36:18 +02:00
abcdefg30
27d5af5497 Rename stand3 to liedown 2016-09-26 15:32:18 +02:00
Paul Chote
5e974b4959 Fix control group decoration position. 2016-09-21 14:39:44 +01:00